Queen of control cheese strats, Druvis III is a reliable source of [Petrify]. As she grants all Plant allies the [Circle of Life] buff, she doesn't work as well with units of other afflatuses. Her first Euphoria upgrade makes [Circle of Life] a stronger buff and prevents Reality Plant characters from dispelling Petrify, while her second Euphoria works better with Rank Up characters and inflicts a stacking debuff.
To learn more about Druvis III check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Druvis III profile was last updated on August 7th, 2025.
To learn more about Druvis III check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Mass attack. Deals 400% Mental DMG to all enemies. On hitting the main target, inflicts [Petrify] on the main target for 1 round.
Petrify:
Control. Cannot act. Dispels the effect after taking Reality DMG attack.
✦✧✧
[Attack]
1-target attack. Deals 200% Mental DMG.
✦✦✧
[Debuff]
1-target attack. Deals 200% Mental DMG. Inflicts [Petrify] for 1 round on the target hit.
✦✦✦
[Debuff]
1-target attack. Deals 300% Mental DMG. Inflicts [Petrify] for 2 rounds on the target hit.
✦✧✧
[Attack]
Mass attack. Deals 120% Mental DMG to 2 enemies. This attack enjoys Penetration Rate +30%.
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[Attack]
Mass attack. Deals 180% Mental DMG to 2 enemies. This attack enjoys Penetration Rate +30%.
✦✦✦
[Attack]
Mass attack. Deals 300% Mental DMG to 2 enemies. This attack enjoys Penetration Rate +30%.
When the caster is in [Stats Up] or [Pos Status] statuses, DMG Dealt +20%.
DMG Dealt +8% when the caster enters the battle.
When the caster enters battle, all [Plant] allies enter [Circle of Life] status (triggers 1 time).
Circle of Life:
Pos Status. DMG Heal +10% Leech Rate +10%, no duration limit.
Druvis III has one or more Euphoria upgrades available that amplify their base skills.
Enhances [Circle of Life] with extra effects: gain DMG Bonus +15%, Penetration Rate +15, and the effect becomes undispellable.
Enhances [Circle of Life] with an extra effect: for every 200 ATK Druvis III has, gain an additional DMG Bonus +1%.
Enhances [Circle of Life] with extra effects: attacking enemies in the [Petrify] status does not remove the [Petrify] status, and gain an additional Penetration Rate +25% against targets in the [Petrify] status.
Enhances [Circle of Life] with an extra effect: Gain ATK equal to 7.5% of Druvis III’s Mental DEF.
Tier I
[Circle of Life] gains the following effects: When landing an attack, inflicts 1/2/3 stacks of [Fireborn Sprout] based on incantation rank. Cannot be dispelled.
[Fireborn Sprout]: Neg Status. Explodes at the end of the round. Each stack deals (average of all allies’ ATK * 400%) Genesis DMG, then is removed. Stacks up to 9 times.
Tier II
[Fireborn Sprout] gains the following effects: Critical Resist Rate -15%, Critical DEF -30%. Each stack inflicts an additional Critical Resist Rate -1.5% and Critical DEF -3%.
Tier III
When the caster enters battle, if there are at least three characters of the [Plant] afflatus, strengthens [Circle of Life]: the [Circle of Life] of the adjacent ally in front gains +40% Penetration Rate; the [Circle of Life] of the adjacent ally behind gains DMG Taken Reduction +30%.
Tier IV
When entering battle, if there are at least three characters of the [Plant] afflatus, strengthens [Circle of Life]: When [Fireborn Sprout] explodes, each stack increases all allies’ DMG Dealt by 6% for 2 rounds.
Lv. 1:
Winds into the Woods' effect changes to: at 2/3 stars, deals 300/400% Mental DMG.
Lv. 2:
Silence in the Woods: Mental DMG increased to 450%.
Lv. 3:
Early Dawn's effect changes to: at 1/2/3 stars, deals 135/200/325% Mental DMG.
Lv. 4:
Silence in the Woods: Mental DMG increased to 500%.
Lv. 5:
Early Dawn's effect changes to: Penetration Rate +40%.
