Pavia is a Carry that revolves around Mass damage and having around 50% of his HP. He functions similarly to Eternity, utilizing his Ultimate to heal himself while dealing extra damage with his skills. However, unlike Eternity, he lacks a lot of defensive qualities that can make him stick around 50% for prolonged amounts of time.
To learn more about Pavia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Pavia profile was last updated on September 2nd, 2024.
To learn more about Pavia check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
1-target attack. Deals 400% Mental DMG. The caster enters [Self-healing] status for 3 rounds: When the round beings, HP +(Lost HP x25%) to the caster.
Self-healing:
Healing at the beginning of a round based on the caster's lost HP.
✦✧✧
[Attack]
Mass attack. Deals 120% Mental DMG to 2 enemies. If the caster's HP is above 50%, this attack deals 50% more Mental DMG.
✦✦✧
[Attack]
Mass attack. Deals 180% Mental DMG to 2 enemies. If the caster's HP is above 50%, this attack deals 75% more Mental DMG.
✦✦✦
[Attack]
Mass attack. Deals 300% Mental DMG to 2 enemies. If the caster's HP is above 50%, this attack deals 125% more Mental DMG.
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[Attack]
Mass attack. Deals 135% Mental DMG to 2 enemies. If the caster's HP is below 50%, then deals 40% more Mental DMG.
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[Attack]
Mass attack. Deals 200% Mental DMG to 2 enemies. If the caster's HP is below 50%, then deals 60% more Mental DMG.
✦✦✦
[Attack]
Mass attack. Deals 330% Mental DMG to 2 enemies. If the caster's HP is below 50%, then deals 100% more Mental DMG.
Every time an ally dies, DMG Dealt, Critical Rate and Critical Resist Rate +10%, and DMG Taken -10%.
DMG Taken -8% when the caster enters battle.
Lv. 1:
Noisier Than Me's effect changes to: deals 475% Mental DMG.
Lv. 2:
Dirty Thing's effect changes to: at 1/2/3 stars, additionally deals 65/95/155% Mental DMG.
Lv. 3:
Poor Sod's effect changes to: at 1/2/3 stars, additionally deals 55/80/130% Mental DMG.
Lv. 4:
Noisier Than Me's effect changes to: deals 550% Mental DMG.
Lv. 5:
Noisier Than Me's effect changes to: deals 600% Mental DMG. [Self-healing] status: HP +(the caster's Lost HP x35%).
Review
Pavia is sometimes compared to a “budget Eternity”, due to his self-sustainability and kit that benefits from a smaller number of allies. In fact, he goes as far as benefitting from his allies dying, as he gains DMG Dealt, Critical Rate and Critical Resist Rate +10%, and DMG Taken -10% every time that happens. This makes Pavia synergize very well with sacrifice strats, if you enjoy that play style.
In terms of base skills, they are both Mass Attacks, with one dealing bonus damage if Pavia is above 50% HP while the second being the other way around. Take advantage of that when deciding which cards to play and which ones to save on hand for upgrading, in order to secure burst damage windows.
Last but not least, Pavia's ultimate, “Nosier than me” is the key to keep this 'seesaw' gameplay style. Aside from the high single-target damage, Pavia enters a [Self-Healing] status for 3 rounds, that heals more based on the amount of HP he lost. For those who like to live dangerously, this wolf is a worthy unit to invest in.
Cheap to raise and get Portrays due to his low rarity.
Has self-sustain.
His passive the only one that profit from an ally dying, and allows him to benefit further from sacc strats, taking his potential a bit above his fellow 4-stars.
Both his skills are Mass Attacks, so their base multiplier are relatively low;
Each of his skills have different HP-related conditions to trigger their bonus damage, making managing his attacks a bit trickier.
Pavia is a Carry that revolves around Mass damage and having around 50% of his HP. He functions similarly to Eternity, utilizing his Ultimate to heal himself while dealing extra damage with his skills. However, unlike Eternity, he lacks a lot of defensive qualities that can make him stick around 50% for prolonged amounts of time.
Overall
Standard (GLB)
Standard (CN)
Mane (GLB)
Mane (CN)
Stats and Build
For Resonance, we have created a dedicated website to browse them easier. You can find the website here:
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
264
401
Insight 1 (Level 1 / Level 40)
441
672
Insight 2 (Level 1 / Level 50)
712
1002
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
1064
1615
Insight 1 (Level 1 / Level 40)
1780
2706
Insight 2 (Level 1 / Level 50)
2871
4035
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
99
150
Insight 1 (Level 1 / Level 40)
165
252
Insight 2 (Level 1 / Level 50)
267
376
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
83
125
Insight 1 (Level 1 / Level 40)
137
210
Insight 2 (Level 1 / Level 50)
222
313
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
250
250
Insight 1 (Level 1 / Level 40)
283
283
Insight 2 (Level 1 / Level 50)
316
316
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
8.36%
8.36%
Insight 1 (Level 1 / Level 40)
9.46%
9.46%
Insight 2 (Level 1 / Level 50)
10.5%
10.5%
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
142.5%
142.5%
Insight 1 (Level 1 / Level 40)
144.2%
144.2%
Insight 2 (Level 1 / Level 50)
145.8%
145.8%
Insight 3 (Level 1 / Level 60)
-
-
Synergy & Teams
Pavia Synergy & Teams information aren't available yet. They will be added soon!
Lore
Pavia Lore information aren't available yet. They will be added soon!
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