A Sub Carry on the level of a Damage Dealer, Ulrich ties with Lucy for damage while supplying considerable amount of Dynamo to feed into [Electric Field]. Utilizing his generally powerful buffs (both natively and through Electric Field), FUAs and high personal damage output (with minimal AP usage) he is able to fit into almost any team and, while in teams specifically for him, he can push past most characters in the game.
To learn more about Ulrich check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Ulrich profile was last updated on August 6th, 2025.
To learn more about Ulrich check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Ulrich was released during the 2.8 patch in the CN version of the game. We translated Ulrich skills ourselves, as such, there's a chance of localization errors. We will add the official translations as soon as they will be released. Please contact us directly to report any errors.
Self channel. Enters [Supercomputer Analysis] for 1 round, extends the durations of [Structural Analysis] and [Frequency Analysis] by 1 round, gains 30 [Dynamo], and infuses 30 [Dynamo] into [Electric Field].
Keys:
[Structural Analysis], [Frequency Analysis], and [Supercomputer Analysis] have elements that scale off of the number of [Keys].
Structural Analysis:
Channel. If still under this channel status at the end of the round, inflicts DMG Taken Reduction -30% on all enemies for 1 round. For each of this Analysis’ sets of [Keys], this effect increases by 4% ([Keys] stack up to 10 times, each Analysis has an individual [Key] count).
Frequency Analysis:
Channel. If still under this channel status at the end of the round, grants all allies Ultimate Might +30% for 1 round. For each of this Analysis’ sets of [Keys], this effect increases by 4% ([Keys] stack up to 10 times, each Analysis has an individual [Key] count).
Supercomputer Analysis:
Channel. If still under this channel status at the end of the round, deals 600% Reality DMG and additionally deals (this Analysis’ [Keys]) * 100% Reality DMG ; this is considered an extra action ([Keys] stack up to 10 times, each Analysis has an individual [Key] count, cannot act while channeling).
Electric Field:
At the start of the round, the Electric Field upgrades based on the amount of [Dynamo] infused. At 50 or more [Dynamo], the array upgrades to [Electric Field Lv.2]. At 120 or more [Dynamo], the array upgrades to [Electric Field Lv.3]. (When Electric Field ends, all infused [Dynamo] is cleared)
[Electric Field Lv.1]: Allied characters gain DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.2]: Allied characters gain Incantation Might +25% and DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.3]: Allied characters gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15%. Lasts 2 rounds.
Dynamo:
A product of technology, used for meticulous machinery (up to 30 stacks, undispellable).
✦✧✧
[Channel]
Self channel. Enters [Structural Analysis] for 3 rounds. If Ulrich is already in this status, gains 6 stacks of [Ceremonious: Ultimate Might] and infuses up to 5 [Dynamo] into [Electric Field].
✦✦✧
[Channel]
Self channel. Enters [Structural Analysis] for 3 rounds. If Ulrich is already in this status, gains 8 stacks of [Ceremonious: Ultimate Might] and infuses up to 5 [Dynamo] into [Electric Field].
✦✦✦
[Channel]
Self channel. Enters [Structural Analysis] for 3 rounds. If Ulrich is already in this status, gains 10 stacks of [Ceremonious: Ultimate Might] and infuses up to 5 [Dynamo] into [Electric Field].
Ceremonious: Ultimate Might:
Pos Status. Ultimate Might +3% (can stack 100 times, undispellable, disappears after casting Ultimate).
Electric Field:
At the start of the round, the Electric Field upgrades based on the amount of [Dynamo] infused. At 50 or more [Dynamo], the array upgrades to [Electric Field Lv.2]. At 120 or more [Dynamo], the array upgrades to [Electric Field Lv.3]. (When Electric Field ends, all infused [Dynamo] is cleared)
[Electric Field Lv.1]: Allied characters gain DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.2]: Allied characters gain Incantation Might +25% and DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.3]: Allied characters gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15%. Lasts 2 rounds.
Dynamo:
A product of technology, used for meticulous machinery (up to 30 stacks, undispellable).
Structural Analysis:
Channel. If still under this channel status at the end of the round, inflicts DMG Taken Reduction -30% on all enemies for 1 round. For each of this Analysis’ sets of [Keys], this effect increases by 4% ([Keys] stack up to 10 times, each Analysis has an individual [Key] count).
