TrinaInformation and Guide

Character
Introduction

Trina is a SSR rarity Burst
2
character from the Supporter class, who wields a Rocket Launcher
Rocket Launcher
weapon and belongs to the Electric
Electric
element. She's part of the Missilis
Missilis
faction.

To learn more about Trina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Trina check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Rocket Launcher

Mode: Charge

Ammo: 6

Reload: 2.52s

■ Affects Target(s).

Deals 68.59% of ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Nature's Grace

Passive

Cooldown: -

■ Activates after Full Burst ends. Affects all allies.

Constantly recovers 4.06% of caster's final Max HP every 1 sec for 5 sec.

■ Activates when attacking with Full Charge. Affects the target(s) if the HP of 2 ally unit(s) with the lowest HP percentage is lower than 30%.

Recovers 2.03% of caster's final Max HP as HP.

■ Activates when attacking with Full Charge. Affects the target(s) if the HP of 2 ally unit(s) with the lowest HP percentage is lower than 50%.

Recovers 1.57% of caster's final Max HP as HP.

Skill 2

Peaceful Tree

Passive

Cooldown: -

■ Activates at the start of battle only if self survives. Affects all Electric Code allies with rifles.

Max HP ▲ 44.98% of the caster's Max HP without restoring HP constantly.

■ Activates at the start of battle. Affects Electric Code ally unit(s) with rifles on the leftmost side of the squad.

Invulnerable for 2 sec.

■ Activates when using Burst Skill. Affects 1 Electric Code ally unit(s) with rifles on the leftmost side of the squad.

Attack Damage ▲ 94.15% for 10 sec.

Reloading Speed ▲ 50.82% for 10 sec.

Burst

Mother Forest

Active

Cooldown: 20s

■ Affects all allies.

Max HP ▲ 20.14% of the caster's Max HP without restoring HP for 10 sec.

Attack Damage ▲ 20.9% for 10 sec.

■ Activates when enemy count aside from Nikkes is 1. Affects all allies.

Spread Roots: Burst Skill damage of skills with "Affects all enemies" ▲ 435.6% for 5 sec.

■ Activates when enemy count aside from Nikkes is more than 2. Affects all allies.

Changes Spread Roats to Wilted Roots.

Wilted Roots: Burst Skill damage of skills with "Affects all enemies" ▲ 64.46% for 5 sec.

■ Affects all Electric Code allies with rifles.

Hit Rate ▲ 45.3% for 10 sec.

Max Ammunition Capacity ▲ 20 round(s) for 10 sec.

Specialties
Buffer
Healer
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Trina images aren't available yet. They will be added when the character is released.

Review

Review

Trina has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Insane attack damage and reload speed buff for one Electric AR unit.

  • Provides decent Hit Rate and Max Ammo buffs to Electric AR allies.

  • Great buffer for AoE screen wipes, but only for specific units.

  • Clip RL - has insane burst generation.

  • Decent heal after full burst ends.

  • Provides a short invulnerability for Electric ARs, strong use-case in PvP.

  • Scarlet’s Favorite Item basically.

  • Do you know: They are called Tits. Literally.

Cons

  • Niche Supporter - only strongly buffs Electric ARs.

  • Only Scarlet and Moran are currently relevant enough units to use with her as of her release.

  • Attack Damage buff is only for one ally.

  • AoE Screen Wipe multiplier is severely reduced if more than one enemy rapture is on screen.

  • Healing on full charged shots requires units to be below 50% HP, and can only heal units up till 50% HP. The rest of the HP only partially fills after full burst ends.

  • Invulnerability duration is too short, Scarlet can often still die even before 2RL.

  • Apparently, her costume is that of a birch tree and not of a cow. No milker joke :(

Ratings
S

Story (low deficit)

A

Story (high deficit)

S

Bossing

SS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Wingman Cube

    Vigor Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Wingman Cube

    Vigor Cube

For PvE, use your highest level cube or Resilience/Bastion to make spamming for burst gen with her easier. But, for PvP min-maxing, Healing/Vigor Cube is the most optimal, because she’s a healer. If you put her in S2, she may be killed by wild Laplace (due to ELE advantage), so Tempering can make do, too.