Tier List

Reverse:1999 is a game where team building and strategy is the main focus, so take the ratings listed here with a grain of salt, as most characters can perform well when under the right team and circumstances, while conversely, most characters rely on a good synergy with their teammates to deliver a good performance.

To build this Tier List, we tested all characters both on their lower levels and high level, as well as both in optimal and non-optimal scenarios. We took into consideration their versatility, performance compared to other characters of the same role/niche, and if they grow or fall off as the game progresses.

Tier List Options
  • Overall: How the character performs ignoring the patch specific content including the impact of Euphoria upgrades on the meta - the rating showcases the overall character strength.
Tier List Criteria
  • Damage Dealer: The main offensive anchor of your team. Primary purpose is to deal a lot of damage.
  • Sub Carry: Trade some supportive power for personal damage output. Can sometimes be used as Damage Dealer.
  • Support: Wholly focused on providing buffs, debuffs, control or other effects. Don't usually deal damage.
  • Survival: The main defensive anchor of the team. Healers, shielders and some others that focus on team sustain.

Ratings
  • S+ - Characters that are the best at their role in general or within their respective archetypes.
  • S - Characters that are exceptionally strong but can be flexed out of their BiS teams.
  • A+ - Characters that are fairly strong and can be flexed into the meta teams.
  • A - Characters that are okay and can serve as serviceable replacements for better units.
  • B - Characters that start to struggle in terms of viability but will still clear average content.
  • C - Characters that are lacking but can see play in certain general content or ‘cheese’ strats.
  • D - Characters that aren’t used outside of specific ‘cheese’ strategies.
  • F - Characters that aren’t used.
Tags
  • EA (Extra Action) is the same as a FUA but it isn't limited to attacks. EA in this sense includes FUA as an archetype.
  • AP+ (Action Point Positive) denotes that a character uses very little Action Points and can thus mesh well with characters that are the opposite.
  • AP- (Action Point Negative) denotes that a character uses a lot of Action Points and thus rarely meshes well with other characters of this kind.
  • Buff a positive effect such as [Stats Up], [Pos Status] or [Counter]. Either that, or the character provides buffs specific to a certain archetype.
  • Debuff a negative effect such as [Stats Down], [Neg Status] or [Control]. Either that, or the character provides debuffs specific to a certain archetype.
  • Ult is used to denote characters whose kits are focused around Ultimates.
  • Incan is used to denote characters whose kits are focused around Incantations.
  • Control (CC) is used as a broad term to describe characters that can impede on or negate enemy actions.
  • Beast/Star/Mineral/Plant/Intellect/Spirit, when used as a tag, means that the character has important effects specifically related to certain Afflatuses.
  • Array is a type of field-wide effect, of which only 1 can be active at any time (for the JJK fans, see this as a Domain Battle type deal with enemies who may also try to activate Arrays).
  • Impromptu is a team archetype whereby the focus is to consume [Eureka] to generate [Inspiration] and buff the damage of "Impromptu Incantation".
  • Upgrade (Rank-Up) is a team archetype wherein the characters are oriented around casting high rank cards. Usually they have ways of upgrading their own or other's cards.
  • HP Loss (HP Burn, Sacrifice) is a team archetype focused on continuously reducing the team's HP, usually to trigger certain effects at low HP thresholds. Will usually prefer a Shielder over a Healer due to this.
  • Dynamo is a team archetype based around generating [Dynamo] and then feeding it into certain things such as Incantations or Arrays to trigger extra effects.
  • Burn is a team archetype based around stacking the [Burn] debuff, usually triggering powerful effects when [Burn] is at a certain threshold due to how quickly the debuff falls off.
  • Poison is a team archetype focused on stacking the [Poison] debuff, mostly to deal large amounts of damage ticks at the ends of the rounds when all the [Poison] stacks proc at once.
  • Bullet is a team archetype that generates [Bullet]s for their team that trigger effects upon striking an opponent.

03.04.2026

The tier list has been fully revamped, so instead of a normal changelog, we will provide justifications for each new rating.

