JBuild and Guide

Character
Introduction

J is a 6 rarity character from the Beast afflatus who deals Reality damage and belongs to the Sub DPS class.

J is a 6☆ Beast character who deals Reality DMG and focuses on Shields and counterattacks. Whenever allies with J’s shield are hit, J will counterattack all enemies and apply [Burn] to them and to himself. J’s [Burn] can also purify [Freeze] and [Cold], as well as greatly increase his damage and shield efficiency.When his HP is low, J’s capability to deal damage and resist negative statuses will be further improved.

To learn more about J check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Last updated

J profile was last updated on November 14th, 2024.

To learn more about J check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Stats & Build

Synergy & Teams

Lore

Profile

Specialties
DPS
Shield
Riposte
Skills

J was released during the 2.0 patch in the CN version of the game. We translated J skills ourselves, as such, there's a chance of localization errors. We will add the official translations as soon as they will be released. Please contact us directly to report any errors.

Over the Haight Street!
Skill

Mass attack. Deals 350% Reality DMG to all enemies. Right before attacking, inflict [Burn] stacks on the targets equal to the number of [Burn] stacks on self. J does not gain [Burn] stacks from this attack, and for every excess [Burn] stack on the main target, this attack deals an additional 10% Reality DMG.

But this isn't an action flick, and there are no heroes."
Hardness Testing
Skill

✧✧

[Debuff]

1-target attack. Deals 180% Reality DMG. Inflicts 2 stacks of [Burn] on the target hit. For every stack of [Burn] on self, grant all allies DMG Dealt +1% for 2 rounds.

Opportunities for real combat."

✦✦

[Debuff]

1-target attack. Deals 270% Reality DMG. Inflicts 2 stacks of [Burn] on the target hit. For every stack of [Burn] on self, grant all allies DMG Dealt +1% for 2 rounds.

Opportunities for real combat are rare."

✦✦✦

[Debuff]

1-target attack. Deals 450% Reality DMG. Inflicts 2 stacks of [Burn] on the target hit. For every stack of [Burn] on self, grant all allies DMG Dealt +1% for 2 rounds.

Opportunities for real combat are rare. Who wants to test the strength of their legs first?"

Burn

Healing Taken -15%(unstackable). At the end of the round, takes (the holder's ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).

Heat Treating
Skill

✧✧

[Counter]

Mass counter. Grants all allies a [Shield] with (J's ATK x100%) HP for 2 rounds, with each stack of [Burn] on self granting an additional 3% Shield Factor. After an ally holding a Shield is attacked, J ripostes with [Tempering].

He thrusts into the furnace of life too early."

✦✦

[Counter]

Mass counter. Grants all allies a [Shield] with (J's ATK x150%) HP for 2 rounds, with each stack of [Burn] on self granting an additional 3% Shield Factor. After an ally holding a Shield is attacked, J ripostes with [Tempering].

He thrusts into the furnace of life too early, until this day."

✦✦✦

[Counter]

Mass counter. Grants all allies a [Shield] with (J's ATK x250%) HP for 2 rounds, with each stack of [Burn] on self granting an additional 3% Shield Factor. After an ally holding a Shield is attacked, J ripostes with [Tempering].

He thrusts into the furnace of life too early, and until this day, he rarely feels fear."

Tempering

Mass Attack. Deals 30% Reality DMG to all enemies. Inflicts 2 stacks of [Burn] on the targets hit. For every 10% missing HP on self, deals an additional 10% Reality DMG.

Inheritance
Insight 1
Bodily Furnace
Insight I

When attacking, gain an ATK percentage equal to 50% of the number of [Burn] stacks on self, and resolve own [Burn] stacks to deal damage to self while retaining the number of stacks. Whenever J's attack successfully inflicts [Burn], grant the same number of [Burn] stacks to self. Take 50% less damage from resolving own [Burn] stacks, and never fall below 15% HP this way.

Materials
  • Sharpodonty
    Sharpodontyx18000
  • Page of Beastly Thirst
    Page of Beastly Thirstx6
  • Magnesia Crystal
    Magnesia Crystalx6
  • Esoteric Bones
    Esoteric Bonesx5
Insight 1
Bodily Furnace
Insight II

DMG Dealt +8% when the caster enters battle.

Materials
  • Sharpodonty
    Sharpodontyx40000
  • Scroll of Beastly Thirst
    Scroll of Beastly Thirstx10
  • Fox Tailx5
  • Goose Neckx5
Insight 1
Bodily Furnace
Insight III

The stack limit for [Burn] is increased to 35 stacks on self. Immune to [Freeze] and [Cold] while in the [Burn] status. At the start of the round, if below 50% HP, dispel all non-Burn [Stats Down] and [Neg Status] from self, then grant Critical Rate +20% to self for 1 round.

Materials
  • Sharpodonty
    Sharpodontyx200000
  • Tome of Beastly Thirst
    Tome of Beastly Thirstx16
  • Platinum Ouija
    Platinum Ouijax5
  • Mistilteinn
    Mistilteinnx3
Special effects

Burn

Healing Taken -15%(unstackable). At the end of the round, takes (the holder's ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).

