Tier List

Reverse:1999 is a game where team building and strategy is the main focus, so take the ratings listed here with a grain of salt, as most characters can perform well when under the right team and circumstances, while conversely, most characters rely on a good synergy with their teammates to deliver a good performance.

To build this Tier List, we tested all characters both on their lower levels and high level, as well as both in optimal and non-optimal scenarios. We took into consideration their versatility, performance compared to other characters of the same role/niche, and if they grow or fall off as the game progresses.

Tier List Options
  • Overall: How the character performs ignoring the patch specific content - the rating showcases the overall character strength,
  • Overall (Euphoria): How the character performs ignoring the patch specific content including the impact of Euphoria upgrades on the meta - the rating showcases the overall character strength.
Tier List Criteria
  • Damage Dealer: Characters whose main function is to deal damage.
  • Sub Carry: Characters who can both deal damage and help the team in some way.
  • Support: Arcanists who you bring to the team for their utility or support aspects, be it buffs, debuffs, control, and so on.
  • Survival: Healers, Tanks, and the ones with tools who help keep the team alive.

  • S+ - characters that are the best at their role for this content.
  • S - powerful characters that are slightly inferior to the S+ ones, but there are some things holding them back.
  • A+ - strong character that perform well that still have place in the meta, but require a bit more work to shine.
  • A - decent characters that are commonly used to replace the meta ones when you don't have them or they have some niche uses.
  • B - average characters that have big flaws and only work as some niche replacements when you don't have anything else.
  • C - characters with very niche kits or that struggle due to low stats.
  • D - characters with niche kits that are difficult to justify, as well as having low stats.

18.12.2024

New additions (2.4):

  • New Addition: Barcarola [A+/S] Not really a DPS in the traditional sense, we decided to put Barcarola in the Damage Dealer position due to her ability to drastically enhance the effectiveness of "Impromptu Incantation". Without her, it wouldn't be doing the damage it does, therefore we consider her its "DPS" for the time being.

General (w/o Euphoria) Changes:

