Baby BlueBuild and Guide

Character
Introduction

Baby Blue is a 5 rarity character from the Star afflatus who deals Mental damage and belongs to the Support class.

As her -Mental DEF% and -DMG Taken% debuffs are split between two different incantations, Baby Blue is unfortunately rather AP-hungry. Her Ultimate's [Nightmare] provides some control utility by preventing the enemy from acting, though it dispels after the enemy is attacked. Overall, Baby Blue is a decent support option for Mental teams and performs better in AP-generous environments.

To learn more about Baby Blue check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide
Last updated

Baby Blue profile was last updated on July 13th, 2025.

To learn more about Baby Blue check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Stats & Build

Synergy & Teams

Lore

Profile

Specialties
Debuff
Control
Skills
Tea with Friends
Skill

Mass attack. Deals 250% Mental DMG to all enemies. If the target is in [Stats down], [Neg Status], or [Control] statuses, inflicts [Nightmare] status for 1 round on the target.

Click. You can smell the fragrance, dear friends."

Nightmare

Cannot act. Dispels the effect after taking any attack.

Tea Party
Skill

✧✧

[Attack]

1-target attack. Deals 200% Mental DMG.

Ding dong. Ding dong. There's no doorbell here."

✦✦

[Debuff]

1-target attack. Deals 200% Mental DMG. Mental DEF -25% for the target for 2 rounds.

Ding dong. Ding dong. We don't lack guests here."

✦✦✦

[Debuff]

1-target attack. Deals 350% Mental DMG. Mental DEF -35% for the target for 3 rounds.

Ding dong. Ding dong. They're all waiting for you, waiting for you."
Cough Syrup
Skill

✧✧

[Debuff]

Mass debuff. DMG -15% and DMG Taken +15% for all enemies for 2 rounds.

Aromas of fungi and dew."

✦✦

[Debuff]

Mass debuff. DMG -20% and DMG Taken +20% for all enemies for 2 rounds.

Aromas of fungi and dew. The puppies kept barking at it."

✦✦✦

[Debuff]

Mass debuff. All enemies suffer DMG Dealt -25% and DMG Taken +25%. Lasts 3 rounds.

Aromas of fungi and dew. A new world upside down. A party it is."
Inheritance
Insight 1
Don't Touch Her
Insight I

When the caster takes Mental DMG, DMG Taken -20% and Critical DEF +20%.

Materials
  • Sharpodonty
    Sharpodontyx12000
  • Page of Starlit Ascent
    Page of Starlit Ascentx6
  • Silver Ore
    Silver Orex5
  • Spell of Fortune
    Spell of Fortunex4
Insight 1
Don't Touch Her
Insight II

Critical Resist Rate +10% when the caster enters battle.

Materials
  • Sharpodonty
    Sharpodontyx30000
  • Scroll of Starlit Ascent
    Scroll of Starlit Ascentx8
  • Solidus
    Solidusx3
  • Biting Box
    Biting Boxx2
Insight 1
Don't Touch Her
Insight III

When the caster takes Mental DMG, gives the attacker 1 stack of [Wonderland Visitor] for 2 rounds.

Materials
  • Sharpodonty
    Sharpodontyx120000
  • Tome of Starlit Ascent
    Tome of Starlit Ascentx12
  • Incorrupt Monkeypaw
    Incorrupt Monkeypawx5
  • Mistilteinn
    Mistilteinnx2
Special effects

Wonderland Visitor

DMG Bonus -10% (can stack; each stack is timed independently).

Euphoria

Baby Blue doesn't have an Euphoria update yet. If it will be released, we will add it here.

Portray
Baby Blue Portray
Portray details

Lv. 1

Tea with Friends's effect changes to: deals 350% Mental DMG.

Lv. 2

Tea Party: at rank 1/2/3, deals 220/230/400% Mental DMG.

Lv. 3

Tea with Friends: Mental DMG increased to 400%.

Lv. 4

Tea with Friends: Mental DMG increased to 450%.

Lv. 5

Cough Syrup's effect changes to: at 2/3 stars, DMG Taken +25/30%.

Gallery

Review

Review

Last updated: 07/12/2025

Baby Blue is an alright support for Mental DMG teams who can provide a wide variety of debuffs.

Her first skill [Tea Party] decreases Mental DEF at rank 2/3. Her other skill [Cough Syrup] decreases DMG Dealt and increases DMG Taken. Lastly, her ultimate [Tea With Friends] inflicts [Nightmare], a crowd control effect that prevents enemies from acting entirely.

Not only is Baby Blue a Mental DMG support, but she's also Mental DMG-tanking specialist. Her Insight I increases her DMG Taken Reduction and Critical DEF against Mental DMG, while her Insight III inflicts [Wonderland Visitor]—a DMG Bonus penalty—on Mental DMG enemies that hit her. Her stats also reflect this preference; at max level, her Mental DEF is more than 100 points higher than her Reality DEF.

