Since Windsong likes hoarding many "Rehabilitation" cards to cast all at once through her Ultimate, she is a more skill-intensive character to play who cannot be left on autobattle. By gaining stacks of [Preparation—Windsong] by casting "Practicability," Windsong is able to build up a large supply of "Rehabilitation" incantations in the Spelldock. Her Ultimate inflicts [Confusion] and casts all the saved up incantations—which convert excess Crit Rate into Crit DMG. Windsong prefers using Vertin's "Unfinished Tune" and works well with Crit-oriented supports, [Confusion] applicators, and characters that buff high-ranking incantations.
To learn more about Windsong check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
This character has no video guide yet.
Windsong profile was last updated on December 16th, 2024.
To learn more about Windsong check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Stats & Build
Synergy & Teams
Lore
Profile
1-target debuff. Inflicts 1 stack of [Confusion] on the target for 1 round; then enters [Mapping] status for the round, gains Eureka +2, converts all own incantations to [Rehabilitation] of their matching rank, and casts them all if able.
Mapping:
Cannot lose Eureka. For every excess Eureka, gain 1 stack of [Measure] (undispellable).
Confusion:
Critical Resist -25% (can stack; each stack is timed independently).
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[Attack]
1-target attack. Gains Eureka +1 and deals 180% Mental DMG. Spend 2 Eureka to deal Mental DMG +60% and convert excess Critical Rate to Critical DMG for this attack.
✦✦✧
[Attack]
1-target attack. Gains Eureka +1 and deals 270% Mental DMG. Spend 2 Eureka to deal Mental DMG +90% and convert excess Critical Rate to Critical DMG for this attack.
✦✦✦
[Attack]
1-target attack. Gains Eureka +1 and deals 450% Mental DMG. Spend 2 Eureka to deal Mental DMG +150% and convert excess Critical Rate to Critical DMG for this attack.
✦✧✧
[Attack]
Mass Attack. Gains Eureka +1 and deals 110% Mental DMG to 2 enemies; gains 1 stack of [Preparation – Windsong].
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[Attack]
Mass Attack. Gains Eureka +1 and deals 165% Mental DMG to 2 enemies; gains 2 stacks of [Preparation – Windsong].
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[Attack]
Mass Attack. Gains Eureka +1 and deals 285% Mental DMG to 2 enemies; gains 3 stacks of [Preparation – Windsong].
Preparation - Windsong:
At the start of the next round, generates a [Precast Incantation] - [Rehabilitation] (effect stackable).
If there is no [Practicability] on hand, generate an additional [Precast Incantation] - [Practicability].
Whenever an ally scores a critical hit with an Incantation or an enemy gets a stack of [Confusion], grant 1 stack of [Measure] to self.
Critical Rate +10% when the caster enters battle.
When entering battle, gain Critical Rate +10% and Critical DMG +10%.
After casting an Ultimate, gain 1 stack of [Preparation – Windsong].
Measure:
Critical Rate +3% and Critical DMG +3% for 2 rounds, up to 15 stacks (each stack is timed independently, undispellable).
Preparation - Windsong:
At the start of the next round, generates a [Precast Incantation] - [Rehabilitation] (effect stackable).
If there is no [Practicability] on hand, generate an additional [Precast Incantation] - [Practicability].
Windsong doesn't have an Euphoria update yet. If it will be released, we will add it here.
Lv. 1:
Rehabilitation: at rank 1/2/3 incantation, Mental DMG dealt is increased to 200/290/480%, and the additional Mental DMG dealt by spending Eureka is increased to 90/130/200%.
Lv. 2:
Interdisciplinary Research: When entering battle, the Critical Rate and Critical DMG increase is now 25%.
Lv. 3:
Long Long Journey: The Eureka gained is increased to 5.
Lv. 4:
Practicability: At rank 1/2 incantation, the Mental DMG is increased to 180/230%.
Lv. 5:
Rehabilitation: At rank 1/2/3 incantation, the Mental DMG dealt is increased to 220/320/520%, and the additional Mental DMG dealt by spending Eureka is increased to 110/160/240%.
Review
Windsong is a 6-star Arcanist of the Star Afflatus. She is an incredibly high burst damage Crit oriented character.
Her main Incantation is technically "Rehabilitation", it's what you'll attempt to stack in your hand and it's individual casts are what her Ultimate, "Long Long Journey", casts all at once. This Incantation's damage is increased through the spending of [Eureka], gained though casting her Incantations.
Her other Incantation, "Practicability" is used to generate "Rehabilitation", as it grants Windsong stacks of [Preparation - Windsong] that are consumed at the start of the round to generate an amount of her cards. Not only that, when "Long Long Journey" is cast, all "Practicability" Incantations in hand are transformed into "Rehabilitation" ones, further increasing her fuel.
As told before, "Long Long Journey", casts all "Rehabilitation" Incantations in your hand at once. However, first it applies [Confusion] to the target, then it grants [Eureka] to Windsong and prevents [Eureka] from being consumed that turn, and for every stack of [Eureka] Windsong gains a stack of [Measure] (also granted by her Insights whenever an ally crits or inflicts [Confusion]) that increases her Crit Rate and DMG.