S+

  • Beryl (Carry): The spearhead of the Lingering Glow team, and among the strongest Damage Dealers in the game. Massive damage scaling with Burn/Halo, extremely high DPT due to “Destined Doom” and the first 3.X character to get her full team.
  • Liang Yue (Carry): The spearhead of the Extra Action team, exploits FP/CH’s combined shuffle properties to continuously cast. She has fantastic personal buffing and uses it to deal extremely high DPT through constant casts. Can also aid the team with her zones.
  • Brume (Carry): The spearhead of the Dynamo team. Exploits the bug with Anjo Nala’s Ultimate to get access to a lot of [Thermoelectric Conversion] which translates into constant high DPT extra actions. Utilizes only Charon as a second Dynamo unit for [Pulsing Field] cycling.
  • Nautika (Carry): Lags a bit behind the top Damage Dealers. The spearhead of the Bloodtithe team. Through her unique [Faith] mechanic she can cycle her Ultimate extremely quickly for massive nukes. Also access to a lot of self-protection and team buffing.
  • Anjo Nala (Sub Carry): Hyperflexible, can slot into basically most teams. Deals a lot of damage, has a lot of debuffing, can provide Moxie shenanigans or constant extra actions for decent control. Almost everyone can use her.
  • Isolde (Sub Carry): Primary driver for Lingering Glow. Applies massive buffs constantly, deals constant Mass DMG and has powerful debuffs all scaling with Lingering Glow stacks.
  • Semmelweis (Sub Carry): Primary driver for Bloodtithe. She provides basically every offensive buff through her Incantations and Array, can deal a significant amount of personal damage and also has defensive buffing on the side. Does basically everything Bloodtithe wants.
  • Paper Heron (Sub Carry): The spearhead of the Plant Impromptu team. Creates a stacking Array that massively buffs Impromptu’s damage and provides powerful teamwide buffing.
  • Charon (Support): The main driver for the Dynamo team. Provides extremely powerful buffs and debuffs, goes basically completely AP-free after Ultimate, destroys his own cards. He can skip the LV2 phase of [Pulsing Field], execute enemies and generate a massive amount of [Dynamo] as well.
  • Flutterpage (Support): Basically the most flexible character in the game. If your team has extra actions, you can use her. Massively buffs the damage of extra actions, guarantees crits, destroys her own cards, has consistent extra actions herself and deals bits of extra damage on allied turns.
  • Tooth Fairy (Support): She has access to a lot of powerful Crit debuffs and allows Impromptu to deal additional damage. Can do a bit of sustain on the side and is generally very AP+.
  • Lorentz Butterfly (Support): Effectively tailor-made for Lingering Glow. Buffs [Burn] application, enhances teamwide damage, upgrades her own cards, deals decent personal damage with her Skill 1 and is able to copy Incantations over to the next round.
  • Marsha (Survival): On par with Flutterpage. Basically the most powerful sustain in the game, massive shields completely AP-free, decent personal damage, access to both offensive and defensive buffing and can be used outside of her intended archetype (Lingering Glow).

