J is a 6☆ Beast character who deals Reality DMG and focuses on Shields and counterattacks. Whenever allies with J’s shield are hit, J will counterattack all enemies and apply [Burn] to them and to himself. J’s [Burn] can also purify [Freeze] and [Cold], as well as greatly increase his damage and shield efficiency.When his HP is low, J’s capability to deal damage and resist negative statuses will be further improved.
To learn more about J check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
J profile was last updated on November 14th, 2024.
To learn more about J check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
J was released during the 2.0 patch in the CN version of the game. We translated J skills ourselves, as such, there's a chance of localization errors. We will add the official translations as soon as they will be released. Please contact us directly to report any errors.
Mass attack. Deals 350% Reality DMG to all enemies. Right before attacking, inflict [Burn] stacks on the targets equal to the number of [Burn] stacks on self. J does not gain [Burn] stacks from this attack, and for every excess [Burn] stack on the main target, this attack deals an additional 10% Reality DMG.
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[Debuff]
1-target attack. Deals 180% Reality DMG. Inflicts 2 stacks of [Burn] on the target hit. For every stack of [Burn] on self, grant all allies DMG Dealt +1% for 2 rounds.
✦✦✧
[Debuff]
1-target attack. Deals 270% Reality DMG. Inflicts 2 stacks of [Burn] on the target hit. For every stack of [Burn] on self, grant all allies DMG Dealt +1% for 2 rounds.
✦✦✦
[Debuff]
1-target attack. Deals 450% Reality DMG. Inflicts 2 stacks of [Burn] on the target hit. For every stack of [Burn] on self, grant all allies DMG Dealt +1% for 2 rounds.
Burn:
Healing Taken -15%(unstackable). At the end of the round, takes (the holder's ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
✦✧✧
[Counter]
Mass counter. Grants all allies a [Shield] with (J's ATK x100%) HP for 2 rounds, with each stack of [Burn] on self granting an additional 3% Shield Factor. After an ally holding a Shield is attacked, J ripostes with [Tempering].
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[Counter]
Mass counter. Grants all allies a [Shield] with (J's ATK x150%) HP for 2 rounds, with each stack of [Burn] on self granting an additional 3% Shield Factor. After an ally holding a Shield is attacked, J ripostes with [Tempering].
✦✦✦
[Counter]
Mass counter. Grants all allies a [Shield] with (J's ATK x250%) HP for 2 rounds, with each stack of [Burn] on self granting an additional 3% Shield Factor. After an ally holding a Shield is attacked, J ripostes with [Tempering].
Tempering:
Mass Attack. Deals 30% Reality DMG to all enemies. Inflicts 2 stacks of [Burn] on the targets hit. For every 10% missing HP on self, deals an additional 10% Reality DMG.
When attacking, gain an ATK percentage equal to 50% of the number of [Burn] stacks on self, and resolve own [Burn] stacks to deal damage to self while retaining the number of stacks. Whenever J's attack successfully inflicts [Burn], grant the same number of [Burn] stacks to self. Take 50% less damage from resolving own [Burn] stacks, and never fall below 15% HP this way.
DMG Dealt +8% when the caster enters battle.
The stack limit for [Burn] is increased to 35 stacks on self. Immune to [Freeze] and [Cold] while in the [Burn] status. At the start of the round, if below 50% HP, dispel all non-Burn [Stats Down] and [Neg Status] from self, then grant Critical Rate +20% to self for 1 round.
Burn:
Healing Taken -15%(unstackable). At the end of the round, takes (the holder's ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
J doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
Heat Treating: [Tempering] now deals 40% Reality DMG. For every 10% Missing HP on self, now deals an additional 15% Reality DMG.
Lv. 2:
Bodily Furnace: Now gain an ATK percentage equal to 100% of the number of [Burn] stacks on self.
Lv. 3:
Bodily Furnace: [Burn] cap on self increased to 45 stacks.
Lv. 4:
Over the Haight Street!: Reality DMG increased to 450%. Every excess stack of [Burn], now deals an additional 15% Reality DMG.
Lv. 5:
Bodily Furnace: Now gain an ATK percentage equal to 150% of the number of [Burn] stacks on self.
Review
J is a 6-star Arcanist of the Beast Afflatus. Somewhere between Carry and Support, J's kit is focused around Counters and Burn, using both to deal consistent Mass DMG and apply sizable shields to the entire team.
