Last updated: 08/11/2024
Character | Pre-overload | Post-overload | Notes |
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| After the introduction of Vigor Cube (Increased Max HP), this cube is the best for her. Put it if you plan to invest in 2B. | |
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| Resilience is preferred if no Max Ammo OL. Otherwise, just use your highest-level cube for more attack and elemental damage bonuses. Adjutant might actually be the best in slot but more testing needs to be done. | |
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| Both Bastion and Resilience would serve her well for PvE purposes for more reliable Reset Time (Skill 2) stacking. Bastion > Resilience for Ade. | |
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| Admi doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an SR wielder. | |
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| Bastion and Resilience provide quite the same "effective" ammo increased, so you just need to put the highest level cube on her. After overload, when you have enough ammo OL, she prefers bastion over resilience. | |
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| Bastion theoretically has slightly more uptime than Resilience because of reload animation delay (built-in on all characters), but Resilience will also do just fine. | |
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| Any taunt tank would enjoy more HP. And Resilience works with any last bullet Nikke. | |
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| Anis's role is Burst Gen Battery, and Quantum on her is actually very important. It allows you to burst faster than enemy, leading to easier win in PVP. She's one of the Holy Trinity worth putting Quantum cube on. | |
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| Resilience is the best cube you can use on Summer Anis. | |
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| XAnee cube of choice depends on how you use her - if you can make sure she will stay above 90% HP for her S2 to trigger, use Adjutant Cube on her. Otherwise, go with the generic Resilience or Wingman Cubes. | |
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| Despite being an MG user, Aria wants to empty her mag as fast as possible, so the usual MG Cubes aren't good for her. That's why Resilience Cube with the reload speed boost is what works on her best. | |
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| With Reload Speed buffers, opt for Resilience. Without, use Bastion (Lv 7+ highly recommended). | |
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| Since Bay is a Defender with damage share effect, the only cube for her will be Vigor - which increases her Max HP, allowing her to soak even more damage. | |
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| Adjutant Cube will allow Belorta to reach Full Charge faster and keep the enemies debuffed with her S2. Bastion Cube allows her to shoot for longer before reloading, while Resilience is a general shooting uptime increase. | |
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| For PVE, Resilience Cube are the best on Biscuit because she tends to go with Privaty-Sanis team. For PVP, you really want the Adjutant Cube as there you race to use your Bursts before the enemy. Or it can even be a Vigor to stay alive from Scarlet's burst. | |
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| Vigor cube helps her healing ability. Both Ammo Refill and Reload Speed help her with Skill 1 uptime. | |
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| Resilience and Bastion Cubes work best on most AR wielders and she isn't an exception. | |
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| Centi's position in both PVE and PVP is Burst Gen Battery (in PVE she has a very good shield too). Hence allowing her to shoot as much as you can first round matters the most in PVE. For PVP, she's one of the Holy Trinity that requires Quantum cube to push your Burst timing faster. | |
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| With Reload Speed buffers in your team, opt for Resilience Cube. Without them, use Bastion (Lv 7+ highly recommended). Bastion is highly effective on Cinderella since you want her to never reload and keep shooting since if she reloads, she also needs to charge up her shot again, and hence it is a big waste of time. | |
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| Depends. Without Max Ammo OL, Resilience is better than Bastion because that will enable her to land 180 shots within 10s during Full Burst (for 3 stacks of S1), but there is barely any leeway. Bastion would only work if she never reloads during Full Burst at all, which requires Max Ammo and preemptive reloading. | |
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| Adjutant Cube is the clear winner for Cocoa as it will let her stack the S2 buff on herself faster, but Resiliance Cube with the Reload Speed boost also works well on her. | |
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| Last bullet abusing SMG characters really just care about reload speed. | |
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| Since she is an MG, Bastion would always be good, but don't be fooled! Crown also grants herself Reload Speed, so Resilience is actually very strong on her due to the lack of winding up. Always use Resilience cube on Crown! | |
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| Assault Cube helps SMG wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| With a minimum of one Max Ammo line, Resilience is best in helping make S2 triggers more uniform. Bastion can be used as an alternative if slots are full or if you have tons of Max Ammo. With no Max Ammo lines, however, you can select Wingman (min. level 7). Not 7 yet? Use Resilience for now. | |
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| Adjutant Cube will allow her to reach Full Charge faster while Resilience Cube just offers generic uptime on shooting. | |
