Tier List

Reverse:1999 is a game where team building and strategy is the main focus, so take the ratings listed here with a grain of salt, as most characters can perform well when under the right team and circumstances, while conversely, most characters rely on a good synergy with their teammates to deliver a good performance.

To build this Tier List, we tested all characters both on their lower levels and high level, as well as both in optimal and non-optimal scenarios. We took into consideration their versatility, performance compared to other characters of the same role/niche, and if they grow or fall off as the game progresses.

Tier List Options
  • Overall: How the character performs ignoring the patch specific content including the impact of Euphoria upgrades on the meta - the rating showcases the overall character strength.
Tier List Criteria
  • Damage Dealer: Characters whose main function is to deal damage.
  • Sub Carry: Characters who can both deal damage and help the team in some way.
  • Support: Arcanists who you bring to the team for their utility or support aspects, be it buffs, debuffs, control, and so on.
  • Survival: Healers, Tanks, and the ones with tools who help keep the team alive.

Ratings
  • S+ - characters that are the best at their role for this content.
  • S - powerful characters that are slightly inferior to the S+ ones, but there are some things holding them back.
  • A+ - strong character that perform well that still have place in the meta, but require a bit more work to shine.
  • A - decent characters that are commonly used to replace the meta ones when you don't have them or they have some niche uses.
  • B - average characters that have big flaws and only work as some niche replacements when you don't have anything else.
  • C - characters with very niche kits or that struggle due to low stats.
  • D - characters with niche kits that are difficult to justify, as well as having low stats.
Tags
  • EA (Extra Action) is the same as a FUA but it isn't limited to attacks. EA in this sense includes FUA as an archetype.
  • AP+ (Action Point Positive) denotes that a character uses very little Action Points and can thus mesh well with characters that are the opposite.
  • AP- (Action Point Negative) denotes that a character uses a lot of Action Points and thus rarely meshes well with other characters of this kind.
  • Buff a positive effect such as [Stats Up], [Pos Status] or [Counter]. Either that, or the character provides buffs specific to a certain archetype.
  • Debuff a negative effect such as [Stats Down], [Neg Status] or [Control]. Either that, or the character provides debuffs specific to a certain archetype.
  • Ult is used to denote characters whose kits are focused around Ultimates.
  • Incan is used to denote characters whose kits are focused around Incantations.
  • Control (CC) is used as a broad term to describe characters that can impede on or negate enemy actions.
  • Beast/Star/Mineral/Plant/Intellect/Spirit, when used as a tag, means that the character has important effects specifically related to certain Afflatuses.
  • Array is a type of field-wide effect, of which only 1 can be active at any time (for the JJK fans, see this as a Domain Battle type deal with enemies who may also try to activate Arrays).
  • Impromptu is a team archetype whereby the focus is to consume [Eureka] to generate [Inspiration] and buff the damage of "Impromptu Incantation".
  • Upgrade (Rank-Up) is a team archetype wherein the characters are oriented around casting high rank cards. Usually they have ways of upgrading their own or other's cards.
  • HP Loss (HP Burn, Sacrifice) is a team archetype focused on continuously reducing the team's HP, usually to trigger certain effects at low HP thresholds. Will usually prefer a Shielder over a Healer due to this.
  • Dynamo is a team archetype based around generating [Dynamo] and then feeding it into certain things such as Incantations or Arrays to trigger extra effects.
  • Burn is a team archetype based around stacking the [Burn] debuff, usually triggering powerful effects when [Burn] is at a certain threshold due to how quickly the debuff falls off.
  • Poison is a team archetype focused on stacking the [Poison] debuff, mostly to deal large amounts of damage ticks at the ends of the rounds when all the [Poison] stacks proc at once.
  • Bullet is a team archetype that generates [Bullet]s for their team that trigger effects upon striking an opponent.

04.07.2025

New Additions:

  • Sentinel [S // Sub Carry]: Fantastic output, scales her DMG with Max HP which is something she wants to stack anyway and has a very consistent way of stacking [Bloodtithe] through her Channel and "Expiation". In addition, has EAs, Crit Rate buffs (with conversion) and cycling her own Ultimate at a fairly decent pace.

Euphorias:

  • Centurion [B] to [A+]: A significant boost to her output by letting her scale her Reality DMG and Crit Rate/DMG with her Moxie (actually benefitting from overcapping because of consumption) while also letting her Incantations benefit from Ultimate buffers like Melania and Moldir. We are so back.
  • Getian [B // Support] to [S // Sub Carry]: The best new Euphoria is dredging the dead bird out of the gutter. Changed the Array from locking him into Beast formations to primarily benefitting Reality DMG characters. With the Channel now being a long duration instead of Eureka based and with various new ways of triggering [Admonition] which counts as an Ultimate now, he outputs highly consistent Mass DMG while almost passively providing large amounts of Ultimate Might.
  • Druvis III [A] to [A+]: Her second Euphoria and also her better one because it doesn't focus on [Petrify] lmao. The [Fireborn Sprout] mechanic seems fairly strong (and has potential) and grants Plant teams some good Crit debuffs (GOD knows Plant characters need Crit stats holy hell). The added Penetration Rate buff for your Carry and +DMG Dealt makes her a solid contender for Marcus, Noire, Buddy, Hissabeth teams!

