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Tier List

Reverse:1999 is a game where team building and strategy is the main focus, so take the ratings listed here with a grain of salt, as most characters can perform well when under the right team and circumstances, while conversely, most characters rely on a good synergy with their teammates to deliver a good performance.

To build this Tier List, we tested all characters both on their lower levels and high level, as well as both in optimal and non-optimal scenarios. We took into consideration their versatility, performance compared to other characters of the same role/niche, and if they grow or fall off as the game progresses.

Tier List Options
  • Overall: How the character performs ignoring the patch specific content including the impact of Euphoria upgrades on the meta - the rating showcases the overall character strength.
Tier List Criteria
  • Damage Dealer: The main offensive anchor of your team. Primary purpose is to deal a lot of damage.
  • Sub Carry: Trade some supportive power for personal damage output. Can sometimes be used as Damage Dealer.
  • Support: Wholly focused on providing buffs, debuffs, control or other effects. Don't usually deal damage.
  • Survival: The main defensive anchor of the team. Healers, shielders and some others that focus on team sustain.

Ratings
  • S+ - characters that are the best at their role for this content.
  • S - powerful characters that are slightly inferior to the S+ ones, but there are some things holding them back.
  • A+ - strong character that perform well that still have place in the meta, but require a bit more work to shine.
  • A - decent characters that are commonly used to replace the meta ones when you don't have them or they have some niche uses.
  • B - average characters that have big flaws and only work as some niche replacements when you don't have anything else.
  • C - characters with very niche kits or that struggle due to low stats.
  • D - characters with niche kits that are difficult to justify, as well as having low stats.
Tags
  • EA (Extra Action) is the same as a FUA but it isn't limited to attacks. EA in this sense includes FUA as an archetype.
  • AP+ (Action Point Positive) denotes that a character uses very little Action Points and can thus mesh well with characters that are the opposite.
  • AP- (Action Point Negative) denotes that a character uses a lot of Action Points and thus rarely meshes well with other characters of this kind.
  • Buff a positive effect such as [Stats Up], [Pos Status] or [Counter]. Either that, or the character provides buffs specific to a certain archetype.
  • Debuff a negative effect such as [Stats Down], [Neg Status] or [Control]. Either that, or the character provides debuffs specific to a certain archetype.
  • Ult is used to denote characters whose kits are focused around Ultimates.
  • Incan is used to denote characters whose kits are focused around Incantations.
  • Control (CC) is used as a broad term to describe characters that can impede on or negate enemy actions.
  • Beast/Star/Mineral/Plant/Intellect/Spirit, when used as a tag, means that the character has important effects specifically related to certain Afflatuses.
  • Array is a type of field-wide effect, of which only 1 can be active at any time (for the JJK fans, see this as a Domain Battle type deal with enemies who may also try to activate Arrays).
  • Impromptu is a team archetype whereby the focus is to consume [Eureka] to generate [Inspiration] and buff the damage of "Impromptu Incantation".
  • Upgrade (Rank-Up) is a team archetype wherein the characters are oriented around casting high rank cards. Usually they have ways of upgrading their own or other's cards.
  • HP Loss (HP Burn, Sacrifice) is a team archetype focused on continuously reducing the team's HP, usually to trigger certain effects at low HP thresholds. Will usually prefer a Shielder over a Healer due to this.
  • Dynamo is a team archetype based around generating [Dynamo] and then feeding it into certain things such as Incantations or Arrays to trigger extra effects.
  • Burn is a team archetype based around stacking the [Burn] debuff, usually triggering powerful effects when [Burn] is at a certain threshold due to how quickly the debuff falls off.
  • Poison is a team archetype focused on stacking the [Poison] debuff, mostly to deal large amounts of damage ticks at the ends of the rounds when all the [Poison] stacks proc at once.
  • Bullet is a team archetype that generates [Bullet]s for their team that trigger effects upon striking an opponent.

10.11.2025

New Additions:

  • Beryl [S+ // Damage Dealer]: The new Limited character and perhaps the saviour of "Burn" as a mechanic. Introducing the new Lingering Glow mechanic, Beryl has a wide variety of playstyles ranging from solely Glow to Follow-Up to also Upgrade, making her a highly versatile Damage Dealer capable of fitting into the more low-key Archetypes in the current meta. This doesn't make her less powerful, rather she elevates those Archetypes to be more in line with the rest of the meta.