Euphoria

J doesn't have an Euphoria update yet. If it will be released, we will add it here.

Portray
J Portray
Portray details

Lv. 1

Heat Treating: [Tempering] now deals 40% Reality DMG. For every 10% Missing HP on self, now deals an additional 15% Reality DMG.

Lv. 2

Bodily Furnace: Now gain an ATK percentage equal to 100% of the number of [Burn] stacks on self.

Lv. 3

Bodily Furnace: [Burn] cap on self increased to 45 stacks.

Lv. 4

Over the Haight Street!: Reality DMG increased to 450%. Every excess stack of [Burn], now deals an additional 15% Reality DMG.

Lv. 5

Bodily Furnace: Now gain an ATK percentage equal to 150% of the number of [Burn] stacks on self.

Gallery

Review

Review

J is a 6-star Arcanist of the Beast Afflatus. Somewhere between Carry and Support, J's kit is focused around Counters and Burn, using both to deal consistent Mass DMG and apply sizable shields to the entire team.

From his passives, J inflicts [Burn] on himself whenever he applies it to an enemy, gaining an amount of ATK based on the amount of stacks on himself and taking reduced damage from [Burn]. In addition, while affected by [Burn], J is immune to [Freeze]/[Cold] and while below 50% HP, he dispels all non [Burn] statuses from himself to gain Crit Rate at the start of the round.

But how to apply [Burn]? That's done through “Heat Treating”. This Incantation applies a 2 turn shield to all allies, it's size scaling with the amount of Burn stacks on J. Whenever enemies attack allies that carry J's shields, he counters with "Tempering". This is a Mass attack that deals Reality DMG scaling with J's Lost HP and inflicts Burn on J.

Then there's “Hardness Testing”, which is a 1-target attack that inflicts [Burn] and grants allies a +DMG Dealt buff that scales with the amount of [Burn] stacks on J.

Finally, “Over The Haight Street” is a Mass attack that inflicts [Burn] on enemies equal to the amount of [Burn] on J before it lands, with every excess [Burn] stack increasing the damage dealt of this attack.

Gameplay Though he's not exactly punished for having [Burn], not reliably being able to be used with characters like 6 and Vila is a pretty steep price, as a majority of his kit revolves around either being low HP or having a lot of [Burn] applied to himself.

Beyond that, there's only good stuff here. All of his Counters (which he can trigger individually per ally, even on Mass attacks from enemies) count as Extra Attacks, allowing him to fuel FUA based teams. In addition, his extremely consistent [Burn] application provides solid support for [Burn] and [Neg Status] based teams, and his damage scaling with Lost HP allows him to slot into HP Loss comps with Semmelweis, Kakania and shielders. Him providing his own Crit Rate and +DMG Dealt buffs makes him remarkably self-sufficient, and his chunky 2-turn shields also help provide additional survivability, though his immunity to [Freeze] is kind of unremarkable.

In other words, he is a “niche” jack of all trades, focusing on dealing with aggressive enemies that cast a lot of incantations.

Pros & Cons
Pros

  • Incredibly high amount of FUAs per turn;

  • Highest Mass [Burn] application in the game (assuming his enemies attack often);

  • Strong shields with good duration.

Cons

  • Niche-oriented jack of all trades, doesn't properly fit anywhere;

  • Struggles with balancing damage and survivability depending on the team;

  • Cannot function with common supports due to Cleanse (6, Vila, Tooth Fairy).

Ratings

J is a 6☆ Beast character who deals Reality DMG and focuses on Shields and counterattacks. Whenever allies with J’s shield are hit, J will counterattack all enemies and apply [Burn] to them and to himself. J’s [Burn] can also purify [Freeze] and [Cold], as well as greatly increase his damage and shield efficiency.When his HP is low, J’s capability to deal damage and resist negative statuses will be further improved.

A+

Overall

S

Overall (Euphoria)

Stats and Build

Resonance

For Resonance, we have created a dedicated website to browse them easier. You can find the website here:

Psychubes
Stats
STAT

Base

Level 1

Level 30

Insight 1

Level 1

Level 40

Insight 2

Level 1

Level 50

Insight 3

Level 1

Level 60

ATK
ATK

241

367

404

614

651

916

950

1077

ATK
HP

1449

2199

2425

3687

3913

5498

5704

6468

ATK
Reality DEF

129

196

215

329

348

490

508

577

ATK
Mental DEF

129

196

215

329

348

490

508

577

ATK
Critical Technique

368

368

417

417

466

466

515

515

ATK
Critical Rate

12.3%

12.3%

13.9%

13.9%

15.5%

15.5%

17.2%

17.2%

ATK
Critical DMG

148.4%

148.4%

150.9%

150.9%

153.3%

153.3%

155.8%

155.8%

Synergy & Teams

Synergy & Teams

J Synergy & Teams information aren't available yet. They will be added soon!

Lore

Lore

J Lore information aren't available yet. They will be added soon!