A niche Healer who focuses on over-time effects. She can inflict loads of Poison, and can apply Cure for healing-over-time. Her primary issue is that her Cure healing takes effect only after the enemies have moved that turn, making it feel tricky and less effective than a regular healing. This issue is reduced once she reaches Insight 3, but that also makes her more AP-greedy than other healers since she needs to use more than one card for an urgent healing.
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Sotheby profile was last updated on November 14th, 2024.
To learn more about Sotheby check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Mass attack. Deals 350% Reality DMG to all enemies and all active [Poison] and [Cure] statuses on every character take effect immediately.
Poison:
At the end of a round, takes Genesis DMG based on x30% the caster's ATK. Can stack.
Cure:
When a round starts, restores HP based on the caster's ATK.
✦✧✧
[Debuff]
Mass attack. Deals 80% Reality DMG to 2 enemies. Inflicts [Poison] status for 2 rounds: when a round ends, deals (the caster's ATK x30%) Genesis DMG.
✦✦✧
[Debuff]
Mass attack. Deals 120% Reality DMG to 2 enemies. Inflicts [Poison] status for 3 rounds: when a round ends, deals (the caster's ATK x30%) Genesis DMG.
✦✦✦
[Debuff]
Mass attack. Deals 200% Reality DMG to 2 enemies. Inflicts [Poison] status for 5 rounds: when a round ends, deals (the caster's ATK x30%) Genesis DMG.
Poison:
At the end of a round, takes Genesis DMG based on x30% the caster's ATK. Can stack.
✦✧✧
[Health]
Mass healing. Gives all allies 2 rounds of [Cure] when a round starts, HP +(the caster's ATK x50%).
✦✦✧
[Health]
Mass healing. Gives all allies 2 rounds of [Cure] when a round starts, HP +(the caster's ATK x75%).
✦✦✦
[Health]
Mass healing. Gives all allies 2 rounds of [Cure] when a round starts, HP +(the caster's ATK x125%).
Cure:
When a round starts, restores HP based on the caster's ATK.
The duration of [Poison] inflicted by [Triple the Dose!] +1 round.
When entering battle, Healing Done +10%.
Before [Concentrated Essence!] inflicts [Cure] status, the [Cure] statuses on all allies take effect immediately.
Sotheby has one or more Euphoria upgrades available that amplify their base skills.
[Cure] effect buff: After receiving an attack, if Current HP is below 40%, automatically triggers 1 time and decreases duration by 1; [Cure] can also stack.
[Genius Lady] Insight III changes to: [Cure] inflicted by [Concentrated Essence] lasts +1 round.
When entering battle, increases [Poison] DMG by 2% for every 100 ATK.
When entering battle, increases Healing Done by 7% for every 1000 Max HP.
At the beginning of the round, gains 1 stack of [Dual-Use Medicine].
[Dual-Use Medicine]: Consumes all stacks upon attacking. For each stack consumed, inflicts 1 stack of [Poison] for 2 rounds: when a round ends, deals (the caster’s ATK*30%) Genesis DMG. Additionally grants 2 stacks of [Cure].
Lv. 1:
Mix Them All Up! effect changes to: deals 450% Reality DMG.
Lv. 2:
Triple the Dose! effect changes to: [Poison] status inflicted by the skill deals (the caster's ATK x40%) Genesis DMG.
Lv. 3:
Concentrated Essence! effect changes to: HP +(the caster's ATK x60/90/150%)
Lv. 4:
Mix Them All Up!: Reality DMG increased to 500%.
Lv. 5:
Triple the Dose! effect changes to: [Poison] status inflicted by the skill deals (the caster's ATK x50%) Genesis DMG.
Review
With a kit revolving around damage over time and healing over time, Sotheby is a unique healer that requires some planning around and build up in battle to be effective. Her first skill, “Triple the dose!” inflicts [Poison] that lasts from two to five rounds, while her second skill, “Concentrated Essence!” gives all allies [Cure] that lasts two rounds. While the efficacy of a single use of each of these skills may not be impressive, [Poison] can accumulate multiple stacks, and [Cure] can give players a bit of leeway due to its over-time nature.