S

  • Corvus (Carry): Works only in Mane’s Bulletin due to taking 15+ rounds to charge up. She has access to extremely high damage through her extra action and very powerful / high-value personal buffs. Suffers from her ramp-up.
  • Igor (Carry): The spearhead for the Ultimate team. Extremely consistent Ultimate casts with high damage, access to powerful offensive debuffing and consistent self-buffing especially with his daughters (Lopera/Moldir). Suffers from being tied to units that aren’t at the top.
  • Lucy (Carry): A powerful Dynamo Damage Dealer who can deal great damage in basically every scenario. Forces Afflatus Advantage, has access to personal buffs, deals consistent Mass and ST DMG and can capitalize off of kills. Suffers from being reliant on kills.
  • Spathodea (Carry): The alternate Damage Dealer for the Lingering Glow team. Deals massive ST DMG with her Ultimate, can buff herself decently and can stack a lot of Crit. Suffers from being compared to Beryl.
  • Willow (Carry): No longer held back by her Moxie issues. Has access to high [Poison] multipliers, can trigger [Poison] stacks and ramp her damage very quickly. Suffers from being in an archetype the developers don’t like.
  • Barcarola (Sub Carry): Spearhead of the Starpromptu team. Deals a decent bit of personal output and is incredibly good at cycling [Eureka] to generate Inspiration. Can be used as a secondary in Plantpromptu due to this. Suffers from being very AP-negative in an archetype where you can’t really guarantee you want to cast her skills.
  • Mercuria (Sub Carry): High personal output, incredible offensive team-wide buffs while completely AFK, generous Moxie cycle and thus able to slot into almost every team. Suffers from just not having big enough buff values.
  • Ramona (Sub Carry): Single-handedly made Poison viable again. High [Poison] modifiers, easy access to application through Extra Actions, has a similar damage ramp to Willow and trigger [Poison] without removing it. Doesn’t really suffer from anything.
  • Sentinel (Sub Carry): Very strong [Bloodtithe] battery that deals constant self-damage while having a strong personal output. Provides good offensive buffs on the side. Suffers from not really having any ‘bs’ that the top units do.
  • Ulrich (Sub Carry): A very powerful Dynamo support that is able to massively increase the team’s damage output through consistent buffs and debuffs. Deals a very respectable amount of personal damage with consistent extra actions. Suffers from an annoying rotation and the existence of Charon.
  • Aleph (Support): A very strong support for Mental Impromptu (just Star atm). Is a good source of AP+ and has access to a very consistent and powerful stacking Mental DEF shred. Can also boost burst windows by copying Incantations over to the next round. Suffers from needing planning and also being AP-negative while being in a team with Barcarola.
  • Cheng Heguang (Support): Carried entirely by the existence of Liang Yue(E). Has access to… decent buffs (at best) and genuinely a good amount of extra actions; used exclusively for his AP+ buff and because he destroys his own cards. Suffers from needing P1 to even be considered anywhere outside of Liang Yue(E).
  • Getian (Support): Fantastic Ultimate Support with a powerful Array and a solid amount of personal damage. Has a very forgiving Moxie cycle and provides massively for Reality DMG allies. Suffers from just not having a lot of ‘bs’ that the top units do and being locked to Reality DMG teams.
  • Lopera (Support): Sort of carried by Igor and Liang Yue. Still a very solid support capable of providing Crit, Incantation and Ult buffs while being relatively AP-positive and doing a bit of healing on the side. Suffers from just not having big enough buff values in other teams.
  • Moldir (Support): Carried almost entirely by Igor. Fantastic Moxie generation, great debuff application and consistent Ultimate casts for further buffs allow her some staying power, but none of the top units are that thirsty for what she brings.
  • Tuesday (Support): The only reason Poison can exist as a good team. Array prevents [Poison] from dropping off and explodes all of it when it is removed, allows [Poison] to Crit, has great Crit debuffs and also massive [Poison] application. Suffers from being in an extremely AP-negative team.
  • Rubuska (Survival): Strong AFK healer with a very strong funnel buff on her Ultimate, does basically exactly what Bloodtithe wants and through her Ultimate sees viability in other teams (like Ultimate). Suffers from having no cleansing in her kit, which is extremely important currently.
  • Vila (Survival): Amazing healer with strong single-target buffs (similar to Rubuska) who can also generate Moxie. Smooth Ultimate cycle and outputs auto-healing teamwide. Suffers from inconsistent cleansing, being Mental DMG focused and healers just generally not being as good as shielders.

