A free character obtainable at the start of the game, APPLe focuses on passively healing the team with his attacks and at the start of every turn. His damage is on the low end and he isn't suited for burst healing, but he can still be useful in the early game—especially since the game reimburses you with the materials spent upgrading him to Insight I.
To learn more about APPLe check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
APPLe profile was last updated on October 26th, 2024.
To learn more about APPLe check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Mass attack. Deals 300% Mental DMG to all enemies. HP +(the caster's ATK x100%) for the ally with the lowest HP percentage.
✦✧✧
[Attack]
1-target attack. Deals 200% Mental DMG.
✦✦✧
[Attack]
1-target attack. Deals 300% Mental DMG.
✦✦✦
[Attack]
1-target attack. Deals 500% Mental DMG.
✦✧✧
[Attack]
1-target attack. Deals 150% Mental DMG. HP +(the caster's ATK x40%) for the ally with the lowest HP.
✦✦✧
[Attack]
1-target attack. Deals 225% Mental DMG. HP +(the caster's ATK x60%) for the ally with the lowest HP.
✦✦✦
[Attack]
1-target attack. Deals 375% Mental DMG. HP +(the caster's ATK x100%) for the ally with the lowest HP.
When a round starts, HP +(Lost HP x8%) for all allies.
When entering battle, Healing Done +10%.
APPLe doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
Insignificant Achievement's effect changes to: HP +(the caster's ATK x150%) for the ally with the lowest HP percentage.
Lv. 2:
Iridescent White's effect changes to: at 1/2/3 stars, deals 220/330/550% Mental DMG.
Lv. 3:
Equal Amount of Light's effect changes to: at 1/2/3 stars, HP +(the caster's ATK x56/84/140%).
Lv. 4:
Insignificant Achievement's effect changes to: HP +(the caster's ATK x200%) for the ally with the lowest HP percentage.
Lv. 5:
Insignificant Achievement's effect changes to: HP +(the caster's ATK x250%) for the ally with the lowest HP percentage.
Review
APPLe is the first free character you get when starting the game, with a nice balance of healing and damage that allows him to fit well in most team compositions. As one of the initial free characters, it is recommended to ascend APPLe at least to Insight 1 Level 1 as soon as possible. This is in order to complete the APPLe Beginning of the Tale missions (it gives you all the promotion resources back and more).
APPLe's main healing skill, “Equal Amount of Light” heals the ally with the lowest percentage of HP while also dealing some single-target damage. His Ultimate, “Insignificant Achievements” has a similar mechanic, but instead is a mass-attack, that heals the ally with the lowest HP percentage. This constitutes a double-edged blade, as while having some extra damage is pleasant, APPLe's healing is weaker and less consistent than other healers, who have dedicated healing skills with bigger multipliers that heal the entire team.
In order to compensate for this, APPLe's Insight provides a passive healing based on the amount of HP lost each round, which can be valuable as it will save you some AP. If you choose to invest on him further, APPLe's Insight 2 improves his healing by 10%, a welcome bonus that isn't enough to keep him on the same level as other dedicated Healers. However, it ensures his space in teams who can benefit from his kit of mixed damage + passive sustain.
Free character with free insight 1 ascension.
Versatile, can offer a mix of damage and sustain.
Can heal passively, thus saving action slots.
Low rarity, cheap to raise.
Less effective in terms of healing compared to other dedicated healers.
By having a mixed kit and role, doesn't excel in either damage or healing.
Not recommended for boss fights, as his healing won't be able to keep up with burst damage, and his damage won't contribute much to the fight itself.
A free character obtainable at the start of the game, APPLe focuses on passively healing the team with his attacks and at the start of every turn. His damage is on the low end and he isn't suited for burst healing, but he can still be useful in the early game—especially since the game reimburses you with the materials spent upgrading him to Insight I.
Overall
Standard (GLB)
Standard (CN)
Mane (GLB)
Mane (CN)
Stats and Build
For Resonance, we have created a dedicated website to browse them easier. You can find the website here:
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
231
351
Insight 1 (Level 1 / Level 40)
386
588
Insight 2 (Level 1 / Level 50)
623
876
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
1250
1897
Insight 1 (Level 1 / Level 40)
2091
3180
Insight 2 (Level 1 / Level 50)
3374
4742
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
95
144
Insight 1 (Level 1 / Level 40)
158
240
Insight 2 (Level 1 / Level 50)
254
358
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
126
191
Insight 1 (Level 1 / Level 40)
209
319
Insight 2 (Level 1 / Level 50)
337
475
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
200
200
Insight 1 (Level 1 / Level 40)
226
226
Insight 2 (Level 1 / Level 50)
252
252
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
6.7%
6.7%
Insight 1 (Level 1 / Level 40)
7.56%
7.56%
Insight 2 (Level 1 / Level 50)
8.43%
8.43%
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
140%
140%
Insight 1 (Level 1 / Level 40)
141.3%
141.3%
Insight 2 (Level 1 / Level 50)
142.6%
142.6%
Insight 3 (Level 1 / Level 60)
-
-
Synergy & Teams
APPLe Synergy & Teams information aren't available yet. They will be added soon!
Lore
APPLe Lore information aren't available yet. They will be added soon!
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