When comparing Sotheby to other healers, she’s definitely the weakest of the bunch at early levels. Due to her low base multipliers and the fact that her [Cure] only takes effect at the end of the round, or in other words, after everyone (including enemies) have acted. Without careful planning, any team may be caught off guard and killed way before the healing takes effect. To balance out this weakness, a timely use of her Ultimate is essential. “Mix Them All Up!” not only deals damage to all enemies, but also triggers all stacks of both Poison and Cure.
When using Sotheby, it's advised that the player pay attention to the flow of battle in order to better manage Sotheby's role in the team. Trying to cover all fronts makes her quite AP hungry. Sotheby also has great synergy with teammates whose skills have extra effects when attacking targets under negative statuses, as after Insight 1, she can easily keep stacks of Poison nearly always up. The same applies for allies who need to be under a positive status to proc their skill's passives, as [Cure] counts for that. Finally, Insight 3 addresses another of Sotheby's weaknesses, adding another layer of Cure to “Concentrated Essence!” that takes effect immediately instead of only at the end of the round.
Her main synergies include Jessica, Getian, Marcus and Bkornblume. Sotheby can be unexpectedly effective on certain raids as well, since some bosses require taking several hits to disable a buff or layer of protection. For that purpose, Sotheby's DoT with poison comes in handy. The same can be said of stages with a similar mechanic outside Mane's Bulletin, such as some UTTU or Limbo challenges.
A very complete healer and support, Sotheby can keep constant healing, damage and negative statuses.
Great synergy with any character who takes advantage of enemies having some sort of negative status.
Can be a “Blasphemer of Night” enabler.
Rather weak in Early game, as her base multipliers are very low.
Can be AP-hungry due to her stack-based gameplay.
Requires more care with her card management and ultimate use than most characters.
A niche Healer who focuses on over-time effects. She can inflict loads of Poison, and can apply Cure for healing-over-time. Her primary issue is that her Cure healing takes effect only after the enemies have moved that turn, making it feel tricky and less effective than a regular healing. This issue is reduced once she reaches Insight 3, but that also makes her more AP-greedy than other healers since she needs to use more than one card for an urgent healing.
Overall
Overall (Euphoria)
Stats and Build
For Resonance, we have created a dedicated website to browse them easier. You can find the website here:
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
246
374
Insight 1 (Level 1 / Level 40)
411
626
Insight 2 (Level 1 / Level 50)
663
933
Insight 3 (Level 1 / Level 60)
967
1097
Base (Level 1 / Level 30)
1656
2513
Insight 1 (Level 1 / Level 40)
2770
4213
Insight 2 (Level 1 / Level 50)
4470
6282
Insight 3 (Level 1 / Level 60)
6517
7390
Base (Level 1 / Level 30)
116
176
Insight 1 (Level 1 / Level 40)
193
294
Insight 2 (Level 1 / Level 50)
311
438
Insight 3 (Level 1 / Level 60)
454
515
Base (Level 1 / Level 30)
116
176
Insight 1 (Level 1 / Level 40)
193
294
Insight 2 (Level 1 / Level 50)
311
438
Insight 3 (Level 1 / Level 60)
454
515
Base (Level 1 / Level 30)
204
204
Insight 1 (Level 1 / Level 40)
231
231
Insight 2 (Level 1 / Level 50)
258
258
Insight 3 (Level 1 / Level 60)
285
285
Base (Level 1 / Level 30)
6.83%
6.83%
Insight 1 (Level 1 / Level 40)
7.73%
7.73%
Insight 2 (Level 1 / Level 50)
8.63%
8.63%
Insight 3 (Level 1 / Level 60)
9.53%
9.53%
Base (Level 1 / Level 30)
140.2%
140.2%
Insight 1 (Level 1 / Level 40)
141.55%
141.55%
Insight 2 (Level 1 / Level 50)
142.9%
142.9%
Insight 3 (Level 1 / Level 60)
144.25%
144.25%
Synergy & Teams
Sotheby Synergy & Teams information aren't available yet. They will be added soon!
Lore
Sotheby Lore information aren't available yet. They will be added soon!
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