A+

  • Centurion (Carry): Strong but unpopular due to being a 1.X character. Can output a decent bit of personal damage, generate Moxie for her own gameplan and meshes well with the current top units. Suffers from having a confusing gimmick that no one can really support to its fullest potential and not having a lot of ‘bs’.
  • Ezio (Carry, Collab): Probably the most flexible Carry in the game being able to slot into 3 archetypes respectively (Ultimate, Extra Action, Poison). Can output a lot of damage in the right circumstances, but is held back by several things such as needing Kassandra (also Collab) and being in Archetypes with anti-synergy (his best team is Ultimate but he uses no Moxie??).
  • Marcus (Carry): Fairly strong Upgrade Carry capable of constantly upgrading her own cards and having an incredibly comfortable Moxie cycle. I’d consider either her or Lucy to be the baseline for a good Carry. The problem is that her teammate’s Euphorias are slightly overtuned and overshadow her own damage output so she is often kicked out in favor of them.
  • Argus (Sub Carry): The one kicking out Marcus. Her [Pinpointed] debuff is still among the strongest in the game and she now has the personal output to back it up as well as the Moxie cycle to comfortably reset her debuff duration. Suffers from Upgrade not getting any attention at the moment.
  • Hissabeth (Sub Carry): Probably the best designed unit in the game. Super flexible and never really bad in the teams that she’s found in. Great personal damage, constant Ultimates, a bit of control and damage over time and can go almost AP-free after her ramp-up. Suffers from being a reasonably balanced character in a game that has Brume and Flutterpage.
  • Jessica (Sub Carry): Holds on to her slot in Poison because of her AP-free playstyle, ability to trigger [Poison] and decent personal application. Suffers from the team now having a wider spread of units so you are no longer forced to use her.
  • Kassandra (Sub Carry): Tied to the hip to the Assassin archetype (Ezio) but sees a bit of play as a general support due to being able to go completely AFK like Mercuria while providing strong offensive buffs and okay personal damage output. Suffers from being a collab character.
  • 6 (Support): Great support with a lot of strong offensive buffs and debuffs and decent personal damage output. Suffers from spreading himself thin and not committing while also not having enough ‘bs’ to justify using him like the top supports (Flutterpage).
  • An-An Lee (Support): Current anchor for Plantpromptu. Great buffs with her ghost-catching mechanic and decent new modifiers on her standard buffs. Suffers from not having a lot of ‘bs’ like other supports.
  • Druvis III (Support): Very powerful buffer and debuffer specifically made for Plant with the ability to massively increase allied Crit stats, provide control and apply almost every offensive buffs to the team permanently. Suffers from being unusable outside of Plant and buff modifiers not being that high.
  • Kakania (Support): Probably ‘the’ Support. Effectively always AFK, splits allied damage taken between herself and them, passively deals Mass Genesis DMG to the enemy team, provides a bit of teamwide healing and has access to a very strong ATK buff. You never dislike having her on the team, but suffers from the archetype meta and being a defensive support when sustainers are the only defensive anchor you want.
  • Melania (Support): Powerful ramping Ultimate Support capable of massively increasing Ult DMG stats across the team permanently. Suffers from ONLY having that and nothing else, and her buff modifiers slowly getting creeped.
  • Regulus / Voyager (Support): Suffer from being ‘focusers’ and thus only being used in Impromptu teams and then also only being used when Starpromptu needs to hit a specific target.
  • Ezra Theodore (Survival): Surprisingly decent offensive buffs and debuffs on top of being a shielder and having an okay [Dynamo] generation. Suffers from not being able to auto-cast his shields and them not being strong enough to rival units like Kiperina or Marsha.
  • Medicine Pocket (Survival): Baseline for a decent healer. Does a bit of healing and shielding at the same time on top of defensive buffs. Has access to a decent single-target offensive debuff as well. Suffers from low healing values and spreading themselves too thin.

