At base, she's a good Poison applicator and an awkward healer who applies healing over time through Cure. Her Euphoria buff transforms her into one of the best healers in the game because it allows Cure to stack and triggers its healing when allies are at low HP. Her buff also makes her an even better Poison applicator. The perfect sustain for the Poison team, Sotheby's glow-up lets her branch out into a general use healer as well.
To learn more about Sotheby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Sotheby profile was last updated on August 5th, 2025.
To learn more about Sotheby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Mass attack. Deals 350% Reality DMG to all enemies and all active [Poison] and [Cure] statuses on every character take effect immediately.
Poison:
Neg Status. At the end of a round, takes Genesis DMG based on the caster's ATK. Can stack.
Cure:
When a round starts, restores HP based on the caster's ATK.
✦✧✧
[Debuff]
Mass attack. Deals 80% Reality DMG to 2 enemies. Inflicts [Poison] status for 2 rounds: when a round ends, deals (the caster's ATK x30%) Genesis DMG.
✦✦✧
[Debuff]
Mass attack. Deals 120% Reality DMG to 2 enemies. Inflicts [Poison] status for 3 rounds: when a round ends, deals (the caster's ATK x30%) Genesis DMG.
✦✦✦
[Debuff]
Mass attack. Deals 200% Reality DMG to 2 enemies. Inflicts [Poison] status for 5 rounds: when a round ends, deals (the caster's ATK x30%) Genesis DMG.
Poison:
Neg Status. At the end of a round, takes Genesis DMG based on the caster's ATK. Can stack.
✦✧✧
[Health]
Mass healing. Gives all allies 2 rounds of [Cure] when a round starts, HP +(the caster's ATK x50%).
✦✦✧
[Health]
Mass healing. Gives all allies 2 rounds of [Cure] when a round starts, HP +(the caster's ATK x75%).
✦✦✦
[Health]
Mass healing. Gives all allies 2 rounds of [Cure] when a round starts, HP +(the caster's ATK x125%).
Cure:
When a round starts, restores HP based on the caster's ATK.
The duration of [Poison] inflicted by [Triple the Dose!] +1 round.
When entering battle, Healing Done +10%.
Before [Concentrated Essence!] inflicts [Cure] status, the [Cure] statuses on all allies take effect immediately.
Sotheby has one or more Euphoria upgrades available that amplify their base skills.
Tier I
[Cure] Enhancement: After being attacked, if own current HP is below 40%, this effect is triggered immediately and the duration is reduced by 1 round. This effect also becomes becomes stackable.
[Genius Lady] Insight III upgrade: The [Cure] that is granted by [Concentrated Essence!] gains +1 round duration.
Tier II
When entering battle, Sotheby gains Healing Done +7% for every 1000 Max HP she has.
Tier III
When entering battle, Sotheby gains Poison DMG Bonus +2% for every 100 ATK she has.
Tier IV
At the start of the round, grant 1 stack of [Duality Potion] to self.
[Duality Potion]: Pos Status. After attacking, consume all stacks; for each stack consumed, inflict 1 instance of [Poison] on the target for 2 rounds: at the end of the round, deal the user's ATK x30%) Genesis DMG to the target; also grant [Cure] to all allies for 2 rounds (stacks up to 2 times).
Lv. 1:
Mix Them All Up! effect changes to: deals 450% Reality DMG.
Lv. 2:
Triple the Dose! effect changes to: [Poison] status inflicted by the skill deals (the caster's ATK x40%) Genesis DMG.
Lv. 3:
Concentrated Essence! effect changes to: HP +(the caster's ATK x60/90/150%)
Lv. 4:
Mix Them All Up!: Reality DMG increased to 500%.
Lv. 5:
Triple the Dose! effect changes to: [Poison] status inflicted by the skill deals (the caster's ATK x50%) Genesis DMG.
