She provides defensive buffs for her allies while weakening the enemy with a slew of debuffs. While her easy access to mass [Sturdiness] application greatly boosts the durability of her team, she only heals when attacked and doesn't work well as a solo sustain under high pressure scenarios. As most of her Portrays only buff her damage output—with one increasing her Reality DEF shred—Cristallo's.
To learn more about Cristallo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Cristallo profile was last updated on November 14th, 2024.
To learn more about Cristallo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
Mass debuff. Inflicts [Nasty Wound] and [Radiation Therapy] statuses on all enemies for 2 rounds. When the round ends, deals (the caster's ATK x100%) Genesis DMG to them.
Nasty Wound:
Healing Taken -50%.
Radiation Therapy:
DMG Taken Reduction -15%. When a round ends, takes Genesis DMG based on the caster's ATK.
✦✧✧
[Attack]
1-target attack. Deals 200% Reality DMG.
✦✦✧
[Debuff]
1-target attack. Deals 200% Reality DMG. Reality DEF -25% for the target for 2 rounds.
✦✦✦
[Debuff]
1-target attack. Deals 350% Reality DMG. Reality DEF -35% for the target for 2 rounds.
✦✧✧
[Buff]
Mass buff. Gives all allies 1 stack of [Sturdiness]; Reality DEF and Mental DEF +10% for 2 rounds.
✦✦✧
[Buff]
Mass buff. Gives all allies 1 stack of [Sturdiness]; Reality DEF and Mental DEF +15% for 2 rounds.
✦✦✦
[Buff]
Mass buff. Gives all allies 1 stack of [Sturdiness]; Reality DEF and Mental DEF +20% for 2 rounds.
Sturdiness:
When the caster is attacked, DMG Taken Reduction +25% (-1 stack after trigger).
When the caster is attacked, HP +(the caster's ATK x40%) for another ally with the lowest HP percentage.
When entering battle, DMG Heal +10%.
Cristallo doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
This is Radiotherapy's effect changes to: deals (the caster's ATK x110%) Genesis DMG.
Lv. 2:
Caged Bird's effect changes to: at 2/3 stars, Reality DEF -30/40%.
Lv. 3:
This is Radiotherapy's effect changes to: deals (the caster's ATK x120%) Genesis DMG.
Lv. 4:
This is Radiotherapy's effect changes to: deals (the caster's ATK x130%) Genesis DMG.
Lv. 5:
This is Radiotherapy's effect changes to: deals (the caster's ATK x140%) Genesis DMG.
Review
There are several low-rarity (4-star or below) survival characters in this game, and some of the most common suggestions you'll hear will likely include Oliver Fog and, of course, Cristallo. While timekeepers will use Oliver Fog for his cockroach-like self-survivability, one might consider Cristallo more for her team utility. Cristallo’s skill “Dustless Blossom” can provide a stack of [Sturdiness] to all allies, reduces the damage taken by 20% and also gives additional defense boosts against both Reality and Mental DMG. Her Insight I makes her a bit of healer also as it makes so that every time she gets hit she will heal the ally with the lowest HP. Of course, all of those abilities are beneficial to the team or her own survivability greatly. But as mentioned before, her team utility along with those effects are what sets her apart from the other low rarity survival units in the game. With her skill, “Caged Bird,” she can apply a 35% Reality DEF reduction on enemies for 2 rounds. Her ultimate, “This Is Radiotherapy,” inflicts [Nasty Wound], reducing enemy healing by 50%. It also applies [Radiation Therapy], essentially increasing the damage enemies will take and inflicting damage over time. Due to those skills, she can be used as more than just a simple survival unit. She can be a support in a team based on purely DoT damage or used as a general support for boosting damage, and more so if it’s a Reality DMG teams. Unlike other low rarity sturdiness provider, she also gives healing. Her investment is low, so you likely won’t regret it.
Applies [Sturdiness] to the whole team with her Skill 2 which helps the entire team’s sustainability
Has additional team sustain via healing through her Insights.
Has exceptional team utility, can increase the team’s overall damage, provide damage over time, and as stated already help keeps the team alive.
As a 4-star character, she has lower investment costs than characters of higher rarities.
Compared to Oliver Fog, her direct low-rarity competitor, she is not nearly as durable as him but makes up for it with her overall team utility.
As a 4-star, she won't be dealing much damage, but it is to be expected since she is a support character.
She provides defensive buffs for her allies while weakening the enemy with a slew of debuffs. While her easy access to mass [Sturdiness] application greatly boosts the durability of her team, she only heals when attacked and doesn't work well as a solo sustain under high pressure scenarios. As most of her Portrays only buff her damage output—with one increasing her Reality DEF shred—Cristallo's.
Overall
Overall (Euphoria)
Stats and Build
For Resonance, we have created a dedicated website to browse them easier. You can find the website here:
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
231
351
Insight 1 (Level 1 / Level 40)
386
588
Insight 2 (Level 1 / Level 50)
623
876
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
1662
2523
Insight 1 (Level 1 / Level 40)
2782
4229
Insight 2 (Level 1 / Level 50)
4488
6305
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
77
117
Insight 1 (Level 1 / Level 40)
128
196
Insight 2 (Level 1 / Level 50)
207
292
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
77
117
Insight 1 (Level 1 / Level 40)
128
196
Insight 2 (Level 1 / Level 50)
207
292
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
150
150
Insight 1 (Level 1 / Level 40)
170
170
Insight 2 (Level 1 / Level 50)
190
190
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
5.03%
5.03%
Insight 1 (Level 1 / Level 40)
5.7%
5.7%
Insight 2 (Level 1 / Level 50)
6.36%
6.36%
Insight 3 (Level 1 / Level 60)
-
-
Base (Level 1 / Level 30)
137.5%
137.5%
Insight 1 (Level 1 / Level 40)
138.5%
138.5%
Insight 2 (Level 1 / Level 50)
139.5%
139.5%
Insight 3 (Level 1 / Level 60)
-
-
Synergy & Teams
Cristallo Synergy & Teams information aren't available yet. They will be added soon!
Lore
Cristallo Lore information aren't available yet. They will be added soon!
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