The FoolBuild and Guide

Character
Introduction

The Fool is a 3 rarity character from the Star afflatus who deals Mental damage and who belongs to the Survival class.

The Fool is a taunter who also sets up a counter that provides Corrode, dealing Genesis DMG, and they can extend its duration through their ultimate. They also have a fairly good application of Moxie Reduction with their other skill. Their passive does provide some self-sustainability, but they're still quite a low rarity unit, and the passives might not be enough to keep them alive, even compared to other low rarity tanks.

To learn more about The Fool check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Last updated

The Fool profile was last updated on June 14th, 2024.

To learn more about The Fool check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Stats & Build

Synergy & Teams

Lore

Profile

Specialties
DEF
Skills
Unexpected and Improvised
Skill

Mass attack. Deals 250% Mental DMG to all enemies. If the target is in [Corrode] status, then extends the status duration for 1 round.

He hates it when people barge on to the stage."

Corrode

When round ends, takes Genesis DMG based on the carrier's current HP.

The Sage
Skill

✧✧

[Attack]

1-target attack. Deals 200% Mental DMG.

He wears many faces."

✦✦

[Attack]

1-target attack. Deals 250% Mental DMG. Moxie -1 for the target.

He wears many faces. He can be a messenger, or a deserter."

✦✦✦

[Attack]

1-target attack. Deals 400% Mental DMG. Moxie -2 for the target.

He wears many faces. Perhaps he's just an actor."
The Fool
Skill

✧✧

[Counter]

Self counter. Enters [Taunt] for 1 round. When the caster is attacked, the attacker suffers 2 rounds of [Corrode]: when a round ends, takes (Target's Current HP x15%) Genesis DMG, capped at 15% of Caster's Max HP.

He controls your emotions."

✦✦

[Counter]

Self counter. Enters [Taunt] for 1 round. When the caster is attacked, the attacker suffers 2 rounds of [Corrode]: when a round ends, takes (Target's Current HP x25%) Genesis DMG, capped at 25% of Caster's Max HP.

He is the Fool on the stage and he controls your emotions."

✦✦✦

[Counter]

Self counter. Enters [Taunt] for 1 round. When the caster is attacked, the attacker suffers 2 rounds of [Corrode]: when a round ends, takes (Target's Current HP x35%) Genesis DMG, capped at 35% of Caster's Max HP.

He is the Fool on the stage and he controls your emotions. And there's more than one of them."

Corrode

When round ends, takes Genesis DMG based on the carrier's current HP.

Taunt

Enemies' attacks will target characters with Taunt.

Inheritance
Insight 1
Before Curtains Are Drawn
Insight I

When the caster enters battle, enters [Fool in the Play] status for 2 rounds (only triggers 1 time).

Materials
  • Sharpodonty
    Sharpodontyx5000
  • Page of Starlit Ascent
    Page of Starlit Ascentx2
  • Shattered Bones
    Shattered Bonesx2
  • Materialx0
Insight 1
Before Curtains Are Drawn
Insight II

Reality DEF and Mental DEF +10% when the caster enters battle.

Materials
  • Sharpodonty
    Sharpodontyx20000
  • Scroll of Starlit Ascent
    Scroll of Starlit Ascentx4
  • Rough Silver Ingot
    Rough Silver Ingotx2
  • Salted Mandrake
    Salted Mandrakex2
Special effects

Fool in the Play

DMG Taken Reduction and Critical Resist Rate +25%.

Portray
The Fool Portray
Portray details

Lv. 1

Unexpected and Improvised's effect changes to: deals 280% Mental DMG.

Lv. 2

The Sage's effect changes to: at 1/2/3 stars, deals 220/280/450% Mental DMG.

Lv. 3

The Fool's effect changes to: at 1/2 stars, [Corrode] deals (current HP x20/30%) Genesis DMG.

Lv. 4

Unexpected and Improvised's effect changes to: deals 310% Mental DMG.

Lv. 5

Unexpected and Improvised's effect changes to: deals 350% Mental DMG.

Gallery

Review

Review

The Fool, much like their name suggests, is a character who riles up their enemies by taunting. They are often used as a tanky decoy for your team. With their skill, named “The Fool,” they set a counter on themself and enters [Taunt] for 1 round. When they are attacked, the attacker will also suffer 2 rounds of [Corrode], which causes them to take Genesis damage based on the carrier’s current health, and Genesis DMG cannot be guarded against.

The Fool's Insight I applies the [Fool in the Play] status for 2 rounds, reducing their damage taken and critical resist rate by 25%. Their Insight II provides the usual 10% increase in Reality Defense and Mental Defense, which is common for tanky characters like them. With this information, their usage should be pretty clear; they're there to be hit and not die, while punishing the enemies for hitting them in the first place.

They also have other utility with their other skill, “The Sage,” which can reduce the moxie of a single target, and their Ultimate can help extend the [Corrode] effect en masse. However, it should be remembered that they're only a 3-star character, which means their stats are nowhere near as high as some other available tanks, and their effects' duration overall are not very long. The taunt only lasts for a round, and their Insight I only works for the first 2 rounds of a fight. Regardless, The Fool still is a tanky character that can support a DoT team and reduce enemy Moxie.

Pros & Cons
Pros

  • An effective taunter that punishes the enemies for hitting them by having a counter and providing Genesis DMG via [Corrode].

  • Their skills, “The Sage” and their Ultimate, provide additional utility by reducing the moxie of a single target and extending the [Corrode] effect across multiple enemies, respectively.

  • As a 3-star character, they have lower investment costs than characters of higher rarities.

Cons

  • Their taunt effect only lasts for 1 round, and their Insight I's damage reduction and critical resist rate reduction effects are limited to the first 2 rounds of a fight.

  • As a 3-star character, their overall stats may not match those of higher-star rarity tanks, potentially impacting their ability to withstand heavy enemy attacks or doing much damage aside from [Corrode] or their counter.

  • Will be beat out by slightly higher rarity units like Oliver Fog in terms of durability and Cristallo in terms of consistent team utility.

Ratings

The Fool is a taunter who also sets up a counter that provides Corrode, dealing Genesis DMG, and they can extend its duration through their ultimate. They also have a fairly good application of Moxie Reduction with their other skill. Their passive does provide some self-sustainability, but they're still quite a low rarity unit, and the passives might not be enough to keep them alive, even compared to other low rarity tanks.

D

Overall

C

Standard (GLB)

D

Standard (CN)

C

Mane (GLB)

D

Mane (CN)

Stats and Build

Psychubes
Stats
STAT

Base

Level 1

Level 30

Insight 1

Level 1

Level 40

Insight 2

Level 1

Level 50

Insight 3

Level 1

Level 60

ATK
ATK

198

301

331

503

533

750

-

-

ATK
HP

1460

2216

2443

3715

3942

5540

-

-

ATK
Reality DEF

112

169

186

284

301

424

-

-

ATK
Mental DEF

125

190

208

318

336

474

-

-

ATK
Critical Technique

151

151

171

171

191

191

-

-

ATK
Critical Rate

5%

5%

5.73%

5.73%

6.4%

6.4%

-

-

ATK
Critical DMG

137.55%

137.55%

138.55%

138.55%

139.55%

139.55%

-

-

Synergy & Teams

Synergy & Teams

The Fool Synergy & Teams information aren't available yet. They will be added soon!

Lore

Lore

The Fool Lore information aren't available yet. They will be added soon!