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| MG goes brrr. Bastion Cube will allow her to shoot for longer, but if you don't have it upgraded, Resilience or Wingman Cubes are a better choice. | |
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| Dolla doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an SR wielder. | |
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| There's no other choice for Dorothy besides the Resilience Cube. You want to empty the magazine as fast as possible, so avoid Wingman. | |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| With Reload Speed team, Resilience is the best. Otherwise, Bastion is the best if you have at least 1× Max Ammo, else use Resilience for more comfortable magazine handling. | |
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| You need to make sure that Elegg takes less time to reload. As a support, this is trivial, but as a DPS, it creates a noticeable difference. In most teams, Bastion is obviously the better choice. However, in reload speed teams (SAnis + Privaty), you need to do some testing first. Either Resilience or Bastion would fit your situation better, depending on Privaty's S1 investment as well as the number of OL lines. Boot into Shooting Range without equipping any cube and do normal rotations. Just before Full Burst ends, force-reload Elegg. Now, keep shooting until you reach the next Full Burst. Here are several outcomes:
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| In PvE, the primary cubes are always Bastion and Resilience because they provide the highest uptime bonus. Since Emilia also scales with Max Ammo, you can also consider Wingman if highly leveled, which will make her S1 more effective. In PvP, you can additionally consider Vigor for increased survival, Adjutant if that helps with reaching the breakpoint informed in Gear Investments section, or Quantum for bonus burst gen. | |
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| It's very hard to trigger Emma's S1 in PVE, because it requires her to be hit, hence you may want to use Bastion there. But for PVP, especially in early stage when everyone lack core characters for PVP, Vigor Emma will make their life suffer even more with her near invincible regen. | |
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| Assault Cube helps SMG wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Resilience Cube helps her with the last bullet mechanic. | |
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| Resilience Cube helps her with the last bullet mechanic. | |
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| In Reload Speed comp, use Resilience. Otherwise, use Bastion. You can use Vigor and Healing Cube(s) to boost her healing. | |
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| Resilience and Bastion Cubes work best on most AR wielders and she isn't an exception. | |
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| Charge Speed increase helps with both S1 and S2. | |
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| No particular cube. Use your highest-level available cube, preferably Bastion, to cover up accidental mistakes in battle. | |
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| Before OL, when you can't access Ammo Increased, a Resilience Cube with Privaty/Summer Anis will actually help her more than Bastion, but it requires you manually playing her (force reload during buff). Post OL, you can roll a lot of ammo on her, thus reduce the depending on Reload comp. Still, Resilience + Privaty are a good combo in Elysion tower. | |
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| XGuillo best uses Bastion outside Reload Speed comps, but when there is a Reload Speed buffer in the team, Resilience is the most optimal choice. | |
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| Guilty needs to shoot a lot to increase/maintain her stacks, which makes Bastion/Resilience a much better choice on her. But when you can roll a lot of Ammo Increased and Hit Rate on her, an Assault Cube is actually not bad considering you need to put Bastion/Resilience on more meta Nikkes. | |
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| Onslaught and Resilience Cube both work really well on Harran, while Wingman is trailing behind them, but still being a viable option. | |
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| Resilience Cube helps her with the last bullet mechanic. | |
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| Resilience and Bastion Cubes work best on most AR wielders and she isn't an exception. | |
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| Charge Speed increase helps with S1 uptime. | |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Jackal is the best tank + burst battery in PVP/PVE, and Vigor will make her survive even longer. Quantum Cube should be the best on her. | |
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| Resilience Cube is the best choice for anyone with the last bullet mechanism. | |
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| Vigor! Her burst scales on HP, her shield scales on HP, there's no reason you don't use Vigor (HP cube) on her. | |
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| She doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an RL wielder. | |
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| She needs to maintain her S1 stacks as long as she can, so a faster reload (Resilience) or longer shooting (Bastion) is welcome here. | |
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| Assault Cube helps SMG wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). Wingman is a good alternative to both. | |
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| A SMG wielder with the last bullet mechanic really needs the Resilience Cube. | |