A

  • A Knight (Carry): Strong Mass DMG Carry that can spam his Ultimate. Has no other gimmicks and is effectively only used in farming stages (S+ in that department though).
  • Jiu Niangzi (Carry): Decent Extra Action Carry with an AP-positive playstyle that suffers from RNG in her damage.
  • Kaalaa Baunaa (Carry): Decent Extra Action and Ultimate Carry that suffers from (again) a bit of DMG RNG through her [Planet] mechanics. A good Carry just gets all the buffs that KB needs to pick between for free.
  • Recoleta (Carry): Designed as a Sub Carry but with an AP-negative playstyle that suffers from not really having any good Supports and requiring too much Incantation based ramp for an Ultimate Carry.
  • Windsong (Carry): Relies heavily on card-draw and auto-merge RNG in order to get enough cards and requires Flutterpage to be able to do a 3-round rotation. The only other gimmick is a 15-round rotation, which then deals mediocre damage.
  • 37 (Sub Carry): Super AP+ Extra Action Sub Carry that suffers from getting creeped hard on modifiers for being so reliant on a specific Extra Action.
  • J (Sub Carry): A fine shielder that is able to output decent damage, [Burn] application and buffs. Suffers from slow shield values and auto-shielders overtaking his shields, which he needs applied to do any of his other gimmicks.
  • Eternity (Support): Decent Bloodtithe Support with strong defensive buffs and a great Crit amp. Suffers from buff modifiers just not being that good and not doing much damage in a team where all the supports deal damage.
  • Lorelei (Support): Basically the budget version of Mercuria who is free from the Roguelite. Decent AFK offensive buffs and is a surprisingly menacing pick in the Roguelite gamemode. Suffers from mediocre buff modifiers and being a 5-star.
  • Ms Newbabel (Survival): Decent shielder who can auto-shield, provides some Crit to the team and can take aggro with [Taunt]. Suffers from being tied to the hip to J and just not having any ‘bs’.
  • Sotheby (Survival): Fairly okay healer and strong [Poison] applicator with some damage on the side. Suffers from her auto-healing triggering only at very low HP (at which point you’re dead anyway) and having nothing to offer besides her [Poison] application.
  • Yenisei (Survival): Decent healer that can also shield and one of the few sources of teamwide [Immunity] in the game. Suffers from being a single-target healer and having nothing else in her kit (so, being a 5-star).

B

  • Buddy Fairchild (Carry): Strong Ultimate Carry for his rarity who can buff his own ATK (which is rare in this game) and cycle his Ultimate quite freely. Suffers from damage creep and benign a 5-star (but he is free so great for new players).
  • Lilya (Carry): Ultimate-centric Extra Action Carry who cycles her Ultimate too quickly to meaningfully stack any of the buffs from her extra actions and can thus never reach her own potential. Literally Potential Women if it weren’t for her Euphoria being the first to release and thus now lagging behind better Euphorias.
  • Noire (Carry): Ultimate-centric [Neg Status] Carry who is able to cast her Ultimate several times in a row. Suffers from RNG on her Ultimate recasts and there being literally no support for her since her release over a year ago.
  • Bkornblume (Sub Carry): Decent Reality DMG debuffer with a surprisingly good personal damage output. Suffers from damage and modifier creep but is still used on occasion for the [Seal] application on her Ultimate.
  • Matilda (Sub Carry): Okay Impromptu buffer that is here only because she is entirely free and a passable way into a very specific Archetype (Impromptu). Suffers from powercreep in general, being a 5-star and also being unavailable to P5 at the moment.
  • Name Day (Support): Decent Ultimate buffs and a nice gimmick in being able to make Ultimates AP-free sometimes. Suffers from being a 5-star and general modifier creep.
  • Pickles (Support): Decent Extra Action Support with a slight gimmick in supporting Mineral characters. Provides okay offensive buffs but is now primarily used for his very consistent Buff Dispel.
  • Reed (Support): Interesting 4-star Support that is able to become almost unkillable while providing decent teamwide offensive buffs. Suffers immensely from her Moxie cycle and not having an Insight 3.
  • Barbara (Survival): Interesting shielder/healer hybrid that is able to provide bits of sustain while effectively removing her own cards from the deck and able to pass ranks between cards. Suffers from lacking values and having no real offensive buffs.
  • Loggerhead (Survival): Decent [Neg Status] Sustain that heals quite consistently and is able to apply a bunch of different debuffs. Suffers from low healing values and being in an unusable archetype.

