WindsongBuild and Guide

Character
Introduction

Windsong is a 6 rarity character from the Star afflatus who deals Mental damage and who belongs to the Damage class.

To learn more about Windsong check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Video guide

This character has no video guide yet.

Last updated

Windsong profile was last updated on September 2nd, 2024.

To learn more about Windsong check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Stats & Build

Synergy & Teams

Lore

Profile

Specialties
DPS
Burst DMG
Follow-up Attack
Skills
Long Long Journey
Skill

1-target debuff. Inflicts 1 stack of [Confusion] on the target for 1 round; then enters [Mapping] status for the round, gains Eureka +2, converts all incantations to [Rehabilitation] of their matching rank, and casts them all if able.

She traveled across the valley, through the rainforest, and over the snowfield. It's been a lonely journey."

Mapping

Cannot lose Eureka. For every excess Eureka, gain 1 stack of [Measure] (undispellable).

Confusion

Critical Resist -25% (can stack; each stack is timed independently).

Rehabilitation
Skill

✧✧

[Attack]

1-target attack. Gains Eureka +1 and deals 180% Mental DMG. Spend 2 Eureka to deal Mental DMG +60% and convert excess Critical Rate to Critical DMG for this attack.

Repeated measurements and calculations."

✦✦

[Attack]

1-target attack. Gains Eureka +1 and deals 270% Mental DMG. Spend 2 Eureka to deal Mental DMG +90% and convert excess Critical Rate to Critical DMG for this attack.

Repeated measurements and calculations. All in pursuit of her dream."

✦✦✦

[Attack]

1-target attack. Gains Eureka +1 and deals 450% Mental DMG. Spend 2 Eureka to deal Mental DMG +150% and convert excess Critical Rate to Critical DMG for this attack.

Repeated measurements and calculations. All in pursuit of her dream and the ultimate truth."
Practicability
Skill

✧✧

[Attack]

Mass Attack. Gains Eureka +1 and deals 110% Mental DMG to 2 enemies; gains 1 stack of [Preparation – Windsong].

To depict a mountain."

✦✦

[Attack]

Mass Attack. Gains Eureka +1 and deals 165% Mental DMG to 2 enemies; gains 2 stacks of [Preparation – Windsong].

To depict a mountain with dirt, foliage, sky and music..."

✦✦✦

[Attack]

Mass Attack. Gains Eureka +1 and deals 285% Mental DMG to 2 enemies; gains 3 stacks of [Preparation – Windsong].

To depict a mountain with dirt, foliage, sky and music... that requires a different cost, my friend."

Preparation - Windsong

At the start of the next round, generates a [Precast Incantation] - [Rehabilitation] (effect stackable).

If there is no [Practicability] on hand, generate an additional [Precast Incantation] - [Practicability].

Inheritance
Insight 1
Interdisciplinary Research
Insight I

Whenever an ally scores a critical hit with an Incantation or an enemy gets a stack of [Confusion], grant 1 stack of [Measure] to self.

Materials
  • Sharpodonty
    Sharpodontyx18000
  • Page of Starlit Ascent
    Page of Starlit Ascentx6
  • Spell of Banishing
    Spell of Banishingx6
  • Perpetual Cogx5
Insight 1
Interdisciplinary Research
Insight II

Critical Rate +10% when the caster enters battle.

Materials
  • Sharpodonty
    Sharpodontyx18000
  • Scroll of Starlit Ascent
    Scroll of Starlit Ascentx10
  • Liquified Terror
    Liquified Terrorx5
  • Holy Silver
    Holy Silverx5
Insight 1
Interdisciplinary Research
Insight III

When entering battle, gain Critical Rate +10% and Critical DMG +10%.

After casting an Ultimate, gain 1 stack of [Preparation – Windsong].

Materials
  • Sharpodonty
    Sharpodontyx18000
  • Tome of Starlit Ascent
    Tome of Starlit Ascentx16
  • Glowing Mothwingx6
  • Mistilteinn
    Mistilteinnx3
Special effects

Measure

Critical Rate +3% and Critical DMG +3% for 2 rounds, up to 15 stacks (each stack is timed independently, undispellable).

Preparation - Windsong

At the start of the next round, generates a [Precast Incantation] - [Rehabilitation] (effect stackable).

If there is no [Practicability] on hand, generate an additional [Precast Incantation] - [Practicability].

Portray
Windsong Portray
Portray details

Lv. 1

Rehabilitation: at rank 1/2/3 incantation, Mental DMG dealt is increased to 200/290/480%, and the additional Mental DMG dealt by spending Eureka is increased to 90/130/200%.

Lv. 2

Interdisciplinary Research: When entering battle, the Critical Rate and Critical DMG increase is now 25%.

Lv. 3

Long Long Journey: The Eureka gained is increased to 5.