Other Notes:

  • Sentinel Tags are now: HP Loss, Bullet
  • 37 moved from [Damage Dealer] to [Sub Carry]
  • Centurion Tags are now: Moxie
  • Getian Tags are now: Ult, Array
  • Liang Yue moved from [Sub Carry] to [Damage Dealer]
  • Liang Yue Tags are now: EA, AP-
  • Voyager moved from [Sub Carry] to [Support]

Changelog:

  • Bkornblume from [A] to [B]: Only becoming a lesser common replacement due to Sub Carry role-creep.
  • Brimley from [B] to [C]: Victim of Sub Carry role-creep. Brimley takes way too much work to do what most other EA supports can do with little to no effort.
  • Click from [C] to [D]: Victim of terrible role compression (DMG+Tank) and Sub Carry role-creep.
  • Horropedia from [B] to [C]: Victim of Sub Carry role-creep. He wants to be both in Dispel comps and Upgrade comps while not really doing anything to help himself achieve that goal.
  • Isolde from [A+] to [A]: Victim of Sub Carry role-creep. Her main issue is her wind-up period until she reaches [Finale] and after that, while her output is still great, it's not anything to write home about in the current climate. Could also provide better buffs as [Power Burst] nowadays doesn't really cut it even if consistent (layered buffs are HATEDDDDD).
  • J from [A+] to [A]: Victim of Sub Carry role-creep. Can only really be used with Babel as his own shields aren't big enough to do any meaningful protecting in higher end content. Also requires to get hit on his shields in order to do a bulk of his damage which hard to incentivize.
  • Kanjira [C] to [D]: Well... yeah. Probably the most restrictive character in the who, on a very tight rotation, can apply a bit of [Poison] and occasionally [Confusion]... Yeah...
  • Leilani [C] to [D]: Lost her niche now that there's 3053405 ways to gain Moxie and cheat out Ultimates in the right teams.
  • Liang Yue [S] to [A+]: Unfortunately her rotation is really tight with an almost forced gap in [Qiangliang] uptime at P0. She can still output really good damage with [Justice Talon] and is a battery for various teams. Just... really AP-negative and due to that she gets used as a Main Carry which is a job that she's not entirely built for (unless you have an invested 37).
  • Matilda [A] to [B]: Now that the Impromptu team is complete and can even substitute some units with other options like Mercuria or Voyager(E) there's really no reason to invest in Matilda's Euphoria at this point.
  • Necrologist [A] to [B]: Besides having two dead cards (unless you really want Dispel) the only thing she's used for is to cheat certain stages with [Prayer] and that sweet +50% DMG Dealt buff. However, a lot of Supports can do better nowadays, and she doesn't do much beyond those two niches herself.
  • Regulus [A+] to [S]: Provides better value for Voyager by being generally AP-positive while allowing Impromptu to deal a bunch more damage. In addition, she has a more consistent honing effect for Impromptu compared to Voyager and can deal more personal damage.
  • Tennant [B] to [C]: Victim of Sub Carry role-creep.
  • Voyager [S] to [A+]: Unfortunately loses to Regulus(E) in the damage department, Voyager only gets a slight knock down her throne by being behind the formerly mentioned Regulus and Mecuria for her primary (and only) team.
  • White Rum [B] to [C]: Victim of Sub Carry role-creep.
12.06.2025

New Additions:

  • Moldir [S // Sub Carry]: A fairly strong addition to the Ultimate niche but sadly not on the level of the other characters this patch. She stacks considerable amounts of Ultimate Might, Ultimate Crit Rate and DMG and also has access to [Continuous Action I], making her a good fit for anything Ultimate related. Is she as important as Melania? No, the sheer size of her Ultimate buffing outpaces the importance of Moldir.