C

  • Alexios (Carry): Can randomly auto-cast his Ultimate, but needs Kassandra to make it even slightly viable while doing less damage than Buddy.
  • Charlie (Carry): Has a super confusing HP-balance mechanic that nobody can support, low damage values and is really only used for mass Buff Dispel.
  • Tennant (Sub Carry): Similar to J but then for the Bullet Archetype. Has some debuffs, a bit of sustain, but just doesn’t do enough to warrant use.
  • White Rum (Sub Carry): Used exclusively for cheese teams through her Mass [Daze] that goes through Daze Immunity.
  • Avgust (Support): Kind of a super budget version of Lopera. Provides offensive buffs to allies in front of him and defensive buffs to allies behind. Buffs values are low and doesn’t really do anything else.
  • Desert Flannel (Support): Okay offensive buffer with teamwide healing that can only be used in Beast teams.
  • Necrologist (Support): Has an interesting gimmick where she makes your team unkillable with her Ultimate and a decent offensive buff but has no way to reliably cycle her Ultimate.
  • Shamane (Support): If only he did anything. Is only here because he doesn’t do absolutely nothing.
  • Balloon Party (Survival): Okay Lost HP-based healer but does basically nothing else and Lost-HP based healing is really bad right now.
  • Dikke (Survival): Lost-HP based healer who is also party a Carry but ends up not being good at either.
  • La Source (Survival): Probably the cheapest healer option in the game that actually does healing. Is also sometimes used for her Moxie removal but has nothing else in her arsenal.

D

  • Blonney (Carry): Crit Carry that really wants her Ultimate to do any damage but she has no Moxie cycling and also her Ultimate doesn’t give strong enough buffs to justify being the focus of her whole rotation.
  • Mr Duncan (Carry): Similar to A Knight but [Bullet]. Is used to 2-round farming stages because of his [Counter] effect but does nothing else.
  • Sweetheart (Carry): Tanky Carry with okay defensive debuffs that suffers from her [Daze] being single target and damage creep.
  • Brimley (Sub Carry): Sometimes used in Roguelite to force out Extra Actions from teammates through [Horsemanship].
  • Horropedia (Sub Carry): Occasionally used for his Buff Dispel and decent damage against unbuffed opponents.
  • Leilani (Sub Carry): Used exclusively for her Moxie generation to out-gimmick specific stages and force Ultimates round 1.
  • Sonetto (Sub Carry): First unit you get. Mediocre buffs but has access to [Disarm] and some damage.
  • aliEn T (Support): Used in cheese teams for his [Disarm] and [Silence] combo to lock down a single enemy.
  • Darley Clatter (Support): Similar to Leilani with a similar gimmick. Sometimes used together.
  • Twins Sleep (Support): Surprisingly okay Mental debuffs and a bit of control that they can extend with [Arcane Stamp]. Require too much AP for what they offer.
  • X (Support): Really good if you specifically need consistent [Silence] on enemies that also consistently have dispellable buffs. Way too gimmicky.
  • The Fool (Survival): Occasionally used for [Taunt] gimmicks with aliEn T.
06.03.2026

New Additions:

  • Lorentz Butterfly [S+ // Support]: Strap in, this is a long one. Boring kit aside, Lorentz Butterfly proves that waiting for numbers is needed before you start estimating a character’s power. Lorentz is similar to Cheng Heguang in the sense that she’s tailor-made for 1 specific archetype (Lingering Glow), unlike Cheng Heguang however, Lorentz’ Ultimate allows her to comfortably shift into other teams. Why? Well, she primarily slots into teams who have weak-link characters because being able to print 3 - 5 (depending on Portraits) cards regularly is especially powerful. Her buffs are, okay, they’re applied teamwide (not just to LG characters) and have okay modifiers in the archetype she’s designed for, outside of said archetype you can run Lorentz and Marsha to stack these buffs to a decent level (but it likely won’t replace any archetype specific supports). Does she replace Flutterpage in Lingering Glow? Absolutely, even if only for her Insight 3 and Ultimate (removing all LG ults from the Spelldock limit is genuinely good utility for that team). She can also be used over Jessica in Poison to print Willow cards, you can use her as a substitute in Upgrade teams (both assuming you’re running Marsha as well) and at P1 you can comfortably slot her over Cheng Heguang (yes, this is real) in a Liang Yue team. The only thing I’d like to warn about is that, since she’s basically exclusively used for her Ultimate, she has very little futureproofing outside of Lingering Glow (again, she mostly flexes into teams that have weak-link supports).
  • Spathodea: Euphoria (details shown below).