However, her debuffs being split between her two incantations (one of which is locked behind rank 2/3) makes Baby Blue extremely AP hungry if you want to maintain 100% uptime. [Nightmare] is also a notoriously bad debuff because it dispels if the enemy takes any attack. This makes it difficult for her to work well in Auto Battle or in teams with characters who attack automatically at the end of the round.

Her Mental DMG-tanking abilities aren't particularly useful, either. Being limited to a specific subset of enemies isn't great, especially since you won't want to deploy Baby Blue against Plant-afflatus Mental DMG enemies due to afflatus disadvantage. On top of that, the DMG Taken Reduction and Critical DEF only apply to herself and not the rest of the team. The margin between surviving and being defeated isn't usually so narrow that these debuffs will matter if you have a competent sustain character, so you'd rather have a more offensive Insight passive.

Overall, Baby Blue doesn't hold up as well as other supports because she's AP-hungry and specialized for a mediocre niche.

Pros & Cons
Pros

  • Decent support for Mental DMG teams with her -Mental DEF and +DMG Taken debuffs.

  • Decent self-survivability with Insights

Cons

  • Ultimate is high effort low reward; requires too much setup for how bad [Nightmare] is as an effect

  • Her -Mental DEF shred (her main use case) is locked behind a rank 2/3 card and isn't easily applicable because of that

  • Debuffs are spread between skills, causing her to become AP-negative

  • Her DMG Taken Reduction, Critical DEF, and -DMG Bonus only applies against Mental DMG enemies

  • Not as specialized or useful as new-age supports

  • Low offensive stats

Ratings

As her -Mental DEF% and -DMG Taken% debuffs are split between two different incantations, Baby Blue is unfortunately rather AP-hungry. Her Ultimate's [Nightmare] provides some control utility by preventing the enemy from acting, though it dispels after the enemy is attacked. Overall, Baby Blue is a decent support option for Mental teams and performs better in AP-generous environments.

D

Overall

Stats and Build

Resonance Builds
Build 1 - Baby Blue – High ATK
Level
R10 – Hyper (ATK)
Code
AfwVKgQ8ADwQNCI0ICpAOEI7UCdFLEQlJA

Prioritizes ATK and DMG Bonus to maximize Baby Blue’s damage output.

If you don’t have Resonance Patterns unlocked, try this build with Placidity: 

ACoEPAA8EDQiNCAqQDhCO1AnRSxEJST8FQ

Build 2 - Baby Blue – Max Survival
Level
R10 - Prudentiality (Mental DEF)
Code
BPxFMVMxUTpAPEE0BTQlPwQxIDoARTIpAkwBTBI

Prioritizes HP, DEF, and DMG Taken Reduction. Baby Blue is extremely tanky against Mental DMG-dealing opponents through her Insight passives. This build significantly nerfs her damage output, though, so only use this when Baby Blue needs to survive as a pure support debuffer.

If you don’t have Resonance Patterns unlocked, try this build with Placidity: 

ADFTMVE6QDxBNAU0JT8EMSA6AEUyKQJMAUwS/EU

Psychubes
Belt It Out
Belt It Out
Her Second Life
Her Second Life
That Inquisitive Dear
That Inquisitive Dear
Addio Coda
Addio Coda
Yearning Desire
Yearning Desire
Comments

Belt It Out is a great support psychube for any Star afflatus character if you want to run a mono-Star team. The 5* psychube's poor stats don't matter as Baby Blue's personal damage is negligible anyway.

Her Second Life gives Baby Blue's ultimate some healing utility to make her a more well-rounded support.

That Inquisitive Dear lets Baby Blue heal allies when she casts her debuffs. A bit unconventional, but works as a defensive build.

Addio Coda is alright for any budget Inspiration team as long as you have a Eureka spender like Euphoria Matilda. The Critical Rate is wasted on Baby Blue, but her AP-hungriness will grant [Impromptu Incantation] more attack instances.

Yearning Desire is very easy for Baby Blue to activate and is relatively cheap to upgrade.

Despite looking and smelling like a signature psychube, Beyond Wonderland isn't good for Baby Blue at all. She doesn't have any innate healing in her kit and she doesn't particularly care about the Critical Rate.

Stats
STAT

Base

Level 1

Level 30

Insight 1

Level 1

Level 40

Insight 2

Level 1

Level 50

Insight 3

Level 1

Level 60

ATK
ATK

214

325

357

544

576

810

839

953

ATK
HP

1603

2432

2681

4077

4326

6080

6308

7152

ATK
Reality DEF

112

169

186

284

301

423

439

498

ATK
Mental DEF

138

209

230

351

372

523

542

615

ATK
Critical Technique

127

127

144

144

161

161

178

178

ATK
Critical Rate

4.26%

4.26%

4.83%

4.83%

5.4%

5.4%

5.96%

5.96%

ATK
Critical DMG

136.35%

136.35%

137.2%

137.2%

138.05%

138.05%

138.9%

138.9%

Lore

Lore

Baby Blue Lore information aren't available yet. They will be added soon!