Lv. 4

Practicability: At rank 1/2 incantation, the Mental DMG is increased to 180/230%.

Lv. 5

Rehabilitation: At rank 1/2/3 incantation, the Mental DMG dealt is increased to 220/320/520%, and the additional Mental DMG dealt by spending Eureka is increased to 110/160/240%.

Gallery

Review

Review

Windsong is a 6-star Arcanist of the Star Afflatus. She is an incredibly high burst damage Crit oriented character. 

Her main Incantation is technically "Rehabilitation", it's what you'll attempt to stack in your hand and it's individual casts are what her Ultimate, "Long Long Journey", casts all at once. This Incantation's damage is increased through the spending of [Eureka], gained though casting her Incantations. 

Her other Incantation, "Practicability" is used to generate "Rehabilitation", as it grants Windsong stacks of [Preparation - Windsong] that are consumed at the start of the round to generate an amount of her cards. Not only that, when "Long Long Journey" is cast, all "Practicability" Incantations in hand are transformed into "Rehabilitation" ones, further increasing her fuel. 

As told before, "Long Long Journey", casts all "Rehabilitation" Incantations in your hand at once. However, first it applies [Confusion] to the target, then it grants [Eureka] to Windsong and prevents [Eureka] from being consumed that turn, and for every stack of [Eureka] Windsong gains a stack of [Measure] (also granted by her Insights whenever an ally crits or inflicts [Confusion]) that increases her Crit Rate and DMG. 

Gameplay:

  1. Pull "Rehabilitation" Incantations

  2. Ult

  3. ????

  4. Everything's dead

Oversimplified as that sequence is, that is pretty much what happens. Of course, there is nuance to this; I'd argue that Windsong is probably one of the hardest characters to play when compared to her peers. To make the most of her, you need to think about your card management, maximize the cards generated through [Preparation] and slowly build your hand to consist of as much Rank 3 "Rehabilitation" Incantations as possible to unleash with "Long Long Journey". 

But that's all you have to pay attention to. Her self-applied [Confusion] and the stacks of [Measure] she gains, on top of her other Insights, all but guarantee that she at least critically strikes most of her attacks, and unlike Spathodea, she doesn't have to actively interact with her own kit to maximize her Crit Rate. This is great because it opens up a lot of options in terms Supports to pair her with: Vila is of course great for her Moxie/Eureka and Crit buffs but other characters like 6, Necrologist, 37, Voyager, Twins Sleep, and later on with Semmelweis, Mercuria and Kakania, there are very few characters she doesn't play nice with. 

And that's because she is ultimately a very simple gal. She hits Ult, things die. The difficulty lies not in the mechanics of her kit but the player optimization of it, and with the new Tuning releasing with the patch 1.9 anniversary even that part is dumbed down, earning her her top spot among the damage dealers.

Pros & Cons
Pros

  • One of the best single-target Damage Dealers in the game; insanely high burst potential.

  • Lots of support options due to being self-sufficient in her needs.

  • Generates her own cards which makes setting up for her Ultimate relatively straight-forward.

  • Queen of Crit-oriented teams due to easily accessing max Crit Rate values on her own while also having very high base modifiers.

Cons

  • Takes time to get set-up (5 turn Ultimate rotations are only reliably set with the new Tuning).

  • Not as simple to play compared to other Carry characters.

Ratings
S+

Overall

S+

Standard (GLB)

S+

Standard (CN)

S+

Mane (GLB)

S+

Mane (CN)

Stats and Build

Resonance

For Resonance, we have created a dedicated website to browse them easier. You can find the website here:

Psychubes
Comments

"For Rehabilitation" is Windsong signature psychube and easily the go-to option. It's recommended for shorter battles as it takes in average 5 turns to set up. "Another Story" on the other hand is able to make Windsong reach higher damage numbers, but takes longer to set up, so it should be favored for longer fights.

A third option is Blasphemer of Night, if proccable.

Stats
STAT

Base

Level 1

Level 30

Insight 1

Level 1

Level 40

Insight 2

Level 1

Level 50

Insight 3

Level 1

Level 60

ATK
ATK

256

389

428

652

691

972

1008

1143

ATK
HP

1404

2132

2351

3572

3793

5329

5529

6270

ATK
Reality DEF

111

168

184

281

297

419

433

492

ATK
Mental DEF

111

168

184

281

297

419

433

492

ATK
Critical Technique

382

382

433

433

484

484

535

535

ATK
Critical Rate

12.7%

12.7%

14.4%

14.4%

16.1%

16.1%

17.8%

17.8%

ATK
Critical DMG

149.1%

149.1%

151.6%

151.6%

154.2%

154.2%

156.8%

156.8%

Synergy & Teams

Synergy & Teams

Windsong Synergy & Teams information aren't available yet. They will be added soon!

Lore

Lore

Windsong Lore information aren't available yet. They will be added soon!