EternityBuild and Guide

Character
Introduction

Eternity is a 6 rarity character from the Mineral afflatus who deals Reality damage and belongs to the Support class.

In her base form, Eternity is a tanky unit immune to [Bleed], [Corrode], and [Poison], making her a good early game carry. Her Euphoria upgrade transforms her into a powerful support for self-damage teams. As her DMG Taken Reduction, Crit Rate, and Crit DMG buffs scale with Lost HP, Eternity forms a solid support core with Semmelweis.

To learn more about Eternity check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide
Last updated

Eternity profile was last updated on August 7th, 2025.

To learn more about Eternity check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Stats & Build

Synergy & Teams

Lore

Profile

Specialties
Nasty Wound
DPS
Skills
Anecdotes in Exeter
Skill

Mass attack. Deals 300% Reality DMG to all enemies. This attack enjoys Leech Rate +50%.

People tried every means to find clues about her, for some cocktail made with blue blood, and immortality."
Vigor Handbag
Skill

✧✧

[Debuff]

1-target attack. Loses (Current HP x10%) HP and deals 200% Reality DMG. Inflicts [Nasty Wound] for 1 round on the target hit.

She has seen too much."

✦✦

[Debuff]

1-target attack. Loses (Current HP x10%) HP and deals 300% Reality DMG. Inflicts [Nasty Wound] for 1 round on the target hit.

She has seen too much, even more than what you can understand."

✦✦✦

[Debuff]

1-target attack. Loses (Current HP x10%) HP and deals 500% Reality DMG. Inflicts [Nasty Wound] for 1 round on the target hit.

She has seen too much, including, of course, the history of purses."

Nasty Wound

Neg Status. Healing Taken -50%.

Vintage Handfan
Skill

✧✧

[Attack]

Mass attack. HP -(current HP x10%) and deals 160% Reality DMG to 2 enemies.

Experience is our teacher."

✦✦

[Attack]

Mass attack. HP -(current HP x10%) and deals 240% Reality DMG to 2 enemies.

Experience is our teacher. Listen, read, and learn."

✦✦✦

[Attack]

Mass attack. HP -(current HP x10%) and deals 400% Reality DMG to 2 enemies.

Experience is our teacher, and the best self-defense."
Inheritance
Insight 1
Solitude for 100 years
Insight I

Immune to [Bleed], [Corrode], and [Poison]. At the start of each round, gains 1 stack of [Blood of Longevity]: Deals 3% increased damage and damage recovery increases by 3% (cannot be dispelled, and the effect is stackable up to 5 times).

Materials
  • Sharpodonty
    Sharpodontyx18000
  • Page of Mineral Wealth
    Page of Mineral Wealthx6
  • Silver Ore
    Silver Orex6
  • Liquified Terror
    Liquified Terrorx4
Insight 1
Solitude for 100 years
Insight II

DMG Dealt +8% when the caster enters battle.

Materials
  • Sharpodonty
    Sharpodontyx40000
  • Scroll of Mineral Wealth
    Scroll of Mineral Wealthx10
  • Milled Magnesia
    Milled Magnesiax5
  • Bifurcated Skeleton
    Bifurcated Skeletonx6
Insight 1
Solitude for 100 years
Insight III

Enhanced [Blood of Longevity] effect: DMG Dealt +5% and DMG Heal +5%. At 5 stacks of Blood of Longevity, this effect transforms to [Blood of Immortality].

Materials
  • Sharpodonty
    Sharpodontyx200000
  • Tome of Mineral Wealth
    Tome of Mineral Wealthx16
  • Silver Bullet
    Silver Bulletx6
  • Fruit of Good and Evil
    Fruit of Good and Evilx3
Special effects

Blood of Immortality

Pos Status. DMG Bonus +25%, DMG Heal +25%. Immune to [Stats Down] (cannot be dispelled).

Euphoria

Eternity has one or more Euphoria upgrades available that amplify their base skills.

Drink Deep, Cerulean Waves So Blue
Euphoria upgrade

Tier I

  • After attacking, consume (their own Max HP x10%) HP from all allies to deal an additional (the team's combined Max HP x7%) Genesis DMG to the target; if an ally's HP is already below 50%, that ally does not lose HP this way.

Tier II

  • When entering battle, grant (Eternity's Max HP x5%) Max HP to other allies.

Tier III

  • At the start of the round, for every 10% missing Max HP on an ally, grant DMG Taken -5% to that ally, stacking up to 25%.

Tier IV

  • When an ally attacks, for every 10% Missing Max HP the ally has, the ally gains Critical Rate +4% and Critical DMG +6% (stacks up to 5 times); if the ally's HP is below 50%, then the ally's excess Critical Rate is converted to Critical DMG.

