
He can do a little bit of everything, from delivering buffs to unleashing debuffs and dealing damage. Despite his main mechanics [Collection of Buffs] and [Collection of Debuffs] being random, it's possible to manipulate them since they will never repeat a status that is already applied. Furthermore, 6 can do most of his work passively, which makes him an easy fit in almost any team.
6 profile was last updated on 07/September/2026.
To learn more about 6 check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
1-target attack. Deals 700% Mental DMG. If at 6 or more Eureka, spend 6 Eureka to deal 75% increased Mental DMG to the target for every [Stats Down], [Neg Status], or [Control] status they have. Increases up to 4 times.
✦✧✧
[Debuff]
Mass attack. Deals 120% Mental DMG to 2 enemies. After attacking, inflicts 2 random effects from [Collection of Debuffs] on the targets for 2 rounds. Gain Eureka +1 for self when at 4 or less Eureka.
✦✦✧
[Debuff]
Mass attack. Deals 175% Mental DMG to 2 enemies. After attacking, inflicts 2 random effects from [Collection of Debuffs] on the targets for 2 rounds. Gain Eureka +2 for self when at 4 or less Eureka.
✦✦✦
[Debuff]
Mass attack. Deals 305% Mental DMG to 2 enemies. After attacking, inflicts 2 random effects from [Collection of Debuffs] on the targets for 2 rounds. Gain Eureka +3 for self when at 4 or less Eureka.
Collection of Debuffs:
There are 6 effects: Critical DEF -30%, Reality DEF -20%, Mental DEF -20%, [Blind], [Mis-aim], and [Fracture I]. Prioritizes effects not yet applied.
Blind:
Neg Status. DMG Bonus -30% when attacking 1 target.
Mis-aim:
DMG Bonus -30% when attacking multiple targets.
Fracture I:
When attacked, takes additional (the user's ATK x20%) Genesis DMG.
✦✧✧
[Buff]
1-target buff. Purifies 2 random [Stats Down], [Neg Status] or [Control] statuses from the target and grants the target 2 random [Collection of Buffs] effects for 2 rounds. If at 5 or more Eureka, spend 5 Eureka to grant the target [Incantation Empowerment I] to them for 2 rounds.
✦✦✧
[Buff]
1-target buff. Purifies 4 random [Stats Down], [Neg Status] or [Control] statuses from the target and grants the target 2 random [Collection of Buffs] effects for 2 rounds. If at 5 or more Eureka, spend 5 Eureka to grant the target [Incantation Empowerment I] to them for 2 rounds.
✦✦✦
[Buff]
1-target buff. Purifies 6 random [Stats Down], [Neg Status] or [Control] statuses from the target and grants the target 2 random [Collection of Buffs] effects for 2 rounds. If at 5 or more Eureka, spend 5 Eureka to grant the target [Incantation Empowerment I] to them for 3 rounds.
Collection of Buffs:
There are 6 effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%, [Vitalize I], and [Ricochet I]. Prioritizes effects not yet applied.
Empower Incantation I:
Pos Status. When a round begins, a random incantation gains +1 star.
Vitalize I:
When the round starts, HP +(Max HP x10%).
Ricochet I:
When attacked, reflects (the user's ATK x30%) Genesis DMG.
Max Eureka +1. At the end of the round, if any 1 ally has 4 or more [Stats Up], [Pos Status], or [Counter] statuses, gains Eureka +1. When attacking a target with [Stats Down], [Neg Status] or [Control] statuses, DMG Dealt +16%.
DMG Dealt +8% when the caster enters battle.
Before the Ultimate takes effect, applies 2 random [Collection of Debuffs] effects to all enemies for 2 rounds. At the start of the round, applies 1 random [Collection of Buffs] effect to all allies for 2 rounds.
Collection of Debuffs:
There are 6 effects: Critical DEF -30%, Reality DEF -20%, Mental DEF -20%, [Blind], [Mis-aim], and [Fracture I]. Prioritizes effects not yet applied.
Collection of Buffs:
There are 6 effects: Penetration Rate +20%, Incantation Might +15%, Mental DEF +15%, Reality DEF +15%, [Vitalize I], and [Ricochet I]. Prioritizes effects not yet applied.
6 has one or more Euphoria upgrades available that amplify their base skills.
Tier I
[Advocator of Knowledge]: [Discipline]'s Collection of Debuffs now includes Critical DEF -30%, Critical Resist Rate -20%, DMG Taken Reduction -20%, Reality DEF -20%, Mental DEF -20%, and [Fracture II].
