An efficient [Burn] applicator and a strong Reality DEF and Crit DEF debuffer, Isolde is a powerful offensive support who deals a good amount of damage herself as well. As enemy [Burn] stacks resolve at the end of the turn, Isolde gains [Heat] stacks that allow her [Prelude] status to first change into [Interlude], then [Finale]. [Interlude] unlocks her extra attack [Intermezzo] while [Finale] grants all allies [Power Burst] at the beginning of each turn. Not only can Isolde significantly increase a team's damage output, but she can also allow the main DPS to run "Blasphemer of Night" thanks to her easy [Burn] application.
To learn more about Isolde check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Isolde profile was last updated on October 26th, 2024.
To learn more about Isolde check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Mass debuff. Inflicts 5 stacks of [Burn] on all enemies and an additional 5 stacks of [Burn] on the main target, grants 1 stack of [Rousing Morale] to all allies, and then casts [Intermezzo] as a follow-up attack on the targets. For every excess stack of [Burn] on the main target, this [Intermezzo] gains Incantation Might +15%.
Intermezzo:
Deal 50% Reality DMG to all enemies. For every stack of [Burn] a target has, deal Reality DMG 10% to that target.
✦✧✧
[Debuff]
Mass Attack. Deals 150% Reality DMG to 2 enemies. Inflicts 2 stacks of [Burn] on the targets hit. When in the [Interlude] status, gain Penetration Rate +30% for this attack. When in [Finale] status, gain Penetration Rate +50% for this attack.
✦✦✧
[Debuff]
Mass Attack. Deals 225% Reality DMG to 2 enemies. Inflicts 2 stacks of [Burn] on the targets hit. When in the [Interlude] status, gain Penetration Rate +30% for this attack. When in [Finale] status, gain Penetration Rate +50% for this attack.
✦✦✦
[Debuff]
Mass Attack. Deals 300% Reality DMG to 2 enemies. Inflicts 2 stacks of [Burn] on the targets hit. When in the [Interlude] status, gain Penetration Rate +30% for this attack. When in [Finale] status, gain Penetration Rate +50% for this attack.
Interlude:
At the start of the round, grants 3 stacks of [Preignition] to all allies. When the highest enemy [Burn] stack reaches 6 or higher, casts [Intermezzo] (undispellable).
Finale:
At the start of the round, grants 3 stacks of [Preignition] and 1 stack of [Power Burst] to all allies. When the highest enemy [Burn] stack reaches 6 or higher, casts [Intermezzo], and gain Incantation Might +15% for this attack (undispellable).
Intermezzo:
Deal 50% Reality DMG to all enemies. For every stack of [Burn] a target has, deal Reality DMG 10% to that target.
✦✧✧
[Debuff]
Mass debuff. Inflicts Critical DEF -25% and Reality DEF -15% (-20% to targets in the [Burn] status) on all enemies for 2 rounds.
✦✦✧
[Debuff]
Mass debuff. Inflicts Critical DEF -35% and Reality DEF -15% (-20% to targets in the [Burn] status) on all enemies for 2 rounds.
✦✦✦
[Debuff]
Mass debuff. Inflicts Critical DEF -50% and Reality DEF -15% (-20% to targets in the [Burn] status) on all enemies for 2 rounds.
When starting battle, enter the [Prelude] status and inflict 3 stacks of [Burn] on all enemies. At the end of the round, when the highest enemy [Burn] stack resolves and lose stacks, gain an equal number of [Heat] stacks in turn. When holding 15 stacks of [Heat], the [Prelude] status changes to [Interlude] status.
ATK +5% when the caster enters battle.
When holding 40 [Heat] stacks, the [Interlude] status changes to the [Finale] status.
Prelude:
At the start of the round, grants 3 stacks of [Preignition] to all allies (undispellable).
Interlude:
At the start of the round, grants 3 stacks of [Preignition] to all allies. When the highest enemy [Burn] stack reaches 6 or higher, casts [Intermezzo] (undispellable).
Finale:
At the start of the round, grants 3 stacks of [Preignition] and 1 stack of [Power Burst] to all allies. When the highest enemy [Burn] stack reaches 6 or higher, casts [Intermezzo], and gain Incantation Might +15% for this attack (undispellable).
Intermezzo:
Deal 50% Reality DMG to all enemies. For every stack of [Burn] a target has, deal Reality DMG 10% to that target.
Burn:
Healing Taken -15%(unstackable). At the end of the round, takes (the holder's ATK x4%) Genesis DMG (stackable up to 30 times, multiple stacks of [Burn] is regarded as 1 [Neg Status], removes 50% of the stacks when triggered).
Heat:
Converted from resolved [Burn] stacks.
Preignition:
Before attacking, for each stack, inflicts 1 stack of [Burn] on the target (remove all after trigger).
Power Burst:
DMG Bonus +25% when attacking (-1 stack after trigger).
Isolde doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
Seven Veils: For every stack of [Burn] a target has, [Intermezzo] now deals Reality DMG +13% to that target.
Lv. 2:
Seven Veils: [Prelude] now advances to [Interlude] at 10 stacks of [Heat]. [Interlude] now advances to [Finale] at 30 stacks of Heat.
Lv. 3:
Seven Veils: For every stack of [Burn] a target has, [Intermezzo] now deals Reality DMG +16% to that target.
Lv. 4:
Twirling Melody: At incantation rank 1/2/3, the Reality DMG is increased to 200/300/400%.