Tag (Re)assignments:

  • Lorentz Butterfly: Glow, Upgrade
  • Spathodea: Glow, Ult

Changelog:

  • Spathodea [B to S]: You guys didn’t expect this jump huh (no one did)? Well it comes with a few caveats. She’s now [Lingering Glow] only, and I doubt you’ll find any team that can support her properly that isn’t covering at least Marsha and Isolde or Lorentz Butterfly. She uses the same team as Beryl, and with Lorentz’ Moxie support, you’ll likely want to have the full LG team to make those big ults happen. However, Spathodea is outputting similar numbers to Igor now.
15.02.2026

New Additions:

  • Cheng Heguang [S // Sub Carry]: A strong FUA Sub Carry with access to a decent bit of buffing through EA DMG Dealt, DMG Bonus and Incantation Might buffs. Has very consistent FUAs and a decent bit of damage output. The unique parts of his kit allow him to completely permanently remove his cards from the Spelldock and have a 2 round [Continuous Action I] buff at P0, but there’s downsides to this. His buffs are decent, but not overtuned like Flutterpage and Charon; in a similar vein, his damage output is great but also not on the level of Anjo Nala or Semmelweis. In short: he’s powerful, but not toppling the meta.
  • Reed [C // Support]: Not surprising given her 4-star status, Reed is hard to gauge due to not all of her Portraits being available. Still, she ranks surprisingly high for her rarity, with room to grow! With a solid slew of buffs, and interesting gimmick and the ability to cheat death, she’s bound to find a place in some cheese set-ups.

Role (Re)assignments:

  • N/A

Tag (Re)assignments:

  • Liang Yue: EA, Buff
  • Cheng Heguang: EA, AP+, Shuffle
  • Flutterpage: EA, Buff, Shuffle
  • Reed: Buff, Cheese

Changelog:

    • Liang Yue [S to S+]: With the combination of Cheng Heguang and Flutterpage being the optimal boost for her primary source of damage (FUAs) and both units respectively removing their cards from the Spelldock (on top of Cheng actually decreasing the Spelldock Size so that LY’s zones overlap), Liang Yue has found her way into the ‘broken’ category. Her optimal team of Liang Yue / Cheng Heguang / Flutterpage / Marsha matches the likes of Brume and Plantpromptu. However, if played optimally, she beats Brume/Anjo.
    • Melania [S+ to S]: While still the best pick for buffing Ultimate Might out the ass, recent Ultimate teams (Igor, Ezio and sometimes Anjo) have other options like Moldir, Getian and Kassandra that they prefer over her. He’s mostly been relegated to playing flex in these teams and while she’s still very good, she isn’t always the obvious choice anymore.
    • Argus [S to A+]: The Upgrade team is starting to struggle a little, and as more Sub Carry and Supports are released with overtuned debuffs such as [Fear of Death] and [Neuralgia], Argus’ specialty falls a bit to the wayside. She still deals large amounts of damage, and has her powerful debuff, but when you’re the weakest link in a strong team it unfortunately puts you on the backburner more often than not.
    • Pickles [A+ to A]: Unfortunately our favourite good boy suffers from a kit that’s focused too specifically on one niche. Not only does he primarily buff FUA characters, he doesn’t give all his buffs to anyone except for a Mineral character, and with layered buffs like [Rousing Morale] he also doesn’t want someone that attacks way too often. This results in him being a strong pair with Kaalaa Baunaa and Jiu Niangzi… and no one else really.
02.02.2026

New Additions:

  • Paper Heron [S+ // Sub Carry]: The spearhead of the Plantpromptu team. Offers massive [Impromptu] buffs such as egregious Mass DMG, a slew of DMG Dealt, Incan Might and ATK buffs on top of a ridiculously powerful Array that optimizes the Plantpromptu damage output. She does everything you'd want out of the main unit in an Impromptu team.