Review
With a kit revolving around damage over time and healing over time, Sotheby is a unique healer that requires some planning around and build up in battle to be effective. Her first skill, “Triple the dose!” inflicts [Poison] that lasts from two to five rounds, while her second skill, “Concentrated Essence!” gives all allies [Cure] that lasts two rounds. While the efficacy of a single use of each of these skills may not be impressive, [Poison] can accumulate multiple stacks, and [Cure] can give players a bit of leeway due to its over-time nature.
When comparing Sotheby to other healers, she’s definitely the weakest of the bunch at early levels. Due to her low base multipliers and the fact that her [Cure] only takes effect at the end of the round, or in other words, after everyone (including enemies) have acted. Without careful planning, any team may be caught off guard and killed way before the healing takes effect. To balance out this weakness, a timely use of her Ultimate is essential. “Mix Them All Up!” not only deals damage to all enemies, but also triggers all stacks of both Poison and Cure.
When using Sotheby, it's advised that the player pay attention to the flow of battle in order to better manage Sotheby's role in the team. Trying to cover all fronts makes her quite AP hungry. Sotheby also has great synergy with teammates whose skills have extra effects when attacking targets under negative statuses, as after Insight 1, she can easily keep stacks of Poison nearly always up. The same applies for allies who need to be under a positive status to proc their skill's passives, as [Cure] counts for that. Finally, Insight 3 addresses another of Sotheby's weaknesses, adding another layer of Cure to “Concentrated Essence!” that takes effect immediately instead of only at the end of the round.
Her main synergies include Jessica, Getian, Marcus and Bkornblume. Sotheby can be unexpectedly effective on certain raids as well, since some bosses require taking several hits to disable a buff or layer of protection. For that purpose, Sotheby's DoT with poison comes in handy. The same can be said of stages with a similar mechanic outside Mane's Bulletin, such as some UTTU or Limbo challenges.
A very complete healer and support, Sotheby can keep constant healing, damage and [Neg Status] effects.
Great synergy with any character who takes advantage of enemies having some sort of negative status.
Euphoria 1: Absolute 10/10 changes, makes her the best raw Healer in the game and the best [Poison] applier as well. Now works in any [Neg Status] based teams, especially functional with units like Tuesday.
Can be AP-hungry due to her stack-based gameplay.
Doesn’t do much healing, struggles to find teams that can really use her.
At base, she's a good Poison applicator and an awkward healer who applies healing over time through Cure. Her Euphoria buff transforms her into one of the best healers in the game because it allows Cure to stack and triggers its healing when allies are at low HP. Her buff also makes her an even better Poison applicator. The perfect sustain for the Poison team, Sotheby's glow-up lets her branch out into a general use healer as well.
Overall
Stats and Build
Prioritizes ATK and HP. With her Euphoria buff, Sotheby’s [Poison] and Poison DMG Bonus scale off of ATK while she gets a Healing Done bonus based off of her Max HP. As this build stacks as much ATK and HP on Sotheby as possible, Equibalance is the best pick here.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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Prioritizes Critical Rate and Critical DMG. Only use this with Tuesday. The lower ATK and HP reduces her DMG and healing, but the high Crit makes up for the lack of damage with Tuesday.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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That Inquisitive Dear is Sotheby's signature psychube and gives her 18% Healing Bonus and healing on debuff. After her Euphoria buff, Sotheby becomes a healing powerhouse and makes even better use of this psychube's Healing Bonus.
Her Mournful Face is Sotheby's anecdote psychube and increases her [Poison] damage by 16–40%, making it a great option if Sotheby is your main [Poison] applicator. It also increases her healing by 8% and provides 6% DMG Taken Reduction if she has [Cure]. It's a great option for both pre- and post-Euphoria Sotheby.
Her Second Life increases Sotheby's ATK to deal more damage and also heal more HP. It also gives some healing on her Ultimate.
Melodies Old and New is a great supportive psychube that increases all allies' DMG Dealt by 3–9% while also offering 12–16% Healing Bonus. It's not great for Poison teams because DMG Bonus doesn't affect Genesis DMG, but it works if you're using Sotheby as a general sustain.