✦✧✧
[Channel]
Self channel. Enters [Frequency Analysis] for 3 rounds. If Ulrich is already in this status, gains 6 stacks of [Ceremonious: Ultimate Might] and infuses up to 5 [Dynamo] into [Electric Field].
✦✦✧
[Channel]
Self channel. Enters [Frequency Analysis] for 3 rounds. If Ulrich is already in this status, gains 8 stacks of [Ceremonious: Ultimate Might] and infuses up to 5 [Dynamo] into [Electric Field].
✦✦✦
[Channel]
Self channel. Enters [Frequency Analysis] for 3 rounds. If Ulrich is already in this status, gains 10 stacks of [Ceremonious: Ultimate Might] and infuses up to 5 [Dynamo] into [Electric Field].
Ceremonious: Ultimate Might:
Pos Status. Ultimate Might +3% (can stack 100 times, undispellable, disappears after casting Ultimate).
Frequency Analysis:
Channel. If still under this channel status at the end of the round, grants all allies Ultimate Might +30% for 1 round. For each of this Analysis’ sets of [Keys], this effect increases by 4% ([Keys] stack up to 10 times, each Analysis has an individual [Key] count).
Electric Field:
At the start of the round, the Electric Field upgrades based on the amount of [Dynamo] infused. At 50 or more [Dynamo], the array upgrades to [Electric Field Lv.2]. At 120 or more [Dynamo], the array upgrades to [Electric Field Lv.3]. (When Electric Field ends, all infused [Dynamo] is cleared)
[Electric Field Lv.1]: Allied characters gain DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.2]: Allied characters gain Incantation Might +25% and DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.3]: Allied characters gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15%. Lasts 2 rounds.
Dynamo:
A product of technology, used for meticulous machinery (up to 30 stacks, undispellable).
Gains [Surge Enhancement]. When entering battle, gains 20 [Dynamo]. At the start of the round, if no [Electric Field] is active, deploys [Electric Field Lv.1]. At the end of the round, gains 5 [Dynamo] and infuses up to 15 [Dynamo] into the [Electric Field]. At the end of the round, casts 1 instance of [Spike Potential]. Ultimate does not count against Incantation Limit.
DMG Dealt +8% when the caster enters battle.
At the end of the round, for every 1 [Dynamo] infused by allies this round, gains 5 [Dynamo] and grants 1 set of [Keys] to [Structural Analysis], [Frequency Analysis], and [Supercomputer Analysis].
Dynamo:
A product of technology, used for meticulous machinery (up to 30 stacks, undispellable).
Electric Field:
At the start of the round, the Electric Field upgrades based on the amount of [Dynamo] infused. At 50 or more [Dynamo], the array upgrades to [Electric Field Lv.2]. At 120 or more [Dynamo], the array upgrades to [Electric Field Lv.3]. (When Electric Field ends, all infused [Dynamo] is cleared)
[Electric Field Lv.1]: Allied characters gain DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.2]: Allied characters gain Incantation Might +25% and DMG Bonus +15%. Lasts 3 rounds.
[Electric Field Lv.3]: Allied characters gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15%. Lasts 2 rounds.
Spike Potential:
Mass attack. Deals 150% Reality DMG to all enemies. For every 1 set of [Keys] in [Structural Analysis] and [Frequency Analysis], deal an additional 15% Reality DMG; this attack benefits from Ultimate Might.
Keys:
[Structural Analysis], [Frequency Analysis], and [Supercomputer Analysis] have elements that scale off of the number of [Keys].
Structural Analysis:
Channel. If still under this channel status at the end of the round, inflicts DMG Taken Reduction -30% on all enemies for 1 round. For each of this Analysis’ sets of [Keys], this effect increases by 4% ([Keys] stack up to 10 times, each Analysis has an individual [Key] count).
Frequency Analysis:
Channel. If still under this channel status at the end of the round, grants all allies Ultimate Might +30% for 1 round. For each of this Analysis’ sets of [Keys], this effect increases by 4% ([Keys] stack up to 10 times, each Analysis has an individual [Key] count).