Turn of the Tide
Euphoria upgrade

Tier I

  • Whenever an ally loses HP, accumulate points of [Bloodtithe]. When entering battle, gain [Blood of Immortality].

  • [Blood of Immortality] Enhancement: At the start of the round, consume all allies' (Current HP x20%) HP; if there are 10/20/30 Bloodtithe points, consume them to upgrade [Blood of Immortality]; at rank I/II/III, [Blood of Immortality] grants Max HP +30/80/150%, and ATK +50/70/120 for every 1000 Max HP owned.

Tier II

  • When [Blood of Immortality] reaches rank II, [Vigor Handbag] [Vintage Handfan] grants Moxie +1.

Tier III

  • When [Blood of Immortality] reaches rank III, [Anecdotes in Exeter] guarantees a critical hit and gains Reality DMG Dealt +100%.

Tier IV

  • At the start of the round, if [Blood of Immortality] is at rank III, consumes 10 [Bloodtithe] points to cast [Anecdotes in Exeter].

Portray
Eternity Portray
Portray details

Lv. 1

Anecdotes in Exeter: Reality DMG increased to 350%.

Lv. 2

Vigor Handbag: At Incantation rank 1/2/3, Reality DMG increased to 220/330/550%.

Lv. 3

Vintage Handfan's effect changes to: at 1/2/3 stars, deals 180/270/450% Reality DMG.

Lv. 4

Anecdotes in Exeter's effect changes to: Leech Rate +60%.

Lv. 5

Anecdotes in Exeter: Reality DMG increased to 400%.

Gallery

Review

Review

Last updated: 07/21/2025

At base, Eternity functions as a hard-to-kill DPS character, offering remarkable sustainability through her Insight passives and her ultimate. These skills synergize to provide her with pretty good self-healing while dealing damage.

At Insight I, Eternity unlocks [Blood of Longevity], which increases her DMG Dealt and DMG Heal; she also becomes immune to [Bleed], [Corrode], and [Poison], all common debuffs you'll face early on. Insight III makes [Blood of Longevity]'s effects stronger while also turning it into [Blood of Immortality] at 5 stacks. [Blood of Immortality] offers a potent 25% DMG Bonus, 25% DMG Heal, and an immunity to [Stats Down] effects. This, combined with her 50% Leech Rate ultimate, gives her significant solo potential.

Her skills [Vigor Handbag] and [Vintage Handfan] consume some of her own HP. This made her and Semmelweis a decent self-damage team core for a while before [Bloodtithe] released. [Vigor Handbag] also inflicts [Nasty Wound], a middling debuff that can activate [Neg Status] synergy at the very least.

Her Euphoria buff transforms her from a damage dealer into a potent self-damaging support. She increases all allies' Max HP based on her own Max HP, consumes allies' HP to deal Genesis DMG, and grants all allies DMG Taken Reduction, Critical Rate, and Critical DMG based on their Missing HP. She also grants excess-Critical-Rate-to-Critical-DMG conversion to allies below 50% HP.

She saw some play after her 2.3 Euphoria buff as a Semmelweis-Eternity core. Nautika's release in 2.8 made her usage spike briefly before Sentinel's release in 3.0. Sadly, Sentinel has taken Eternity's place in the [Bloodtithe] comp. If you don't have the pulls to get Sentinel or you really like playing Eternity, though, she's still a great support for [Bloodtithe].

Pros & Cons
Pros

  • Complete immunity to [Bleed], [Corrode], and [Poison]

  • Great self-sustain due to [Blood of Longevity/Immortality] and the Leech Rate from her ultimate

  • Euphoria: Completely reinvents her kit, switching her to being an amazing HP Loss Support that grants a consistent way of dropping allied HP while applying various defensive buffs like +HP and +DMG Reduction. On top of that, she grants +Crit Rate and DMG (and Crit Conversion) ramping with lost HP.

Cons

  • Low personal DMG output when compared to most Damage Dealers and even some Supports

  • “Tanky” Damage Dealers are not a well-supported niche—you’d rather have DMG instead

  • Euphoria: Niche powercrept by Sentinel

Ratings

In her base form, Eternity is a tanky unit immune to [Bleed], [Corrode], and [Poison], making her a good early game carry. Her Euphoria upgrade transforms her into a powerful support for self-damage teams. As her DMG Taken Reduction, Crit Rate, and Crit DMG buffs scale with Lost HP, Eternity forms a solid support core with Semmelweis.

A+

Overall

Stats and Build

Resonance Builds
Build 1 - Eternity – Euphoria Max HP/Crit
Level
R10 - Genuinity (Incantation Might/DMG Bonus)
Code
AvAkNBU0VTlDKgQ8ADwQO1IrQCQhJiBAQUpS

A mix of Critical Rate, Critical DMG, and Max HP. For a more support-oriented Eternity build. Eternity’s Euphoria buff allows her to increase all her allies’ Max HP by a percentage of her own Max HP at the start of battle. She also deals additional Genesis DMG that scales off of all allies’ Max HP after attacking. At ≤50% HP, excess Crit Rate gets converted to Crit DMG so this build also includes some crit.