Tag (Re)assignments:

  • Beryl: Glow, EA, Upgrade
  • Isolde: Glow, EA
  • Kaalaa Baunaa: EA, Upgrade

Role (Re)assignments:

  • Charon from Sub Carry to Support - Though [Fear of Death] is an incredibly powerful offensive debuff, Charon isn't really designed to be able to potentially work as a Damage Dealer (instead functioning as a damage amplifier in a way). Due to this we're moving him to the Support category.

Changelog:

  • Alexios: From A to B - His overreliance on Kassandra to output decent damage as well as getting beaten out completely by units like Buddy Fairchild causes him to lose a lot of favor. His damage also just isn't really up to par anymore.
  • Anjo Nala: From S to S+ (Euphoria) - Going back to where she used to be, the additional effects generated from [Contract]s as well as a blanket buff to her Extra Actions improves her damage potential as a Damage Dealer and her gaining additional effects from allied EAs helps her slot into more teams than she did before.
  • Buddy Fairchild: From A+ to A - Mostly just damage creep. There isn't anything inherently wrong with Buddy, just that his damage numbers don't stack up to the rest.
  • Charlie: From B to C - Playing the HP balancing game is a lot of effort for barely any payoff. Primarily because HP Loss supports thrive on running allied HP into the ground, whereas that is actually a damage loss for Charlie as she'll switch buffs. On top of that, the damage output gained from all this effort leaves something to be desired.
  • Isolde: From A to S+ (Euphoria) - The primary Lingering Glow support. Instead of layered buffs (Power Burst, Rousing Morale) she now grants +DMG Bonus scaling with Lingering Glow, which is infinitely better than what she had before especially because her team attacks frequently. She is also able to shred Mental DEF now and output her signature high amount of personal damage with "Intermezzo".
  • Kaalaa Baunaa: From B to A+ (Euphoria) - She now gets access to VERY frequent EAs through her normal casts and can fit into Upgrade teams. In addition, her [Planet]s grant additional buffs and consuming them now results in even more EAs. Finally, [Full Moon] also actually does something now. Her damage is solid, her Archetypes as well, no reason not to build her.
  • Liang Yue: From A+ to A - Unfortunately her highly AP-dependant playstyle starts hurting especially when her primary Archetype (EA) is so saturated with extremely strong options. In order to make her function you need to pull a lot of shenanigans (for Qiangliang uptime and Zone shenanigans) for a reward that other Damage Dealers can replicate better and with less hassle.
  • Lilya (Euphoria), Noire, Spathodea: From A to B - Much for the same reason as Buddy. Unfortunately, Burn has now become a Lingering Glow mechanic which Spathodea doesn't benefit from. Noire's Archetype is still rotting in the gutter and unfortunately Lilya's Archetype is so extremely saturated with powerful options that there's no real reason to build towards her Euphoria.
15.10.2025

New Additions:

  • Corvus [S // Damage Dealer]: A very strong [Dynamo]-oriented Carry, Corvus can stack up a ridiculous amount of stats through her [Arc] buffs, grant additional buffs through [Electric Field] and shred enemy Mental DEF. While all these seems fantastic, her one issue is that she requires a considerable amount of time to set up for the benefits she gains from doing so, meaning she only really beats out Lucy in Mane's Bulletin. If you don't have Lucy, she is really good though.

Tag (Re)assignments:

  • Corvus: Dynamo, Debuff
  • Moldir: Moxie, Buff

Role (Re)assignments:

  • Melania from Sub Carry to Support - While her kit still functions as a Sub Carry, her damage output has fallen behind the others within her tier. Despite this, she is still BiS for any Ultimate-oriented team and can be slotted into a bunch of our best teams so it didn't feel right to push her out of S+.

Changelog:

  • Jiu Niangzi: S to A+ - Jiu Niangzi is probably our best FUA'er. Unfortunately, just having a lot of FUAs is no longer enough. FUA has gone from a team archetype to just a game mechanic and comparatively to Marcus who got a solid Euph, Argus(E), Druvis(E2) and Recoleta who has access to Moldir and Melania(E), JNZ just doesn't really fit the bill for S-tier.
  • Moldir: From S to A+ - Seeing as she's exclusive to Recoleta and maybe Buddy Fairchild teams while at the same time being the flex-support for them just makes her difficult to recommend higher than A+ (which is still really good!)
  • Kakania: From S+ to S - Probably the biggest shock here. After having been S+ since her release in 1.9, it's taken until 3.1 to put a dent in her perfect kit. She's still the best general Support mind you, the problem here is that archetype-specific supports like Charon, Semmelweis, Ulrich, Sentinel, Melania and Flutterpage are much more important and will take slots in teams over her depending on the archetype.
24.09.2025

New Additions:

  • Rubuska [S+ // Survival]: The new BiS healer for the Bloodtithe Archetype, Rubuska is finally the first to really hone in on the HP Loss mechanic. She has a slew of buffs scaling with lost HP, is able to prevent allies from dying and can superbuff one ally with her Ultimate. As far as her defensive power goes she can heal a fair bit, though her output scales inversely with allied HP, which is a scenario you don't want to be in UNLESS you're playing Bloodtithe. Long story short, she's fantastic (matching Fatutu) in her Archetype specifically.