  • An-An Lee [A+ to A]: Generalist Supports generally struggle nowadays if they don't have some ridiculous numbers or gimmicks in their kit, something that AAL sadly doesn't have.
  • Argus [Sub Carry to Support]: She might have the kit of a Sub Carry, however, she is exclusively used for [Pinpointed] since her personal output is abysmal.
  • Avgust [A to B]: Good as a general stat inflater but doesn't have the numbers nor the gimmicks to keep up with newer Supports.
  • Baby Blue [B to C]; Just struggles in general due to her AP-negative kit, debuffs being split across Incantations and [Nightmare] still being a garbage form of CC.
  • Balloon Party [A to B]: Lost HP based healing isn't really that good anymore outside of general content and BP has nothing in her kit to make up for it.
  • Bkornblume [A+ to A]: Still decently strong, but her damage output outside of her Ultimate and debuff values aren't that interesting anymore.
  • Centurion [A to B]: Oh how far she's fallen. A comfy Limbo DPS but certainly not what she used to be, between struggling to find her playstyle to her Insights generally being weak. Maybe a Euphoria would help.
  • Charlie [A to B]: Joining at Centurion's side. Charlie just doesn't have enough bullshit in her kit to make it work. Her numbers are fine, she has access to dispel, but there's just nothing to make her pack an extra punch.
  • Cristallo [C to D].
  • Darley Clatter [B to C] : No gimmick outside of Moxie teams.
  • Dikke [C to B]: We were a little harsh with her. Decent healing output with some damage on the side, and [Immunity] is always nice to have.
  • Eagle [C to D]: Sad to see her go, but beyond the fun Raid buff and being an early game stomper, Eagle just provides nothing.
  • Eternity [B to C]: With a rearrangement in the DPS category Eternity (as one of its worst 6-stars) unfortunately just gets pushed down. Beyond her tankiness and ability to ignore annoying DoTs, she provides very little.
  • Getian [S to A+]: While strong, the low modifier on [Shape of Bones] and lack of easy way to generate Moxie for his Array makes him struggle a bit beyond the first 3 rounds of combat.
  • Isolde [Support to Sub Carry]: Generally, she isn't used for her Debuff Incantation anymore. Her primary use nowadays is her extremely high and consistent Mass DMG output and to provide [Burn] for units like Lopera.
  • Jessica [A+ to A]: With a shift in the DPS category, Jessica sadly suffers. With Tuesday playing much more nicely with Willow, Jessica has been left behind both as a debuff and a Poison Carry. Her damage is still outstanding for general content, but she doesn't meet the standards of endgame.
  • Kaalaa Baunaa [A+ to A]: Also suffers from the shift in her category, KB just hasn't gotten any attention from Bluepoch ever since her release in the 1.3 version. Her Incantations aren't too good, despite being the focus of her kit, and she doesn't have anything to help herself with generating her Ultimate in order to buff said Incantations.
  • Kanjira [B to C]: Just too strict in what she wants to do with no way besides being AP-negative to execute said playstyle.
  • Lilya [A to B]: Suffers from the shift in her category. Her Euphoria is broken, however, that just continues to highlight the importance of catering to a niche and having a kit built around it, which base Lilya can't do.
  • Lopera [S+ to S]: Matches Mercuria in offensive Support, who is matched by Argus on 1-target fights in turn. Lopera's main argument is her ease of use compared to her top-Support peers.
  • Melania [A+ to A]: Suffers from the shift in her category. Still a very solid Raid unit with some use in the upcoming Reveries (2.3) mode, she just... doesn't have enough gimmicks or numbers to keep up with units like Lilya (E1) and Willow(+Tuesday)
  • Mr. Duncan [A to C]: A very heavy hit, but he unfortunately just doesn't seem to be able to keep up with 6-star DPS units.
  • Necrologist [A+ to A]: Still very solid in Raids, but struggles to keep up with Supports that can provide more beyond +50% DMG Bonus and [Prayer].
  • Pavia [C to D].
  • Satsuki [B to D]: See Mr. Duncan.
  • Spathodea [S to A+]: Suffers from the DPS shift. Spathodea, while great, is much more of an Ultimate-oriented Crit unit than she is a [Burn] unit. Unfortunately, [Burn] hasn't been given much attention and her playstyle conflicts with other, better, units.
  • Sweetheart [B to C]: See Mr. Duncan.
  • Twins Sleep [B to C]: Struggles for the same reason as Baby Blue. While their CDEF debuff is much better when inflicted under [Arcane Stamp], their low stats and lack of Insight 3 hold them back.
  • Willow [A+ to S]: Through the new blurb we are considering Tuesday as part of the rating for Willow. Honestly, when paired like this, Willow should be S+ next to Windsong and Lucy. However, Willow+Tuesday is the hardest duo to play in the game due to Ultimate uptime and AP management, therefore we are keeping her in S.