Gameplay:
Pull "Rehabilitation" Incantations
Ult
????
Everything's dead
Oversimplified as that sequence is, that is pretty much what happens. Of course, there is nuance to this; I'd argue that Windsong is probably one of the hardest characters to play when compared to her peers. To make the most of her, you need to think about your card management, maximize the cards generated through [Preparation] and slowly build your hand to consist of as much Rank 3 "Rehabilitation" Incantations as possible to unleash with "Long Long Journey".
But that's all you have to pay attention to. Her self-applied [Confusion] and the stacks of [Measure] she gains, on top of her other Insights, all but guarantee that she at least critically strikes most of her attacks, and unlike Spathodea, she doesn't have to actively interact with her own kit to maximize her Crit Rate. This is great because it opens up a lot of options in terms Supports to pair her with: Vila is of course great for her Moxie/Eureka and Crit buffs but other characters like 6, Necrologist, 37, Voyager, Twins Sleep, and later on with Semmelweis, Mercuria and Kakania, there are very few characters she doesn't play nice with.
And that's because she is ultimately a very simple gal. She hits Ult, things die. The difficulty lies not in the mechanics of her kit but the player optimization of it, and with the new Tuning releasing with the patch 1.9 anniversary even that part is dumbed down, earning her her top spot among the damage dealers.
One of the best single-target Damage Dealers in the game; insanely high burst potential.
Lots of support options due to being self-sufficient in her needs.
Generates her own cards which makes setting up for her Ultimate relatively straight-forward.
Queen of Crit-oriented teams due to easily accessing max Crit Rate values on her own while also having very high base modifiers.
Takes time to get set-up (5 turn Ultimate rotations are only reliably set with the new Tuning).
Not as simple to play compared to other Carry characters.
Since Windsong likes hoarding many "Rehabilitation" cards to cast all at once through her Ultimate, she is a more skill-intensive character to play who cannot be left on autobattle. By gaining stacks of [Preparation—Windsong] by casting "Practicability," Windsong is able to build up a large supply of "Rehabilitation" incantations in the Spelldock. Her Ultimate inflicts [Confusion] and casts all the saved up incantations—which convert excess Crit Rate into Crit DMG. Windsong prefers using Vertin's "Unfinished Tune" and works well with Crit-oriented supports, [Confusion] applicators, and characters that buff high-ranking incantations.
Overall
Overall (Euphoria)
Stats and Build
For Resonance, we have created a dedicated website to browse them easier. You can find the website here:
Notes: -
Source: -
"For Rehabilitation" is Windsong signature psychube and easily the go-to option. It's recommended for shorter battles as it takes in average 5 turns to set up. "Another Story" on the other hand is able to make Windsong reach higher damage numbers, but takes longer to set up, so it should be favored for longer fights.
A third option is Blasphemer of Night, if proccable.
Base
Level 1
Level 30
Insight 1
Level 1
Level 40
Insight 2
Level 1
Level 50
Insight 3
Level 1
Level 60
Base (Level 1 / Level 30)
256
389
Insight 1 (Level 1 / Level 40)
428
652
Insight 2 (Level 1 / Level 50)
691
972
Insight 3 (Level 1 / Level 60)
1008
1143
Base (Level 1 / Level 30)
1404
2132
Insight 1 (Level 1 / Level 40)
2351
3572
Insight 2 (Level 1 / Level 50)
3793
5329
Insight 3 (Level 1 / Level 60)
5529
6270
Base (Level 1 / Level 30)
111
168
Insight 1 (Level 1 / Level 40)
184
281
Insight 2 (Level 1 / Level 50)
297
419
Insight 3 (Level 1 / Level 60)
433
492
Base (Level 1 / Level 30)
111
168
Insight 1 (Level 1 / Level 40)
184
281
Insight 2 (Level 1 / Level 50)
297
419
Insight 3 (Level 1 / Level 60)
433
492
Base (Level 1 / Level 30)
382
382
Insight 1 (Level 1 / Level 40)
433
433
Insight 2 (Level 1 / Level 50)
484
484
Insight 3 (Level 1 / Level 60)
535
535
Base (Level 1 / Level 30)
12.7%
12.7%
Insight 1 (Level 1 / Level 40)
14.4%
14.4%
Insight 2 (Level 1 / Level 50)
16.1%
16.1%
Insight 3 (Level 1 / Level 60)
17.8%
17.8%
Base (Level 1 / Level 30)
149.1%
149.1%
Insight 1 (Level 1 / Level 40)
151.6%
151.6%
Insight 2 (Level 1 / Level 50)
154.2%
154.2%
Insight 3 (Level 1 / Level 60)
156.8%
156.8%
Synergy & Teams
Windsong Synergy & Teams information aren't available yet. They will be added soon!
Lore
Windsong Lore information aren't available yet. They will be added soon!
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