Tag (Re)assignments:

  • Rubuska: HP Loss, Buff
  • A Knight: Farm, Moxie, Ult

Role (Re)assignments:

  • Argus from Support to Sub Carry - With her new Euphoria her damage output actually becomes noteworthy, finally giving her an edge besides her stupidly powerful [Pinpointed] debuff to make her a proper Sub Carry for Marcus teams.

Changelog:

  • A Knight: From B to A+ - With his new Euphoria he becomes a very solid Carry in stages with high enemy count or a bunch of waves. Think of Lucidscape or some rotational gamemodes like Phototaxis. Is he going to beat most regular damage dealers? Probably not, but at the very least he carved out a niche for himself.
  • Argus: From A+ to S - She was always pretty strong considering she has access to one of the best debuffs in the game, the problem is that she just didn't have anything besides that. Now she has damage, and a lot of it. Though optimized for Marcus(E) teams specifically, she is being used as a Damage Dealer for Rank Up teams as well, finally giving her a stronger place in the meta.
29.08.2025

New Additions:

  • Kassandra [S // Sub Carry]: Fits the role perfectly. Is capable of switching between being a very AP-pos support through her various powerful [Way] Forcefields or being a more proactive secondary (or main) damage dealer with her Ultimate spam set-up (allowing her to Ult twice a round and also make Ult Ezio good) or by spamming her Sparta Kick with recasts. She does a lot of supporting and deals a lot of damage; however, this is all almost (not entirely though, there's other teams) exclusively tied to Assassin teams which limits her teambuilding.
  • Alexios [A // Damage Dealer]: An okay damage dealer especially when paired with Kassandra. He functions a bit like Noire in that he has incredibly frequent Ultimate casts which makes him cycle really well when in a team with his sister or the Assassin trio in general. The main downside is his 'just okay' damage output even when played under optimal conditions and weird teambuilding requirements.

Tag (Re)assignments:

  • Kassandra: Ult, FUA, AP+
  • Alexios: Ult

Role (Re)assignments:

  • Tuesday: From Sub Carry to Support - With units like Ezio and Jessica(E2), Tuesday is no longer the primary secondary damage dealer nor is she putting out enough to fit the role.

Changelog:

  • 37: From A+ to A - Given that 37 is basically the 'oh I'm running FUA but I don't have [insert] unit, let me use this' unit for her Archetype, she is definitely still good (though preferably with Portraits). However, her output is slowly scaling back and her Archetype is ridiculously oversaturate with extremely good units makes her less desireable overall (at least until she gets a Euphoria).
  • Hissabeth: From S to A+ - Her high frequency of Ultimate casts on top of being extremely AP-pos makes her well liked in a variety of underrated Archetypes such as Mono-Plant and Poison (pre-Ezio) or as a general substitute in Ultimate teams. However, she doesn't provide anything specifically supportive nor is her damage all that impressive at this point in the game.
  • Willow: From S to A+ - Now with Ezio and Jessica(E2) it's become more and more clear that Willow simply asks too much effort for an outcome that can only barely scratch that of a top damage dealer. On top of this she requires ramp, a very specific rotation and careful planning just to reach this potential (that you usually won't see in normal stages).

Tier List (Overall - Euphoria)

You're currently viewing the Overall - Euphoria tier list. It shows how the character performs ignoring the patch specific content - the rating showcases the overall character strength including the Euphoria upgrades.

 
Damage dealer
Sub Carry
Support
Survival
Best In Role
S+
Damage dealer
Sub Carry
Support
Survival
Top Picks
S
Damage dealer
Sub Carry
Support
Survival
A+
Damage dealer
Sub Carry
Support
Survival
Common Replacements
A
Damage dealer
Sub Carry
Support
Survival
B
Damage dealer
Sub Carry
Support
Survival
Niche Picks
C
Damage dealer
Sub Carry
Support
Survival
D
Damage dealer
Sub Carry
Support
Survival