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| We recommend Bastion for starters. If you have uninvested Burst and have insufficient Max Ammo OL to back it up, Bastion will improve her uptime by up to 172% alone (S1 level 10, Bastion level 7+). You can also place her in Liter/Blanc/Noir team for effortless ammo retaining. Once her Burst is invested and you acquire 2 Max Ammo lines, feel free to move her out and slap Resilience. This will reduce or eliminate the downtime incurred by reloading, thus increasing the total damage output over long periods. The minimum Burst level for usability is at least 5, but we recommend 6 or higher. It will feel much smoother at level 10. | |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Outside Raid, she is more likely to be deployed in the "Best Electric Bossing Comp Against Water Without CP Penalty" comp, which features Reload Speed buffers like Crown and SAnis. In this case, like usual, Resilience is always the best option because of Reload Speed stacking. In Raid, this may change depending on whether the boss is Electric-weak. | |
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| A SMG wielder who syncs pretty well with the Reload Speed increase - as she will Taunt after emptying her mag. | |
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| Resilience. Period. This will allow her to abuse her Skill 1 way more often. Bastion and Wingman are the opposite and should be avoided. Assault can be usedfor more hitrate, but why? | |
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| We usually recommend Resilience Cube for Sniper Rifles because the shorter reload helps with smoother quick shots for burst gen. This is more true if you don't have any Max Ammo OL. Meanwhile, Bastion Cube technically allows her to shoot more shots over 3 minutes. | |
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| A Shotgun wielder with the last bullet mechanic really needs the Resilience Cube. | |
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| Healing Cube is the go-to cube for her currently. | |
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| Assault Cube helps SMG wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Onslaught and Resilience Cube both work really well on Maxwell, while Wingman is trailing behind them, but still being a viable option. | |
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| She doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an RL wielder. | |
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| Both Bastion and Resilience would serve her well for PvE purposes for more reliable stacking. In PvP, you can opt for Quantum instead (or even Vigor if she constantly dies before she can benefit from her Burst Skill). | |
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| Resilience Cube is the best choice for anyone with the last bullet mechanism. | |
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| Milk doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an SR wielder. | |
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| Bastion Cube will give her a higher uptime on her S1 buff while Resilience Cube will be a general improvement to her performance. | |
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| Even when you haven't unlocked Overload, you would still want to rely on Bastion, because Mod can access Hit Rate whenever you are in Full Burst. You will have down time for ATK buff, but the gain from Bastion always makes up for the dmg loss of not having ATK buff. | |
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| For more taunting outside Burst Skill, use Resilience. For higher HP, use Vigor. If you feel like she taunts too much outside Full Burst and want to dial it back a bit, try Bastion. However, this is not recommended! You can still use Resilience and manual her if you are worried. | |
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| Adjutant Cube is the clear winner for her as she will reach Full Charge faster. | |
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| Resilience Cube or Bastion Cube will be the best options to use with Naga, as both promote Naga land more shots. Wingman Cube is also a decent alternative. | |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| MG goes brrr. Bastion Cube will allow her to shoot for longer, but if you don't have it upgraded, Resilience or Wingman Cubes are a better choice. | |
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| The Resilience Cube is a generic DPS increase for a SMG user. | |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Either increasing the Mag Size or Reload Speed is the way to go for her. | |
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| Adjutant Cube is the clear winner for her as she will reach Full Charge faster. | |
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| Bastion allows here to shoot the most ammo, but you can use Resilience cube if bastion doesn't have any more slots remaining. | |
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| Healing Cube is the go-to cube for her currently. | |
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| Bastion Cube will give her a higher uptime on her S2 buff while Resilience Cube will be a general improvement to her performance. | |
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| Wingman or Resilience Cube are best on Pascal. | |
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| A Shotgun wielder with the last bullet mechanic really needs the Resilience Cube. | |
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| Phantom has no special gimmicks. Resilience or Bastion fit her perfectly just fine. Bastion allows her to hit more bullets overall usually, but if Reload Speed buffers like Privaty or Crown are in the team, Resilience Cube is the better choice. | |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| You really need Reload Speed on Power if you want to keep S1 buff stacks permanently. | |
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| Last bullet mechanic with reload buff? Resilience all the way! | |
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| Most of the time, you will want to use Bastion and reload before every Full Burst to guarantee no reload during the DPS window, in case Tove loses stacks immediately, and it's even better with 1 line Max Ammo Overload. But if you have enough reload speed (SAnis in team), you can use Resilience instead.