Role (Re)assignments:

  • Tooth Fairy from Survival to Support - She has healing, yeah, but it's not good and serves mostly as that bit of extra survivability that you see in Kakania and Lopera. On the other hand, she is now one of the best Impromptu supports in the game.

Tag (Re)assignments:

  • Paper Heron: Impromptu, Plant
  • Liang Yue: EA
  • Tooth Fairy: Impromptu, Debuff
  • 6: Buff, Debuff

Changelog:

  • Tooth Fairy [A to S+]: A change I never thought I'd write. Tooth Fairy jumps from the depths of A tier all the way up to S+, albeit in a different role. Her ability to amplify [Impromptu] damage through her ridiculous -50% Crit RES/DEF shred on top of [Neuralgia]'s additional Genesis DMG and her [Continuous Action I] has single-handedly given Starpromptu a lifeline to the meta while slotting her comfortably in Plantpromptu as its core support.
  • Liang Yue [A to S]: Freely getting to cast her Ultimate to upkeep [Arise, Qiangliang] is one of the primary reasons she's now super comfy to play. In addition, her [Bane of All Evil] casts are now always optimized, regardless of if you stack [Justice]/[Peace] and her new [Nuo Dance] buff allows her to systematically boost the powerful FUAs she's known for along with some new effects like [Plague] and Incantation Might buffs. She's still pretty AP negative, but much less so than before and on a less strict rotation. The streets also say that when Cheng Heguang hits the docks, that he will boost LY to top 5, but that remains to be seen.
  • 6 [A to A+]: Not all Euphorias are created equal, and 6 is one of the two victims of this phenomenon this patch. All of his buffs point towards streamlining his [Collection]'s modifiers as well as giving you an easier time accessing [Empowerment Incantation] for those upgrades. It definitely makes him a whole lot better, but the (de)buff numbers are pretty run-of-the-mill in the current meta and he doesn't really stand out as anything fantastic.
  • Willow [A to A+]: Oh my favourite hag... it is unfortunate really. This is by far the shortest Euphoria description we have, which already made me dread its quality. Unfortunately, the contents are not able to meet the high expectations the community had in hopes of the return of [Poison] as a meta archetype. Effectively all that this Euphoria does is boost the damage of [Poison] marginally while making Willow AP-neutral and not so strict on her rotation. It definitely makes her more comfortable to play, and it allows for more variation in her teambuilding, but the primary issue surrounding Willow is that [Poison] is just not very good and with no major mechanical changes or buffs (such as letting the debuffs stick for longer, or amping its damage significantly) there's just not enough.
  • Sotheby [A+ to A]: I don't like kicking Poison while its down, but I feel like Sotheby suffers the worst from this. Her healing is fine, albeit a bit dangerous due to the auto-heal coming in only when allies below a tiny threshold take damage (which will, in the current climate, usually just kill them outright). Her other supportive capabilities are none, especially in a meta that doesn't respect the Poison Archetype. No buffing, no debuffing, only [Poison] application.
  • Centurion [A+ to A]: There's several Ultimate teams that are on the higher end of the meta and Centurion is in none of them. As the damage ceiling raises, unfortunately those with 'okay' skillsets start to falter if they don't really have a gimmick. Centurion is pretty gimmickless. Her damage is fine, but her cycling is odd especially with the specific thresholds.

Tier List (Overall - Euphoria)

You're currently viewing the Overall - Euphoria tier list. It shows how the character performs ignoring the patch specific content - the rating showcases the overall character strength including the Euphoria upgrades.

 
Damage dealer
Sub Carry
Support
Survival
Best In Role
S+
Damage dealer
Sub Carry
Support
Survival
Top Picks
S
Damage dealer
Sub Carry
Support
Survival
A+
Damage dealer
Sub Carry
Support
Survival
Common Replacements
A
Damage dealer
Sub Carry
Support
Survival
B
Damage dealer
Sub Carry
Support
Survival
Niche Picks
C
Damage dealer
Sub Carry
Support
Survival
D
Damage dealer
Sub Carry
Support
Survival
F
Damage dealer
Sub Carry
Support
Survival