[Discipline] now inflicts 2/4/6 effects for 2/3/4 rounds at rank 1/2/3; if the target has every effect included in Collection of Debuffs, additionally inflicts 2/4/6 instances of [Poison] on them for 2 rounds and 3/6/9 stacks of [Burn]. Effects previously included in the Collection of Debuffs ([Blind] and [Mis-aim]) are now inflicted before casting Ultimate and last 2 rounds.
Tier II
[Advocator of Knowledge]: [Duty]'s Collection of Buffs now includes DMG Bonus +20%, Extra Action DMG Bonus +20%, Penetration Rate +20%, Incantation Might +30%, Ultimate Might +30%, and Genesis DMG Dealt +30%.
[Duty] now grants 2/4/6 effects for 2/3/4 rounds at rank 1/2/3; Empower Incantation (no longer consumes Eureka) is now granted after the target has every effect included in the Collection of Buffs, and the target gains Eureka +10 afterward. Effects previously included in the Collection of Buffs (Mental DEF +15%, Reality DEF +15%, [Vitalize I], and [Ricochet I] are now granted at the start of every round and last 2 rounds.
Tier III
[The Revelation] now consumes 6 Moxie to cast. New effects: When entering battle, 6 gains Max Moxie +1. At the end of the round, 6 gains Moxie +2.
Tier IV
[The Revelation] now deals an additional (base Mental DMG x100%) increased Mental DMG for each type of debuff on the target, and the number of times this DMG can be increased is doubled.
Lv. 1:
The Revelation: If at 5 or more Eureka, spend 5 Eureka to deal 100% increased Mental DMG to the target for every 1 type of [Stats Down], [Neg Status], or [Control] status they have.
Lv. 2:
Advocator of Knowledge: Gain 1 additional Eureka. When attacking targets with [Stats Down], [Neg Status] or [Control] statuses, the DMG Dealt increases to 24%.
Lv. 3:
Duty: At Incantation rank 1/2/3, becomes purify 3/5/7 random types of [Stats Down], [Neg Status], or [Control] statuses for a single ally.
Lv. 4:
The Revelation: Increased Mental DMG Dealt now at 125%.
Lv. 5:
The Revelation: If at 4 or more Eureka, spend 4 Eureka to deal increased Mental DMG to the target for every 1 type of [Stats Down], [Neg Status], or [Control] status they have. Increases up to 6 times.
Review
6 is a six-star Intellect support unit who specializes in providing a plethora of defensive and offensive buffs AND debuffs, allowing him to comfortably slot in a wide variety of team settings.
6 can be succinctly summarized as the penultimate “jack of all trades, master of none” support. He does a little bit of everything, from offensive utilities, defensive utilities, and even some healing.
6’s most important mechanic lies in his Insight, “Advocator of Knowledge.” In short, 6 passively gives the entire team one buff from his [Collection of Buffs] at the start of each round. These buffs range from offensive effects like PEN and Incantation Might, to defensive effects like Vitalize and Reality / Mental DEF increase.
This ties in with the another part of his Insight, wherein he passively gains Eureka if an ally has at least 4 different buffs. He can store up to six Eureka and he can use it either to provide [Incantation Empowerment] to an ally or to increase his Ultimate’s damage.
His buff card, [Duty], applies multiple buffs onto your target ally and cleanses multiple negative effects from them. This is an especially useful on-demand cleanse against stages that have particularly debilitating effects.
On the other hand, [Discipline], lets him apply multiple debuffs from his [Collection of Debuffs], which further weakens enemies both offensively and defensively.
Finally, his Ultimate, [The Revelation], essentially nukes the enemy. He can spend Eureka to increase his Ultimate’s multiplier that scales with the amount of debuffs they hold. With his Insight, [The Revelation] also automatically applies two debuffs onto the enemy before it is cast.
6 doesn’t have a strict rotation or gameplay loop. His “gameplay” essentially boils down to just standing in the back and passively providing buffs to the team. Hence, 6 works best when slotted in as a flex fourth slot option since he doesn’t need much AP to perform his job well.
6 ’s Euphoria doubles down on his jack of all trades status, further improving the potency of (de)buffs while giving him a plethora of new effects he can apply, like Crit-related debuffs or even stacks of Burn and Poison. This means that he can now also be used in teams like Ritual, Poison, and even Follow-Up based teams.