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| Her S1 wants you to never fully charge your shots and just spam - this is why Reload Speed is important on her. | |
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| MG goes brrr. Bastion Cube will allow her to shoot for longer, but if you don't have it upgraded, Resilience or Wingman Cubes are a better choice. | |
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| A Shotgun wielder with the last bullet mechanic really needs the Resilience Cube. | |
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| Bastion Cube will give her a higher uptime on her S1 buff while Resilience Cube will be a general improvement to her performance. | |
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| Depending on the comps used and OL, either Resilience or Bastion Level 7+ will be better in your situation. You might as well test both to see which one feels more comfortable and deals more damage. Resilience revolves around "reload as fast as possible to avoid losing stacks", whereas Bastion revolves around "avoid reloading so that you can shoot more shots with Stage 2 & 3 stacks". | |
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| Healing Cube is the go-to cube for her currently. | |
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| Ram doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an SR wielder. | |
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| Resilience and Bastion Cubes work best on most AR wielders and she isn't an exception. | |
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| Healing Cube is the go-to cube for her currently. | |
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| Red doesn't actually need any cube, so a generic DPS cube like Bastion/Resilience is okay. You can actually put Adjutant if it's the same level as your highest lvl cube to increase her overall DPS by a small margin! Or using Vigor (Hp) Cube to manipulate Blanc's Indomitable in PVP too. | |
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| Assault Cube helps SMG wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Bastion has the edge over Resilience on MGs. But, if you pair Rei with Reload Speed buffers like Crown or Privaty, then Resilience works just fine. As long as her reload is shorter than 0.6s (76% reload), she will not have to wind up. | |
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| MG goes brrr. Bastion Cube will allow her to shoot for longer, but if you don't have it upgraded, Resilience or Wingman Cubes are a better choice. | |
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| Rosanna does not particularly require any cube. Any generic cube works on her, but Bastion will allow her to shoot more bullets over 3 minutes. Despite that, it is recommended to use the highest level cube available for the base stat bonuses to help with her caster's ATK buff. | |
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| Resilience Cube is the ideal cube for Rouge if she has 1× Max Ammo OL. This will make the triggering of her CDR much smoother. Otherwise, without Max Ammo OL, Wingman Cube Level 7+ is the next best alternative to get her Ammo to 8 to match the number requirement of Skill 1. | |
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| Quantum Cube can effectively be used in some teams with Rumani due to her high Burst Generation. However, other PvP cubes like Tempering Cube, Vigor Cube, or Adjutant Cube may also be used to high effect. | |
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| Pre-overload you want to either increase Rupee mag size above 100 so she can trigger her S1 without reloading. If this isn't possible, just use the Resilience Cube on her so she reloads faster. Post-overload Bastion Cube overcomes both of the Cubes though. | |
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| Resilience Cube is the best choice for anyone with the last bullet mechanism. | |
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| Either increasing Sakura's Mag Size or increasing her Reload Speed is the way to go for her - you really want to stack the S1 buff as fast as possible. | |
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| S. Sakura does not particularly require any cube. Any generic cube works on her, but Bastion will allow her to shoot more bullets over 3 minutes. Despite that, it is recommended to use the highest level cube available for the ATK (and Elemental DMG) bonus. | |
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| Resilience Cube is the go-to choice for Scarlet pre-overload gear and when your Bastion Cube is still not upgraded to level 7. Post-overload though, Bastion Cube scales way better than Resilience because you can get Max Ammo as overload perk. | |