Euphoria Changes

  • Voyager [A to A+]: Swapped to Sub Carry category. The primary addition to the [Inspiration] comp with Barcarola, Voyager is key to making "Impromptu Incantation" deal consistent damage by allowing it to focus-target one opponent with [Orbital Direction] instead of it targeting enemies randomly.
  • Jessica [A+ to A]: Unfortunately, Jessica's first Euphoria is a miss. This is due to [Moss on Stone] requiring 10 stacks to trigger, and it only triggering on an attack (meaning AP spent, and limited to targets hit). In addition, the [Poison] cap on her Incantations, while raised, was increased only from 3 to 4, leading to an insignificant increase.
  • Matilda [D to A]: Swapped to Sub Carry category. In what is perhaps the biggest twist of fate, Matilda jumps from her almost ironic placing as the worst 5-star in the game to a genuinely decent spot as a Sub Carry for the [Inspiration] team by increasing the Crit Rate/DMG of "Impromptu Incantation" considerably.
  • Tennant [Unchanged]: While being an overall buff, Tennant's Euphoria is unfortunately too insignificant to make a difference. It boosts her overall damage output marginally considering the easier access to [Diamond Bullet], but with her shields still lasting 1 turn while auto-casting it every 4 turns, it's just not that impressive.
  • A Knight [A to C]: A heavy hit, but A Knight's output just simply isn't that good anymore, and he's almost exclusively used to farm Sharpo/Dust stages (though Lucy has him beat there as well).
  • Argus: See General Changes.
  • Avgust: See General Changes.
  • Barcarola [A+ to S]: With the addition of especially Voyager, Barcarola's value as an "Impromptu Incantation" damage booster rises considerably. As a pair, the two can even slot into other general comps to provide substitute damage.
  • Bkornblume: See General Changes.
  • Blonney [A to C]: Kind of in a similar struggle to Kaalaa Baunaa being an Ultimate reliant Incantation-oriented unit with both no way to upgrade her own cards nor generate her own Moxie.
  • Getian: See General Changes.
  • Isolde: See General Changes.
  • Jiu Niangzi [S to A+]: The shock of this patch. JNZ prides herself on her Follow-Up consistency, however, recently other units have been challenging her on that front. Unfortunately, JNZ lacks burst, and her damage output randomizing based on [Liquor] consumption makes her struggle on the consistency front as well.
  • Kaalaa Baunaa: See General Changes.
  • Kanjira: See General Changes.
  • Lopera: See General Changes.
  • Melania: See General Changes.
  • Mr. Duncan: See General Changes.
  • Necrologist: See General Changes.
  • Satsuki: See General Changes.
  • Spathodea: See General Changes.
  • Twins Sleep: See General Changes.
  • Willow: See General Changes.
02.12.2024

New additions (2.3):

  • New Addition: Flutterpage [S/S] A great Sub Carry specifically designed around FUAs. If slotted into the right team (i.e. teams that can cast 4+ FUAs per round), can boost FUA DMG up to around 250% at P0 (~700% at P5!) while granting various other powerful buffs such as Crit, AP and additional Reality DMG.
  • New Addition: Brimley [A/A] A decent Sub Carry with some very interesting dynamics in allowing any ally to use Extra Actions by forcing them to cast skills. Does well in with characters that use conditional FUAs such as Lilya or Anjo Nala!
  • Promotion: Ms. NewBabel [A+ to S, Euphoria] Works better than J on an individual level, really powerful synergy with FUA teams now that she can fuel them more easily and also apply bigger shields.
  • Demotion: Satsuki [A to B, both] Is hard to justify using over any other Carry even in teams specifically oriented around CC, units like Anjo Nala and An-An Lee just perform better.
14.11.2024

Another update another tier list revamp. It's happened a lot and depending on Bluepoch's shenanigans it'll probably happen in the future. Such is the nature of tier lists in a PvE gacha game, oh well. Let me explain how it goes:

  • All the tier lists are currently condensed into one. The main reason being is that Standard wasn't getting looked at at all (and kind of redundant). We then looked at Raid, which did change based on the patch we were hosting at the time, but it slowly became more and more of the same as units like Windsong and Lucy released, with only minor shifts depending on new units or specific mechanics.
  • Our teambuilding guide is in the process of being updated! This will host at least 3 different team options for each Raid boss, and the Raid mechanics are covered in the guides themselves; as such, we felt like we could drop the Raid tier list as well and consolidate all of our tier list data into one "general" tier list.
  • In addition, with Global slowly creeping up on the CN timeline, the need for a GLB/CN divide is lowered considerably (also considering foresight and the potential misinformation that comes with balance changes in other servers going forward).
  • This tier list will cover the same points as "Overall" before this, taking each character at their base state including some team-specific additions such as [Burn] for Spathodea and [Upgrade] for Marcus.
  • No changes will be made to what Portraits we look at for characters - 6-stars will be considered at P0, 5-stars at P3+ and the rest at P5.
  • A Euphoria toggle has been added to provide tiering and role changes to characters when they unlock them. Considering the HEAVY kit changes that come with them, you may find that units shift immensely depending on if they have it unlocked or not. The community is still analyzing the relative power of Euphoria, so adjustments may be made in the future regarding them. Do note that characters can have multiple Euphorias (but only have 1 active at a time), we will consider all characters with their most optimal Euphoria and list this in a short description that can be found by hovering over the character icon (still WIP).
27.10.2024

Additional changes have been made to bring the 'partial' CN and Global ratings in line with the recent Overall tier list update.