He also gains a decent QoL change in the form of passive Moxie gain, letting him consistently cycle through his Ultimate for slightly improved sub-DPS and debuff application capabilities. Additionally, the RNG of his (de)buff application has been reduced by allowing both his Insight and Ultimate to guarantee specific (de)buffs to be applied first before applying the other ones from his [Collection of (de)buffs].
Finally, and most importantly, his [Duty] card gains two important new effects:
Rather than spending Eureka to provide [Empower Incantation], 6 now automatically applies the effect if an ally is holding all available effects from [Duty].
More importantly, [Duty] now also provides 10 Eureka to his target. Having the ability to provide Eureka on demand means he can now slot into teams where frontloaded Eureka gain is a factor, e.g., in Euphoria Windsong teams.
In general,
6 can be slotted into any team, usually as a sidegrade purely because he can provide (de)buffs of ALL types. If you have any teams that are incomplete and you’re unsure of who to use, 6 is usually a good choice.
That said, there are specific units that can benefit from 6’s presence in the team:
Windsong - with her Euphoria, she can now stack her [Measure] up to 55 and she gains [Measure] for every excess Eureka gained. This means that 6 can quickly fill out WS’s [Measure] requirements, unlocking her Short Cycle rotation.
Jiu Niangzi - Jiu benefits from having a lot of buffs on herself to expedite [Liquor] stacking, which makes 6’s passive buffing beneficial for Jiu Niangzi.
Lopera - not a direct synergy, but the combination of 6’s defensive utility and Lopera’s absurd single target healing is a good way to sustain through low-pressure environments while bringing powerful buffing to the table.
Generalist support that’s easy to slot into any team thanks to his plethora of (de)buffs;
Provides great defensive utility with his Vitalize and DEF buffs, as well as his Blind and Misaim debuffs;
Can cleanse multiple debuffs on demand;
AP friendly
His buff and debuff application is RNG based;
No reliable way to discard his cards, which can lead to spelldock clogging;
Jack of all trades, master of none. This means he loses out against supports with more potent, specialized utility.
Stats and Build
This resonance configuration provides a decent mix of survivability and damage.



In Their Figures - Matilda’s anecdote 5* Psychube. This provides a decent amount of Incantation Might and is best used when paired with Flutterpage to easily meet the Eureka consumption requirement.
Melodies Old and New - Fatutu’s anecdote 5* Psychube. Unconditional teamwide DMG dealt increase and a nifty Healing Done increase for 6’s [Vitalize] which can make a difference when running without a proper sustain.
Balance, Please - this Psychube can be considered if you plan on leveraging 6’s Ultimate damage.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
251
381
Insight 1 (Level 1 / Level 40)
419
639
Insight 2 (Level 1 / Level 50)
677
952
Insight 3 (Level 1 / Level 60)
987
1120
Base (Level 1 / Level 30)
1611
2446
Insight 1 (Level 1 / Level 40)
2696
4100
Insight 2 (Level 1 / Level 50)
4350
6113
Insight 3 (Level 1 / Level 60)
6342
7192
Base (Level 1 / Level 30)
132
200
Insight 1 (Level 1 / Level 40)
219
335
Insight 2 (Level 1 / Level 50)
354
499
Insight 3 (Level 1 / Level 60)
517
582
Base (Level 1 / Level 30)
140
213
Insight 1 (Level 1 / Level 40)
234
357
Insight 2 (Level 1 / Level 50)
378
531
Insight 3 (Level 1 / Level 60)
550
625
Base (Level 1 / Level 30)
300
300
Insight 1 (Level 1 / Level 40)
340
340
Insight 2 (Level 1 / Level 50)
380
380
Insight 3 (Level 1 / Level 60)
420
420
Base (Level 1 / Level 30)
10%
10%
Insight 1 (Level 1 / Level 40)
11.3%
11.3%
Insight 2 (Level 1 / Level 50)
12.7%
12.7%
Insight 3 (Level 1 / Level 60)
14%
14%
Base (Level 1 / Level 30)
145%
145%
Insight 1 (Level 1 / Level 40)
147%
147%
Insight 2 (Level 1 / Level 50)
149%
149%
Insight 3 (Level 1 / Level 60)
151%
151%
Synergy & Teams
The teams below come from our Teams database and showcase ANY team with 6 present within in all content available in the game.
Meet me on the school rooftop at noon
Niche 1: FUA || Niche 2: -
If you're looking for more team information, check our Team Tier List:
6 Synergy information aren't available yet. They will be added soon!
Lore
6 Lore information aren't available yet. They will be added soon!