Lastly, any Healing Bonus psychube will work on Sotheby. Dawn is Coming has 18% Healing Bonus, but Sotheby has no way to proc its passive due to a lack of buff incantations.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
246
374
Insight 1 (Level 1 / Level 40)
411
626
Insight 2 (Level 1 / Level 50)
663
933
Insight 3 (Level 1 / Level 60)
967
1097
Base (Level 1 / Level 30)
1656
2513
Insight 1 (Level 1 / Level 40)
2770
4213
Insight 2 (Level 1 / Level 50)
4470
6282
Insight 3 (Level 1 / Level 60)
6517
7390
Base (Level 1 / Level 30)
116
176
Insight 1 (Level 1 / Level 40)
193
294
Insight 2 (Level 1 / Level 50)
311
438
Insight 3 (Level 1 / Level 60)
454
515
Base (Level 1 / Level 30)
116
176
Insight 1 (Level 1 / Level 40)
193
294
Insight 2 (Level 1 / Level 50)
311
438
Insight 3 (Level 1 / Level 60)
454
515
Base (Level 1 / Level 30)
204
204
Insight 1 (Level 1 / Level 40)
231
231
Insight 2 (Level 1 / Level 50)
258
258
Insight 3 (Level 1 / Level 60)
285
285
Base (Level 1 / Level 30)
6.83%
6.83%
Insight 1 (Level 1 / Level 40)
7.73%
7.73%
Insight 2 (Level 1 / Level 50)
8.63%
8.63%
Insight 3 (Level 1 / Level 60)
9.53%
9.53%
Base (Level 1 / Level 30)
140.2%
140.2%
Insight 1 (Level 1 / Level 40)
141.55%
141.55%
Insight 2 (Level 1 / Level 50)
142.9%
142.9%
Insight 3 (Level 1 / Level 60)
144.25%
144.25%
Synergy & Teams
The teams below come from our Teams database and showcase ANY team with Sotheby present within in all content available in the game.
Geneva Suggestions
Niche 1: Poison || Niche 2: Crit
The difficult-to-run but premier Poison team. Stacks all good sources of [Poison] under Tuesday's Array allowing Willow to easily turn it into [Hag's Bane] and ramp her output under her channel. Additionally a remarkably safe team through Kakania and Sotheby as AP+ healer with large numbers. The additional +Gen DMG Taken from Tuesday also helps Kakania deal damage. Only problem with this team is its high difficulty in having two extremely AP- core members in Willow and Tuesday, requiring a very specific rotation to optimize. Kakania can actually be swapped out for Jessica with her new euphoria as it allows her to provide AP-less [Poison] application and triggers,
Genesis Style - Magic Number Jutsu
Niche 1: Poison || Niche 2: -
Ezio on CS-CC or CS-BK. This team is what old Jessica would've wanted. With the additional Genesis DMG scaling quite violently with the amount of [Poison] stacks (especially notable on his Ult) you're going to want a lot of it. Tuesday is obviously here for her Array but also the Genesis DMG Taken debuff which further boosts his damage. Jessica(E2) is a nice AP+ Poison Support that'll trigger the stacks and also apply a bunch of it passively while Sotheby(E1) is Sotheby. The flex spot here is Jessica(E2), being able to trade out for other general units such as Hissabeth or Kakania; another good pick is Flutterpage if you're running OtC on Ezio as she can enhance his Crits.
Red Hot Chilipeppers
Niche 1: Debuff || Niche 2: -
A damage over time team based on Tuesday, whose Array allows [Poison] to stick and whose Insight lets her trigger [Poison] application when other allies inflict debuffs. This is very easy for Isolde and J, who both have a very steady application of [Burn], which adds to the DoT fantasy while Sotheby comes in as an overly powerful defensive anchor with additional [Poison] synergy herself.
If you're looking for more team information, check our Team Database:
Sotheby Synergy information aren't available yet. They will be added soon!
Lore
Sotheby Lore information aren't available yet. They will be added soon!
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