23.10.2024

New additions (2.2):

  • Lopera Really powerful Crit buffer that can grant a lot of [Bullet]s, spam [Burn] and even do some very decent healing. Has a really easy Array uptime and functions really well in Crit teams. Essentially Mercuria without the need for Portraits, though a bit more pigeonholed into niches.

Role Changes:

  • Argus [Sub Carry to Support]. Doesn't really do a lot of damage and is primarily used for her debuffing and FUA supply.
  • Isolde [Support o Sub Carry]. Is primarily used for continuously high Mass DMG, FUA spam and Burn, and thus functions in a similar way to Shamane.

Rating Changes:

  • Avgust [From A+ to A]. Provides a lot of stats, both offensively and defensively, but doesn't do much besides that.
  • Bkornblume [From A to A+]. Decent replacement for common debuffers with high personal damage output.
  • Dikke [From B to C]. Cannot really function as a healer unless used under very specific circumstances.
  • Erick [From C to D].
  • Isolde [From S+ to S]. Falls much closer to other Sub Carries now that other Supports have been released. Still very powerful, but not the unbeatable powerhouse she was during her update.
  • J [From S to A+]. Very powerful in the right scenarios but still rough in terms of use cases, doesn't typically stack up against the higher ranked Sub Carries.
  • Kanjira [From B to C]. Is locked into a very specific rotation that makes it hard to really deviate and set up for potential bursts from the main Damage Dealer.
  • La Source [From B to C].
  • Lorelei [From S to A+]. Functions similarly to characters like Mercuria and Lopera, however, lacking some of the ridiculous values that come with the other two.
  • Regulus [From A+ to A]. While maintaining her position as probably one of the greatest defensive Ultimates, plus buffs on the horizon, for now she remains lackluster in her role as Sub Carry.
  • Tooth Fairy [From S+ to S]. Before we get angry, TF moving down from S+ to S is not a big deal. She still has immense healing output and consistent Crit debuffs, and she's moved the entire Survival tier one down below her. She has been meta since 1.2, but her kit is starting to show its age against the new powerhouses in Kakania and Vila; in other words, she's taking a step back to let the kids have their fun.
  • Ulu [From C to D]. With other [Burn] applicants, using Ulu is mostly a waste of space.
  • Yenisei [From S to A+]. Her defensive output roughly matches that of Medicine Pocket and Tooth Fairy, however, Tooth Fairy has access to offensive support whereas Yenisei is locked entirely into defense.
30.09.2024

New additions (2.2):

  • Anjo Nala [S+/S+/S+] Sub Carry. The Queen of Versatility, Anjo Nala's [Contract]s allow her to fit into any team and her combination of high personal damage output and crowd control allow her to fit into any type of content.
  • Mr. Duncan [A/A/A] Damage Dealer. Similar in function to J, Duncan provides a slew of counters with additional effects based on his [Bullet] while accumulating [Ceremonious] to unleash a big Ultimate. Unfortunately, he has to compete with absolute damage monsters in the higher ranks, and as a 5-star he simply doesn't compete as well (though better than most!).
  • White Rum [B/B/A] Sub Carry. One of the better 4-star units, White Rum has access to very consistent FUAs, self buffing and what looks to be our first true Mass [Daze] (with a 100% Resistance Penetration at P4). Works great in teams with 37 or in CC teams.
18.09.2024

New additions (1.9):

  • Lucy [S+/S+/S+]. One half of the top Damage Dealers in the game. Lucy's Afflatus, [Pragmatist] buff and varied options for damage allows her to fit into pretty much any team and piece of content in the game.
  • Kakania [S+/S/S+]. The first proper Tank in the game (can redirect damage taken by allies) and at the same time an extremely powerful Support with [Solace] and Damage Dealer with her Insights.
  • Semmelweis [A+/A+/A+]. The game's first foray into directly benefitting from HP Drain, Semmelweis can provde a LOT of DMG Bonus and Crit Rate to her allies, assuming they can survive.
  • Lorelei [S/S/S]. The Sonetto of Year 2, Lorelei provides passive DMG Dealt buffs, Crit DMG and also enhances the team's survivability with various defensive (de)buffs.