If you don’t have Resonance Patterns unlocked, try this build with Placidity: 

ADQVNFU5QyoEPAA8EDtSK0AkISYgQEFKUvAk

Build 2 - Eternity – Euphoria Full Crit
Level
R10 - Genuinity (Incantation Might/DMG Bonus)
Code
AjwAPBAkBC8UL0QqUChRJlTwJEAgQjAnIkQi

Prioritizes Critical Rate and Critical DMG. For a more damage-oriented Eternity build. Stacks as many Crit Rate and Crit DMG pieces as possible but has less Max HP.

If you don’t have Resonance Patterns unlocked, try this build with Placidity: 

ADwAPBAkBC8UL0QqUChRJlRAIEIwJyJEIvAk

Psychubes
Into the Gentle Current
Into the Gentle CurrentNew 3.0.5
Beyond Wonderland
Beyond Wonderland
The Fighter's Best Wishes
The Fighter's Best Wishes
From The Depths
From The Depths
Hopscotch
Hopscotch
Night After Night
Night After Night
Comments

Into the Gentle Current is Euphoria 2 Eternity's best psychube for a DPS Bloodtithe build. 12–24% Ultimate Might and 16–32% Critical DMG with a 16% HP substat is excellent. Note that this one doesn't work on Euphoria 1 Eternity because it explicitly requires Bloodtithe to work.

After that, any Max HP psychube works on Euphoria 1 & 2 Eternity. Beyond Wonderland and The Fighter's Best Wishes are both great options here. Beyond Wonderland increases Eternity's self-healing while also giving her a competitive 21% Critical Rate, while The Fighter's Best Wishes gives her some much-needed DMG Taken Reduction. You can also consider Embrace the Past or Homecoming Lament if you don't have Nautika or Sentinel.

If you're really afraid of Euphoria Eternity dying on a high-pressure stage, you can use From the Depths on her for that extra life. It has a really bad HP stat, though.

For base kit Eternity, any basic DPS psychube works. Hopscotch's 32% Ultimate Might at full stacks is great because you'll want her ultimate to hit as hard as possible for self-sustaining purposes. The other usual suspects of Brave New World and His Bounden Duty also work fine.

Night after Night is Eternity's Anecdote psychube and it grants a really solid 6% DMG Bonus, 20% Incantation Might, and 15% Ultimate Might. Note that Eternity has to be Insight III or run with a debuff-dispeller to get that 20% Incantation Might from having no [Stats Down] effects.

Stats
STAT

Base

Level 1

Level 30

Insight 1

Level 1

Level 40

Insight 2

Level 1

Level 50

Insight 3

Level 1

Level 60

ATK
ATK

251

381

419

639

677

952

987

1120

ATK
HP

1538

2334

2574

3913

4153

5835

6054

6864

ATK
Reality DEF

136

206

227

345

366

514

533

605

ATK
Mental DEF

111

168

184

281

297

419

433

492

ATK
Critical Technique

182

182

206

206

230

230

254

254

ATK
Critical Rate

6.1%

6.1%

6.9%

6.9%

7.7%

7.7%

8.5%

8.5%

ATK
Critical DMG

139.1%

139.1%

140.3%

140.3%

141.5%

141.5%

142.7%

142.7%

Synergy & Teams

Teams

The teams below come from our Teams database and showcase ANY team with Eternity present within in all content available in the game.

A+

Spooky Scary Skeletons

Niche 1: HP Loss || Niche 2: -

Characters
Semmelweis
Pickles
Eternity
Medicine Pocket
About the team

Semmelweis low-freq but high-output FUAs take careful advantage of Pickles(E) buffs and Eternity provides passive high-potency Crit bonuses while passively reducing the team's HP whereas MedPoc(E) helps keep the team safe between HP states, providing healing and shielding equally while also providing their own powerful -Crit RES/DEF buff to optimize damage dealt.

A

Why Are You Hitting Yourself

Niche 1: HP Loss || Niche 2: FUA

Characters
J
Ms. NewBabel
Semmelweis
Eternity
About the team

Focused around getting J to as low as he can possibly go on HP values to maximize the DMG output of his "Tempering" counterattack. This is supported by Ms Newbabel(E), who easily doubles the size of his shields (to prevent the team from dying) while both Semmelweis and Eternity help lower J's HP while providing various buffs (Semmelweis through her Array and Eternity through her Euphoria) that scale with HP Lost.


If you're looking for more team information, check our Team Database:

Synergy

Eternity Synergy information aren't available yet. They will be added soon!

Lore

Lore

Eternity Lore information aren't available yet. They will be added soon!