From his passives, J inflicts [Burn] on himself whenever he applies it to an enemy, gaining an amount of ATK based on the amount of stacks on himself and taking reduced damage from [Burn]. In addition, while affected by [Burn], J is immune to [Freeze]/[Cold] and while below 50% HP, he dispels all non [Burn] statuses from himself to gain Crit Rate at the start of the round.
But how to apply [Burn]? That's done through “Heat Treating”. This Incantation applies a 2 turn shield to all allies, it's size scaling with the amount of Burn stacks on J. Whenever enemies attack allies that carry J's shields, he counters with "Tempering". This is a Mass attack that deals Reality DMG scaling with J's Lost HP and inflicts Burn on J.
Then there's “Hardness Testing”, which is a 1-target attack that inflicts [Burn] and grants allies a +DMG Dealt buff that scales with the amount of [Burn] stacks on J.
Finally, “Over The Haight Street” is a Mass attack that inflicts [Burn] on enemies equal to the amount of [Burn] on J before it lands, with every excess [Burn] stack increasing the damage dealt of this attack.
Gameplay Though he's not exactly punished for having [Burn], not reliably being able to be used with characters like 6 and Vila is a pretty steep price, as a majority of his kit revolves around either being low HP or having a lot of [Burn] applied to himself.
Beyond that, there's only good stuff here. All of his Counters (which he can trigger individually per ally, even on Mass attacks from enemies) count as Extra Attacks, allowing him to fuel FUA based teams. In addition, his extremely consistent [Burn] application provides solid support for [Burn] and [Neg Status] based teams, and his damage scaling with Lost HP allows him to slot into HP Loss comps with Semmelweis, Kakania and shielders. Him providing his own Crit Rate and +DMG Dealt buffs makes him remarkably self-sufficient, and his chunky 2-turn shields also help provide additional survivability, though his immunity to [Freeze] is kind of unremarkable.
In other words, he is a “niche” jack of all trades, focusing on dealing with aggressive enemies that cast a lot of incantations.
Incredibly high amount of FUAs per turn;
Highest Mass [Burn] application in the game (assuming his enemies attack often);
Strong shields with good duration.
Niche-oriented jack of all trades, doesn't properly fit anywhere;
Struggles with balancing damage and survivability depending on the team;
Cannot function with common supports due to Cleanse (6, Vila, Tooth Fairy).
J is a 6☆ Beast character who deals Reality DMG and focuses on Shields and counterattacks. Whenever allies with J’s shield are hit, J will counterattack all enemies and apply [Burn] to them and to himself. J’s [Burn] can also purify [Freeze] and [Cold], as well as greatly increase his damage and shield efficiency.When his HP is low, J’s capability to deal damage and resist negative statuses will be further improved.
Overall
Overall (Euphoria)
Stats and Build
For Resonance, we have created a dedicated website to browse them easier. You can find the website here:
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
241
367
Insight 1 (Level 1 / Level 40)
404
614
Insight 2 (Level 1 / Level 50)
651
916
Insight 3 (Level 1 / Level 60)
950
1077
Base (Level 1 / Level 30)
1449
2199
Insight 1 (Level 1 / Level 40)
2425
3687
Insight 2 (Level 1 / Level 50)
3913
5498
Insight 3 (Level 1 / Level 60)
5704
6468
Base (Level 1 / Level 30)
129
196
Insight 1 (Level 1 / Level 40)
215
329
Insight 2 (Level 1 / Level 50)
348
490
Insight 3 (Level 1 / Level 60)
508
577
Base (Level 1 / Level 30)
129
196
Insight 1 (Level 1 / Level 40)
215
329
Insight 2 (Level 1 / Level 50)
348
490
Insight 3 (Level 1 / Level 60)
508
577
Base (Level 1 / Level 30)
368
368
Insight 1 (Level 1 / Level 40)
417
417
Insight 2 (Level 1 / Level 50)
466
466
Insight 3 (Level 1 / Level 60)
515
515
Base (Level 1 / Level 30)
12.3%
12.3%
Insight 1 (Level 1 / Level 40)
13.9%
13.9%
Insight 2 (Level 1 / Level 50)
15.5%
15.5%
Insight 3 (Level 1 / Level 60)
17.2%
17.2%
Base (Level 1 / Level 30)
148.4%
148.4%
Insight 1 (Level 1 / Level 40)
150.9%
150.9%
Insight 2 (Level 1 / Level 50)
153.3%
153.3%
Insight 3 (Level 1 / Level 60)
155.8%
155.8%
Synergy & Teams
J Synergy & Teams information aren't available yet. They will be added soon!
Lore
J Lore information aren't available yet. They will be added soon!
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