Door is a gimmick Support unit who is used in cheese teams exclusively to die by using his Ult, granting a lot of Moxie and [Shield] to other allies. He can actually be kept alive by Necrologist, making them a good support duo. Despite this, he has extremely low stats and a barely functioning kit.
To learn more about Door check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Door profile was last updated on September 2nd, 2024.
To learn more about Door check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Mass Buff. HP -(current HP x100%) for the caster. Moxie +2 for other allies, inflicts a Shield with (the target's ATK x100%) HP on every ally, and they enter [Inspire] status for 2 rounds.
Inspire:
Begins round with Moxie +1.
✦✧✧
[Attack]
1-target attack. Deals 200% Reality DMG.
✦✦✧
[Attack]
1-target attack. Deals 300% Reality DMG.
✦✦✦
[Attack]
1-target attack. Deals 500% Reality DMG.
✦✧✧
[Attack]
Mass attack. Deals 150% Reality DMG to 2 enemies.
✦✦✧
[Attack]
Mass attack. Deals 225% Reality DMG to 2 enemies.
✦✦✦
[Attack]
Mass attack. Deals 375% Reality DMG to 2 enemies.
When the caster dies, Moxie +1 for other allies.
DMG Taken -8% when the caster enters battle.
Lv. 1:
To the Universe in the Alley's effect changes to: inflicts a [Shield] with (the caster's ATK x150%) HP on all allies.
Lv. 2:
Deep Vortex's effect changes to: at 1/2/3 stars, deals 220/330/550% Reality DMG.
Lv. 3:
To the Universe in the Alley's effect changes to: inflicts a [Shield] with (the caster's ATK x200%) HP on all allies.
Lv. 4:
Converging Mirror's effect changes to: at 1/2/3 stars, deals 165/245/400% Reality DMG.
Lv. 5:
To the Universe in the Alley's effect changes to: inflicts a [Shield] with (the caster's ATK x250%) HP on all allies.
Insight 2 image for this character isn't available yet.
Review
The purpose of Door is not to deal damage at all, but more so to literally die. Let me explain, if you examine both of his skills, you'll notice that they are all straightforward abilities that simply deal damage with no additional effects. As a 2-star unit, you already know that his damage won't scale well into the late game. However, when you take a closer look at his passive ability, and especially his ultimate, you'll immediately see what Door's true purpose is. Door's ultimate, “To The Universe In the Alley,” provides a mass buff that grants 2 Moxie to all allies, shields every ally, and even applies [Inspire] for 2 rounds, allowing allies to start the round with +1 Moxie.
Additionally, his passive, “Modesty,” grants everyone a single Moxie upon his death. This lets his allies use their ultimates very fast. Yes, he does die after using his ultimate. Still, this shouldn't be seen as a disadvantage at all, as Door is relatively weak while on the field, and it's much better to remove him and let someone from the back row take his place. This can be particularly useful in planned setup plays, where you intend to sacrifice Door and already have a back row replacement prepared. Door’s ultimate can actually be used twice if you have Necrologist on the team, her ultimate will save an ally from lethal DMG, meaning Door can live after using his ultimate once.
As a 2-star character, he has an extremely low investment cost and you really don’t need to invest in him at all after getting the first passive.
Through his ultimate and death, he’ll be able to gain a lot of moxie for the team allowing the team to be able to use their ultimates fast.
Has some synergy with Necrologist who can bring him back to life to cycle his Ultimate again.
Could be considered more complicated to use than other characters, considering he’s very much a setplay type character.
Aside from his ultimate, he doesn’t do anything else.
Door is a gimmick Support unit who is used in cheese teams exclusively to die by using his Ult, granting a lot of Moxie and [Shield] to other allies. He can actually be kept alive by Necrologist, making them a good support duo. Despite this, he has extremely low stats and a barely functioning kit.
Overall
Standard (GLB)
Standard (CN)
Mane (GLB)
Mane (CN)
Stats and Build
For Resonance, we have created a dedicated website to browse them easier. You can find the website here:
You have two options, depending on the stage. Either equip a Psychube to help keep him alive, or, preferably, don't equip any, so he can die even faster.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
211
320
Insight 1 (Level 1 / Level 40)
352
536
Insight 2 (Level 1 / Level 50)
568
799
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
1270
1927
Insight 1 (Level 1 / Level 40)
2125
3231
Insight 2 (Level 1 / Level 50)
3429
4818
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
110
166
Insight 1 (Level 1 / Level 40)
182
278
Insight 2 (Level 1 / Level 50)
294
414
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
110
166
Insight 1 (Level 1 / Level 40)
182
278
Insight 2 (Level 1 / Level 50)
294
414
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
178
178
Insight 1 (Level 1 / Level 40)
201
201
Insight 2 (Level 1 / Level 50)
224
224
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
5.98%
5.98%
Insight 1 (Level 1 / Level 40)
6.73%
6.73%
Insight 2 (Level 1 / Level 50)
7.5%
7.5%
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
138.9%
138.9%
Insight 1 (Level 1 / Level 40)
140%
140%
Insight 2 (Level 1 / Level 50)
141.2%
141.2%
Insight 3 (Level 1 / Level 60)
-
-
Synergy & Teams
Door Synergy & Teams information aren't available yet. They will be added soon!
Lore
Door Lore information aren't available yet. They will be added soon!
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