Supercomputer Analysis:
Channel. If still under this channel status at the end of the round, deals 600% Reality DMG and additionally deals (this Analysis’ [Keys]) * 100% Reality DMG ; this is considered an extra action ([Keys] stack up to 10 times, each Analysis has an individual [Key] count, cannot act while channeling).
Ulrich doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
His Original Rhythm: The Ultimate Might increase from [Frequency Analysis] for every 1 set of [Keys] is increased to 5.5%. The DMG Taken Reduction increase from [Structural Analysis] for every 1 set of [Keys] is increased to 5.5%.
Lv. 2:
Infinite Series Summation: The Reality DMG dealt to all enemies when [Supercomputer Analysis] ends is increased to 900%.
Lv. 3:
His Original Rhythm: [Supercomputer Analysis]’s additional Reality DMG dealt for each set of [Keys] while in [Electric Field Lv.3] is increased to 175%.
Lv. 4:
His Original Rhythm: [Spike Potential]’s additional Reality DMG dealt for each set of [Keys] in [Structural Analysis] and [Frequency Analysis] is increased to 25%.
Lv. 5:
Infinite Series Summation: The Reality DMG dealt to all enemies when [Supercomputer Analysis] ends is increased to 1050%, and the additional Reality DMG dealt for each set of [Keys] is increased to 175%.
Review
Ulrich review isn't available yet. It will be added soon!
Ulrich pros & cons aren't available yet. They will be added when the character is released.
A Sub Carry on the level of a Damage Dealer, Ulrich ties with Lucy for damage while supplying considerable amount of Dynamo to feed into [Electric Field]. Utilizing his generally powerful buffs (both natively and through Electric Field), FUAs and high personal damage output (with minimal AP usage) he is able to fit into almost any team and, while in teams specifically for him, he can push past most characters in the game.
Overall
Stats and Build
A mix of Critical Rate/DMG and Ultimate Might. Ulrich scales off of Ultimate Might extremely well, and his channel incantations funnel even more damage into his ultimate. Elucidation is the obvious choice here.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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On the Hand of Time is actually better for Ulrich than his signature if you have crit support. His ultimate is a follow-up attack and can trigger the 18–36% Critical DMG buff, so he can get 42–60% Critical DMG in total from this psychube. Since he's basically always channeling, he basically gets a permanent 14–28% Penetration Rate buff, too.
A Tingle of a Thought is Ulrich's signature psychube and it's excellent for him. 3–9% ATK is pretty good, 19.2–32% Critical DMG is fantastic, and the 16% Critical Rate substat is helpful if you don't have crit supports.
Balance, Please is a good alternative that works on a lot of different characters. 12–24% DMG Dealt against all afflatuses except Intelligence covers most battles, and all of Ulrich's damage benefits from its 18% Ultimate Might.
Transcendent Love is an ok substitution if you have it built. Ulrich can stack up the 8–16% Critical Rate and 8–16% Critical DMG no problem with his many channel incantations, and the 10% ATK increases his damage.
As both his ultimate and FUA are mass attacks, Ulrich can make use of Same Old Story's 12–28% DMG Dealt for mass attacks cast while channeling. The 18% Incantation only benefits his FUA, though, so you might be better off just using a generic 18% Ultimate Might psychube.
Ulrich stats aren't available yet. They will be added soon!
Synergy & Teams
The teams below come from our Teams database and showcase ANY team with Ulrich present within in all content available in the game.
Laplace Asylum
Niche 1: Dynamo || Niche 2: FUA
Oriented around keeping [Electric Field] at high levels through [Dynamo]. This team combines Lucy's generally strong attributes like [Data Iteration] and [Pragmatist] with Ulrich's surprisingly personal output and various Channel effects to blend debuffs and Ultimate Might buffs. This is all then added to by Charon's insane [Dynamo] generation while maintaining high personal output and debuffs allows you to swap Ezra out for someone like Medicine Pocket(E) for better offensive support with the Crit debuffs. While not recommended, other supports for this team could feature Melania(E) or Mercuria.
If you're looking for more team information, check our Team Database:
Ulrich Synergy information aren't available yet. They will be added soon!
Lore
Ulrich Lore information aren't available yet. They will be added soon!
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