Standard changes (1.9):

  • Jiu Niangzi [From S+ to S]. The arrival of Lucy and the new Tuning for Windsong places those two well above Jiu Niangzi. She remains the Queen of FUA and has incredibly consistent damage, but she now falls closer to characters like Marcus and Spathodea.
  • Melania [From S to A+]. Unfortunately, due to Mental Teams not really getting anything in recent patches, and the damage ceiling slowly rising with Windsong and Lucy, Melania struggles to hold on as Moxie and Ult spam are the things that keep her relevant.
  • A Knight [From A+ to A]. Used to be the premier Primal Afflatus Damage Dealer (and the only relevant one), he is pushed out of his role as a spammy Mass Carry and general use Damage Dealer by Lucy due to his perfectly average gameplay, something that is considered mediocre in the realm after 1.9.
  • Satsuki [From A to B]. Still a relevant Carry for Pertrify teams however, due to Kakania's release, Crowd Control teams veer more so into the area of things like Druvis / An-An Lee / Kakania.
  • An-An Lee [From S to A+]. Simply just doesn't do as much as newer supports and will generally get beat out by characters like Lorelei and 6 who have more offensive support options as well as defensive ones.
  • Voyager [From A+ to A]. An amazing (albeit ap-negative) defensive Support, Voyager nowadays is mostly relegated to hyper Crowd Control comps like Druvis / An-An Lee / Voyager / Kakania.
  • Pickles [From A+ to A]. Kind of similar in reasoning to An-An Lee, all Pickles really has going for him is his ap-positive playstyle and the ability to full-dispel on a basic Incantation (under the right circumstances).
  • Sonetto [From A to B]. Overshadowed by Lorelei due to both being free units. Sonetto remains useful for her high personal damage and somewhat consistent access to [Disarm], but not much beyond that.
  • Erick [From B to C]. Due to the amount of Crit Support we've had over the months Erick really has no reason to be used beyond maybe low-star content or aid unit in Roguelite.

Raid changes (1.9):

  • Jiu Niangzi [From S+ to S]. Great in Opera and Nightmare, unusable in Gorgon due to incompatible kit.
  • Melania [From S to A+]. Great in Opera, okay in Nightmare and unusable in Gorgon due to incompatible kit.
  • A Knight [From A to A+]. Does great in Nightmare due to his spammy Mass attacks.
  • 37 [From A+ to S]. Amazing in Gorgon and Nightmare, passable in Opera if used in combination with Windsong, Jiu Niangzi or Lucy.
  • Shamane [From A+ to A]. Doesn't really do all that great in any of the raids but can do decent in Nightmare.
  • Medicine Pocket [From S to A+]. Great in Opera and decent in Nightmare but unusable in Gorgon due to incompatible kit.
02.09.2024

We have fully reworked the tier list. Read more on our blog.

Tier List (Overall)

You're currently viewing the Overall tier list. It shows how the character performs ignoring the patch specific content - the rating showcases the overall character strength. Use the switcher below to view a different tier list.

Overall

Overall (Euphoria)

 
Damage dealer
Sub Carry
Support
Survival
Best In Role
S+
Damage dealer
Sub Carry
Support
Survival
Top Picks
S
Damage dealer
Sub Carry
Support
Survival
A+
Damage dealer
Sub Carry
Support
Survival
Common Replacements
A
Damage dealer
Sub Carry
Support
Survival
B
Damage dealer
Sub Carry
Support
Survival
Niche Picks
C
Damage dealer
Sub Carry
Support
Survival
D
Damage dealer
Sub Carry
Support
Survival