Medicine Pocket is a versatile Healer, having access to a universal +DMG Taken debuff, strong healing output and Sturdiness. This allows them to both protect the team as well as help it offensively. There are very few flaws in Medicine Pocket's kit, however, the utility they bring isn't as effective nowadays compared to newer supports and sustain characters.
To learn more about Medicine Pocket check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Medicine Pocket profile was last updated on November 14th, 2024.
To learn more about Medicine Pocket check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
1-target attack. Deals 450% Mental DMG and inflicts [Daze] on the target for 1 round. Moxie +1 for the caster.
Daze:
Cannot act.
✦✧✧
[Debuff]
1-target attack. Deals 150% Mental DMG. DMG Taken +20% for the target for 1 round.
✦✦✧
[Debuff]
1-target attack. Deals 250% Mental DMG. DMG Taken +20% for the target for 1 round.
✦✦✦
[Debuff]
1-target attack. Deals 450% Mental DMG. DMG Taken +20% for the target for 1 round.
✦✧✧
[Health]
Mass healing. HP + (the caster's ATK x80%) and gives 1 [Sturdiness] stack for all allies.
✦✦✧
[Health]
Mass healing. HP + (the caster's ATK x120%) and gives 1 [Sturdiness] stack for all allies.
✦✦✦
[Health]
Mass healing. HP + (the caster's ATK x200%) and gives 1 [Sturdiness] stack for all allies.
Sturdiness:
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).
After the caster casts an Ultimate, HP +(Medicine Pocket's ATK x80%) for all allies.
DMG Dealt +8% when the caster enters battle.
If the caster's HP is below 50%, Healing Done +10%.
Medicine Pocket doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
Bell of the Forest: HP +(Medicine Pocket's ATK x120%) for all allies.
Lv. 2:
Alchemy Ware: At Incantation rank 1/2/3, HP +(the caster's ATK x90/135/220%) for all allies.
Lv. 3:
Inherent Habit: At incantation rank 1/2/3, Mental DMG increased to 170/280/500%.
Lv. 4:
26 Secondary Reactions: Mental DMG increased to 500%.
Lv. 5:
Inherent Habit: DMG Taken increased to +30% for the target.
Review
Before you ask, Medicine Pocket is a non-binary character.
They are a very straightforward but effective healer. Their first skill, “Inherent Habit”, can be freely spammed at level 1 for the Debuff of +20% Damage Taken to the target, as the Debuff percentage doesn't increase with card level and Medicine Pocket doesn't deal much damage themself. The Debuff can be quite useful to any team, so being able to reliably inflict it is a good thing about the kit.
“Alchemy Ware” is Medicine Pocket's healing skill. It's not only a Mass Heal, but it also applies one stack of sturdiness on all allies. Unlike the previous skill, this one does get stronger with the rank, so you can opt to upgrade it before using. The stack of sturdiness, however, remain the same.
Finally, to close up the triad of defensive actions, Medicine Pocket's Ultimate, “26 Secondary Reactions” causes [Daze] on the target, being another option to help keep the team safe. After Insight 1, MedPoc also gains a passive that adds a layer of healing to their Ultimate. If all this wasn't enough, by equipping them with “That Inquisitive Dear”, they will heal every time they apply their Debuff as well.
Very versatile healer, can fit in almost any situation.
Reliable source of +20% DMG Taken Debuff to help with the Team's damage.
Reliable source of [Sturdiness] on top of Mass Healing to help with survivability.
[Daze] is a powerful Crowd Control tool that they can inflict as well.
They don't deal much damage, being on the lower side even among other healers.
Ultimate isn't any good aside from the [Daze] effect, and can become useless if the target is immune to crowd control.
Medicine Pocket is a versatile Healer, having access to a universal +DMG Taken debuff, strong healing output and Sturdiness. This allows them to both protect the team as well as help it offensively. There are very few flaws in Medicine Pocket's kit, however, the utility they bring isn't as effective nowadays compared to newer supports and sustain characters.
Overall
Overall (Euphoria)
Stats and Build
For Resonance, we have created a dedicated website to browse them easier. You can find the website here:
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
241
367
Insight 1 (Level 1 / Level 40)
404
614
Insight 2 (Level 1 / Level 50)
651
916
Insight 3 (Level 1 / Level 60)
950
1077
Base (Level 1 / Level 30)
1508
2289
Insight 1 (Level 1 / Level 40)
2524
3837
Insight 2 (Level 1 / Level 50)
4072
5722
Insight 3 (Level 1 / Level 60)
5937
6732
Base (Level 1 / Level 30)
126
191
Insight 1 (Level 1 / Level 40)
209
319
Insight 2 (Level 1 / Level 50)
337
475
Insight 3 (Level 1 / Level 60)
492
559
Base (Level 1 / Level 30)
126
191
Insight 1 (Level 1 / Level 40)
209
319
Insight 2 (Level 1 / Level 50)
337
475
Insight 3 (Level 1 / Level 60)
492
559
Base (Level 1 / Level 30)
273
273
Insight 1 (Level 1 / Level 40)
309
309
Insight 2 (Level 1 / Level 50)
345
345
Insight 3 (Level 1 / Level 60)
381
381
Base (Level 1 / Level 30)
9.13%
9.13%
Insight 1 (Level 1 / Level 40)
10.3%
10.3%
Insight 2 (Level 1 / Level 50)
11.53%
11.53%
Insight 3 (Level 1 / Level 60)
12.7%
12.7%
Base (Level 1 / Level 30)
143.65%
143.65%
Insight 1 (Level 1 / Level 40)
145.45%
145.45%
Insight 2 (Level 1 / Level 50)
147.25%
147.25%
Insight 3 (Level 1 / Level 60)
149.05%
149.05%
Synergy & Teams
Medicine Pocket Synergy & Teams information aren't available yet. They will be added soon!
Lore
Medicine Pocket Lore information aren't available yet. They will be added soon!
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