Review
Last updated: 07/21/2025
Druvis III is fantastic at control cheese strats because she's able to consistently inflict [Petrify]. Her ultimate [Silence in the Woods] is a mass attack that inflicts [Petrify] on the main target, while her skill [Wind into the Woods] is a 1-target attack that inflicts [Petrify] at rank 2/3. Because [Petrify] is immediately dispelled if the target takes a Reality DMG attack, Druvis works better with Mental DMG characters.
Her other skill, [Early Dawn], is a mass attack with some innate Penetration Rate. It has better damage scaling as it ranks up compared to [Wind into the Woods], which increases the number of rounds [Petrify] it inflicts instead.
Her Insight III passive grants all [Plant] allies a unique buff [Circle of Life], basically locking her into Plant-heavy teams. At base, [Circle of Life] grants some DMG Heal and Leech Rate with no duration limit. However, her Euphoria buffs expand upon its effects a lot:
Euphoria 1 | Euphoria 2 |
---|---|
Undispellable | Undispellable |
15% DMG Bonus, plus 1% per 200 of Druvis' ATK | 6% DMG Bonus per stack of exploding debuff for 2 rounds |
15% Penetration Rate, plus 25% against targets with [Petrify] | 40% Penetration Rate to ally in front of Druvis |
ATK equal to 7.5% Druvis' Mental DEF | 30% DMG Taken Reduction to ally behind Druvis |
Reality characters no longer dispel [Petrify] | Inflicts stacks of exploding debuff based on incantation rank; debuff explodes for Genesis DMG and also inflicts Critical Resist Rate -15% and Critical DEF -30%, stacks up to -27%/-54% |
The first Euphoria is better for a team with multiple damage dealers with a [Petrify] focus, while the second is better for supporting a single DPS with Rank Up synergy. However, no matter which Euphoria you unlock, [Circle of Life]'s importance really incentivizes you to team up Druvis with Plant characters.
Overall, Druvis has found a solid niche as a Plant support and [Petrify] unit. Her second Euphoria is free (at the time of writing this, it isn't yet but it was in CN) and gives her a reasonable boost in power.
Very consistent and decent mass damage output
Can function as a damage dealer in Control teams and a support in Plant teams
Can reliably combo with other Control units to create control chains (Anjo Nala+37, An-An Lee).
Euphoria 1: Grants DMG Dealt, PEN Rate and ATK with [Circle of Life];
Euphoria 1: Opens up synergy with Reality Plant characters
Euphoria 2: Powerful crit debuff that deals Genesis DMG and grants DMG Bonus
Euphoria 2: [Circle of Life] grants PEN Rate/DMG Taken Reduction based on position
Control immunity :(
Before Insight 3, needs a buff-oriented team around her to allow her to deal semi-competitive damage
Often spreads herself too thin between dealing damage, inflicting [Petrify] and providing [Circle of Life] to really find herself in a specific niche.
Euphoria 1: [Petrify] is too specific a niche at the moment for the PEN Rate bonuses to really shine
Euphoria 2: Rank Up not particularly strong at the moment
Queen of control cheese strats, Druvis III is a reliable source of [Petrify]. As she grants all Plant allies the [Circle of Life] buff, she doesn't work as well with units of other afflatuses. Her first Euphoria upgrade makes [Circle of Life] a stronger buff and prevents Reality Plant characters from dispelling Petrify, while her second Euphoria works better with Rank Up characters and inflicts a stacking debuff.
Overall
Stats and Build
Prioritizes ATK and survivability. With the release of her Euphoria buff, Druvis III can now work as a compelling Plant support/sub-DPS who provides a lot of DMG Bonus and Penetration Rate. As Tier II grants DMG Bonus based on her ATK and Tier IV grants ATK based on her Mental DEF, Equibalance’s generalized stats don’t go to waste.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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Prioritizes DMG Bonus. Best for a DPS Druvis build.
If you don’t have Resonance Patterns unlocked, try this build with Placidity:
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Her Second Life can be considered Druvis' BiS for its stats, bonus to ATK, and additional healing. In stages susceptible to [Petrify], Druvis' control effects and [Circle of Life] are often enough to keep the team alive.