Changelog:

  • Melania [S to S+ // Sub Carry]: As the most prominent Ultimate Might buffer and the glue that brings the Ultimate team together at the time of writing this, she deserves her spot in S+.
  • Lilya [A+ to A // Carry]: Though spot for the first character to receive 2 Euphoria. Sadly, the damage potential and uniqueness of her niche are both getting a bit more saturated.
  • Kaalaa Baunaa [A to B // Carry]: Lacks sufficient support from any of the current archetypes and her damage ceiling without the BNW exploit is on the lower end of the DPT spectrum compared to most if not all 2.X characters (yes, even Noire).
19.05.2025

New Additions:

  • Nautika [S+]: Unsurprisingly the strongest new addition to the cast. Nautika is remarkably tanky, has FUAs, self-buffs and deals an inordinate amount of damage on a really fast-cycling Ultimate. There's nothing really complex about her? Beyond her constant consuming of HP to amplify her damage. She just does a lot of damage.,
  • Ulrich [S+]: A Sub Carry on the level of a Damage Dealer, Ulrich ties with Lucy for damage while supplying considerable amount of Dynamo to feed into [Electric Field]. Utilizing his generally powerful buffs (both natively and through Electric Field), FUAs and high personal damage output (with minimal AP usage) he is able to fit into almost any team and, while in teams specifically for him, he can push past most characters in the game.,
  • Buddy Fairchild [A+]: Another 5-star in A+, Bluepoch is going crazy. No one expected such a monster of a squirrel and at P5 (which is free by the way) he thoroughly out-damages characters like Marcus and Noire while also providing a fair bit of personal support.

Tag (Re)assignments:

  • Nautika: HP Loss, FUA,
  • Ulrich: Dynamo, Ult,
  • Buddy Fairchild: Ult,
  • Jiu Niangzi: EA, AP+,
  • Jessica: Poison, AP+,
  • Regulus: Impromptu, AP+

Role (Re)assignments:

  • Flutterpage [Sub Carry] to [Support],
  • Jessica [Damage Dealer] to [Sub Carry]

Euphorias:

  • Lucy [At The End of the Steps, Dawn Shall Break],
  • Regulus [As Regulus Shines],
  • Jessica [Stories Must Be Woven from Twigs],
  • Semmelweis [Red of a Thousand Moons]

Changelog:

  • 37 [S to A+]. With FUA taking the backseat, even while supported by Flutterpage+Fatutu, 37 starts to finally show her age having been dipping in and out of the high-end meta since her release in 1.4,
  • Windsong [S+ to S]. Probably the most shocking move of today. With Bluepoch putting FUA on the backseat in favour of Bloodtithe, Dynamo and Impromptu, Windsong is a combination of a mildly inconvenient rotation on top of her damage finally getting matched by other teams.,
  • Jiu Naingzi [S+ to S]. Sorry to everyone who cheered her brief reintroduction into S+, Jiu Niangzi is moved for similar reasons to Windsong.,
  • Marcus [A+ to A]: With the complete disinterest from Bluepoch in investing in Upgrade teams, Marcus is finally seeing wear as Buddy Fairchild takes her spot in her own teams.,
  • Noire [A+ to A]: Same reason as Marcus but with [Neg Status] teams.,
  • Semmelweis [A+ to S+]: An actually insane jump in ranking, there's a few reason: Her Euphoria allows her to generate a considerable amount of [Bloodtithe]. In addition, she is now able to generate her own Crit DMG, her "Truth Revealed" scales with Max HP and deals more damage and she can increase EA DMG Dealt. All of these things, and considering she is both Nautika's main support as well as being able to solo most of Reveries on her own lands her here.,
  • Anjo Nala [S+ to S]: Her damage is great and she's still an phenomenal general Sub Carry, like her other Limited peers she's spread herself incredibly thin across niches and in this economy that gets you out of S+ tier.,
  • Regulus [B to A+]: A genuinely solid replacement for Voyager by being able to focus Impromptu onto single targets, the only thing Regulus doesn't have that Voyager has access to [Confusion] and a solid amount of semi-consistent control.,
  • Jessica [A+]: Not really a Damage Dealer with her second Euphoria, it grants Jessica access to a semi-Tuesday Array through passively [Spreading Hyphae] while also triggering stacks of [Poison] additional times. In addition her basic incantations now also inflict [Poison] and [Spore] (which turns into Poison), allowing her to spread a large amount of [Poison] stacks onto all enemies at an extremely constant and almost AP-less rate.

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Tier List (Overall - Euphoria)

You're currently viewing the Overall - Euphoria tier list. It shows how the character performs ignoring the patch specific content - the rating showcases the overall character strength including the Euphoria upgrades.

 
Damage dealer
Sub Carry
Support
Survival
Best In Role
S+
Damage dealer
Sub Carry
Support
Survival
Top Picks
S
Damage dealer
Sub Carry
Support
Survival
A+
Damage dealer
Sub Carry
Support
Survival
Common Replacements
A
Damage dealer
Sub Carry
Support
Survival
B
Damage dealer
Sub Carry
Support
Survival
Niche Picks
C
Damage dealer
Sub Carry
Support
Survival
D
Damage dealer
Sub Carry
Support
Survival