Lv. 5:
Seven Veils: For every stack of [Burn] a target has, [Intermezzo] now deals Reality DMG +20% to that target.
Review
Isolde is a 6-star Arcanist of the Spirit Afflatus, and is the first new 6-star for Spirit since launch. She is a debuffer Support that is centered around the [Burn] debuff. Her main mechanic is actually part of her Insight where, at the start of the battle, she enters [Prelude]. While in this state, she grants 3 stacks of [Preignition] to allies every turn that allow them to apply [Burn], half of which she then transforms into [Heat] at the end of the round. As the enemy accumulates 15 [Heat], Isolde swaps to [Interlude], which gives her the ability to cast FUAs called [Intermezzo], and after 40 stacks she enters [Finale], granting allies [Power Burst] every round and enhancing her own damage on top of the previous phases. Her Ultimate, called “Choking On Blood” inflicts 5 [Burn] on enemies (double that on the primary target) and grants all allies a stack of [Rousing Morale]. She then casts [Intermezzo], the FUA from her Insight, which deals extra damage based on the amount of [Burn] on the enemy. Her skills are pretty simple. Her “Twirling Melody” incantation is a Mass attack that inflicts [Burn] and has extra Pen Rate based on which phase Isolde is in. Meanwhile, “Desired Freedom” inflicts a powerful -Crit DEF and -Reality DEF debuff on all enemies. Gameplay
Extremely consistent on-demand [Burn] application
Consistent high-damage FUAs from [Interlude] onwards
Inflicts high percentage -Crit DEF and -Reality DEF debuffs
Immensely consistent application [Power Burst] once in [Finale]
Access to [Rousing Morale]
There is a lot going on in Isolde's kit, and all of it is excellent. Performance wise, people compare her to being effectively a Damage Dealer that happens to put most of her eggs in the Support basket. Her access to consistent [Burn] application on its own raises Spathodea out of her awkward spot of lacking [Burn] support. Even though part of her debuff card shreds only Reality DEF, her FUA and -Crit DEF debuff allow her to be flexed into teams with 37 (and Windsong) as well. [Rousing Morale] and [Power Burst] are also rare buffs to be giving out that stack with other +DMG Dealt related buffs, and she becomes AP-positive once in the [Interlude] state, which gives her a spot in very AP-negative teams. Everything in her kit is geared towards absolute offense. There we have it! One of the most popular Supports that a great portion of the community have eagerly been waiting for ever since her reveal on the CN server. If you are lacking a powerful offensive Support, Isolde is one of the most reliable.
Highly consistent [Burn] application and self-synergy.
Access to reliable and high potency -Crit DEF and -Reality DEF debuffs.
Deals a metric ton of personal damage for a Support using [Burn] and [Intermezzo].
Readily applies [Power Burst] to the team and has semi on-demand access to [Rousing Morale].
Takes some time to go online (Interlude/Finale) if not in [Burn] oriented teams.
An efficient [Burn] applicator and a strong Reality DEF and Crit DEF debuffer, Isolde is a powerful offensive support who deals a good amount of damage herself as well. As enemy [Burn] stacks resolve at the end of the turn, Isolde gains [Heat] stacks that allow her [Prelude] status to first change into [Interlude], then [Finale]. [Interlude] unlocks her extra attack [Intermezzo] while [Finale] grants all allies [Power Burst] at the beginning of each turn. Not only can Isolde significantly increase a team's damage output, but she can also allow the main DPS to run "Blasphemer of Night" thanks to her easy [Burn] application.
Overall
Standard (GLB)
Standard (CN)
Mane (GLB)
Mane (CN)
Stats and Build
For Resonance, we have created a dedicated website to browse them easier. You can find the website here:
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
251
381
Insight 1 (Level 1 / Level 40)
419
639
Insight 2 (Level 1 / Level 50)
677
952
Insight 3 (Level 1 / Level 60)
987
1120
Base (Level 1 / Level 30)
1552
2356
Insight 1 (Level 1 / Level 40)
2597
3949
Insight 2 (Level 1 / Level 50)
4190
5889
Insight 3 (Level 1 / Level 60)
6109
6927
Base (Level 1 / Level 30)
126
191
Insight 1 (Level 1 / Level 40)
209
319
Insight 2 (Level 1 / Level 50)
337
475
Insight 3 (Level 1 / Level 60)
492
559
Base (Level 1 / Level 30)
117
178
Insight 1 (Level 1 / Level 40)
195
297
Insight 2 (Level 1 / Level 50)
314
443
Insight 3 (Level 1 / Level 60)
459
520
Base (Level 1 / Level 30)
273
273
Insight 1 (Level 1 / Level 40)
309
309
Insight 2 (Level 1 / Level 50)
345
345
Insight 3 (Level 1 / Level 60)
381
381
Base (Level 1 / Level 30)
9.1%
9.1%
Insight 1 (Level 1 / Level 40)
10.3%
10.3%
Insight 2 (Level 1 / Level 50)
11.5%
11.5%
Insight 3 (Level 1 / Level 60)
12.7%
12.7%
Base (Level 1 / Level 30)
143.7%
143.7%
Insight 1 (Level 1 / Level 40)
145.4%
145.4%
Insight 2 (Level 1 / Level 50)
147.3%
147.3%
Insight 3 (Level 1 / Level 60)
149.1%
149.1%
Synergy & Teams
Isolde Synergy & Teams information aren't available yet. They will be added soon!
Lore
Isolde Lore information aren't available yet. They will be added soon!
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