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| The most economical option is Bastion. While Onslaught is theoretically the best cube for SBS when it comes to pure damage, it is very niché and does not pair well with most other units. Thus, you will be better off using Bastion for the increased stats and elemental damage bonus. Besides that, when coupled with Alice, SBS will shoot faster. In order for her to last until the next Full Burst without reloading even once, you usually need to rely on Bastion (and 1 or more Max Ammo OL lines). This should result in more damage provided versus Onslaught. Regardless, you may benefit from Adjutant more if you have a low charge speed roll and want to reach a certain breakpoint (as stated in Gear Investment). Note that the case above doesn't convert well for PvP as there she is bound to reload before entering Full Burst if she doesn't have Max Ammo OL, in which case Resilience is a better option than Bastion. Since she gains Max Ammo from Skill 2 (and reloads fully just as Full Burst begins), it is unnecessary to equip Bastion to make full use of her devastating Burst Skill. Bastion would only be a good choice if Alice were also in the team, but that's usually questionable in PvP to bring a low-regen Nikke just to boost damage slightly. | |
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| Bastion Cube will give her a higher uptime on her S1 debuff while Resilience Cube will be a general improvement to her performance. | |
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| Resilience Cube is the best choice for anyone with the last bullet mechanism. | |
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| If you're using SW one-shot team then you can equip Onslaught Cube on her, but in any other scenario, you're better with Resilience/Bastion/Wingman. Adjutant Cube is also an option to squeeze in the 5s damage window. | |
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| Resilience and Bastion Cubes work best on most AR wielders and she isn't an exception. | |
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| MG goes brrr. Bastion Cube will allow her to shoot for longer, but if you don't have it upgraded, Resilience or Wingman Cubes are a better choice. | |
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| Due to the extra reloading animation imposed on B. Soda, we want to avoid reloading as much as possible.
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| Resilience Cube helps with the long reload Soldier EG has. | |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| A SMG wielder with a long reload time really needs the Resilience Cube. | |
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| Assault Cube helps SMG wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| You want to shoot as many as you can during her AS buff, then Bastion/Resi in here will be better. But if you don't have enough space and are lazy to swap cube around, a Wingman is okay | |
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| You can use Resilience/Bastion for CP padding in campaign, although Tia has a mechanic relied on attack, you actually don't want it to trigger more often. Either she will die, or your cover die. In both cases, you are pretty much guaranteed a retry. Just make sure she stays alive with Vigor. | |
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| Base Tove (no Max Ammo) reloads every 6s. This means she will be hitting minimum probability in almost every 5s window. Because of this, we recommend Resilience, but Bastion 7+ is also not a bad pick as it will make accruing 3 stacks within 1 clip easier. If she has high base ammo, you should get Bastion instead, as maintaining stacks is much easier if Tove keeps firing. It also synergizes well with her Emergency Bullet (Skill 1) | |
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| Resilience or Bastion would do fine. We recommend Bastion Lv 7+ if you have exactly 1x Max Ammo, as the extra 3 shots will help with charging Burst Energy after Full Burst(s). Otherwise, we prefer Resilience because their uptime/downtime balance is more consistent, especially if you're running her with other Reload buffers like Crown or Privaty. | |
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| All three Cubes work really well on her and what you use is up to you. | |
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| Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Assault Cube helps SMG wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful). | |
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| Adjutant Cube is the clear winner for her as she will reach Full Charge faster. | |
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| Onslaught and Resilience Cube both work really well on Yulha, while Wingman is trailing behind them, but still being a viable option. | |
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| Adjutant Cube is the clear winner for her as she will reach Full Charge faster. | |
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| Any cube works on Zwei. Zwei is not a good damage dealer herself, but to maximise the number of bullets shot, the best cubes are either Bastion or Resilience Cubes. | |
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| Reload Speed is best choice for characters that use the last bullet mechanics. | |
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| A SMG wielder with the last bullet mechanic really needs the Resilience Cube. | |
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| Resilience and Bastion Cubes work best on most AR wielders and she isn't an exception. |
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