With her Euphoria 2, Druvis is able to activate Blasphemer of Night on her own.
Your Friendly Exorcist is great for a pure support build. Druvis already likes having as many Plant characters on field as possible, so getting all 4 stacks of DMG Bonus is pretty easy.
Brave New World is a basic DPS psychube if you want to go the full damage dealer approach.
A full DPS build can also make use of Rehearsal of Dreams, especially after unlocking her 2nd Euphoria buff. Druvis can stack up the Ultimate Might pretty easily by inflicting debuffs. She only has 2 debuffs in her kit, though, so you'll want a teammate to inflict 2 more types for the full 24% DMG Bonus. There's also the caveat of…Noire being on the team, in which case you should probably put Druvis on a different psychube.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
254
385
Insight 1 (Level 1 / Level 40)
424
646
Insight 2 (Level 1 / Level 50)
685
963
Insight 3 (Level 1 / Level 60)
999
1133
Base (Level 1 / Level 30)
1419
2154
Insight 1 (Level 1 / Level 40)
2375
3611
Insight 2 (Level 1 / Level 50)
3832
5385
Insight 3 (Level 1 / Level 60)
5587
6336
Base (Level 1 / Level 30)
116
176
Insight 1 (Level 1 / Level 40)
193
294
Insight 2 (Level 1 / Level 50)
311
438
Insight 3 (Level 1 / Level 60)
454
605
Base (Level 1 / Level 30)
136
206
Insight 1 (Level 1 / Level 40)
227
345
Insight 2 (Level 1 / Level 50)
366
514
Insight 3 (Level 1 / Level 60)
533
605
Base (Level 1 / Level 30)
218
218
Insight 1 (Level 1 / Level 40)
247
247
Insight 2 (Level 1 / Level 50)
276
276
Insight 3 (Level 1 / Level 60)
305
305
Base (Level 1 / Level 30)
7.3%
7.3%
Insight 1 (Level 1 / Level 40)
8.26%
8.26%
Insight 2 (Level 1 / Level 50)
9.23%
9.23%
Insight 3 (Level 1 / Level 60)
10.2%
10.2%
Base (Level 1 / Level 30)
140.9%
140.9%
Insight 1 (Level 1 / Level 40)
142.35%
142.35%
Insight 2 (Level 1 / Level 50)
143.8%
143.8%
Insight 3 (Level 1 / Level 60)
145.25%
145.25%
Synergy & Teams
The teams below come from our Teams database and showcase ANY team with Druvis III present within in all content available in the game.
Dogwater Type Coverage
Niche 1: Plant || Niche 2: Upgrade
A mono-Afflatus Plant team. With Marcus(E1) now finally giving her some Crit stats on top of proactively gaining Eureka, extra DMG and [Continuous Action I]; Vila(E1) making her a proper healer that can focus on supporting the team and supporting all of this with Druvis(E2) giving her access to extra Crit debuffs and various offensive buffs through [Circle of Life]. The last unit is quite flexible here, Hissabeth is nice for being AP+ and letting Marcus cast all she wants while other options such as Mercuria, Lopera and Argus still remain.
The Doctor Doesn't Like Angels
Niche 1: Control || Niche 2: Debuff
A Petrify team surrounding Jessica(E). Honestly, [Moss On Stone] is a dogwater way of inflicting [Petrify] but the bonus Incan Might and guaranteed Crits on enemies with [Petrify] is very decent. This is largely supported by Hissabeth bringing a consistent way of triggering BoN for Jessica alongside [Petrify] (and more dmg dan Jessica) while using only 1 AP and Druvis(E) grants large ATK, DMG and Pen bonsues with [Circle of Life]. This is then kept safe by Ezra Theodore(E, either one) by expediting his [Mushroom]s and improving his team sustain.
If you're looking for more team information, check our Team Database:
Druvis III Synergy information aren't available yet. They will be added soon!
Lore
Druvis III Lore information aren't available yet. They will be added soon!
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