CinderellaInformation and Guide

Character
Introduction

Cinderella is a SSR rarity Burst
3
character from the Defender class, who wields a Rocket Launcher
Rocket Launcher
weapon and belongs to the Electric
Electric
element. She's part of the Pilgrim
Pilgrim
faction.

To learn more about Cinderella check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Cinderella check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Rocket Launcher

Mode: Charge

Ammo: 24

Reload: 2s

■ Affects Target(s).

Fires a laser to perform small-range attack.

Deals 32.11% of ATK as damage.

Charge Time: 1 sec

Full Charge Damage: 200% of damage.

Deals 200% damage when attacking core.

Skill 1

Flawless Glass

Passive

Cooldown: -

■ Activates when entering Burst Skill Stage 3. Affects self.

ATK ▲ 2.71% of caster's final Max HP for 10 sec.

■ Activates when attacking with Full Charge. Affects self.

Charge Speed ▲ 100%. Removed upon reloading to max ammunition.

■ Activates when hitting a target with Full Charge. Affects the target.

Deals 136.6% of final ATK as additional damage.

Skill 2

Dirt-Resistant Mirror

Passive

Cooldown: -

■ Activates at the start of battle. Affects self.

Decoy: Creates an avatar with 96% of caster's final Max HP continuously.

■ Activates when entering Burst Skill Stage 3. Affects self.

Decoy: Creates an avatar with 96% of caster's final Max HP continuously.

■ Activates when decoy exists. Affects self every 3 sec.

Beautiful: Max HP ▲ 1.6% continuously, stacks up to 12 time(s).

Burst

Glass Slippers, Full Contact.

Active

Cooldown: 40s

■ Affects random enemies.

Deals 1365.92% of final ATK as damage. Attacks sequentially for 10 time(s).

■ Affects the same target(s) when in Beautiful status.

Deals 28.9% of final ATK as additional damage. Mirrors the stack count of Beautiful.

Skills (Treasure)

Cinderella doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Cinderella has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Strongest non-conditional DPS.

  • A Defender unit means she is very tanky. Good for raids where she can be the Highest ATK unit.

  • Very strong basic attacks since she shoots fast and with full charge.

  • Strong nuke - can kill in PvP even without buffers.

  • Extremely auto-friendly.

  • On top of being Defender, she technically has 2 life bars - Her decoy must break first before she takes damage (unless it's AoE damage like Bronchus' fart).

  • Her skill scaling is mediocre, which means her skill values are already bloated. Hence, she performs very well with moderate investments as well.

  • One of the coolest designs. One of the hottest Nikkes. One of the best VAs for every language. Cinderella is a gem.

Cons

  • Huge innate ATK buff, scales poorly with ATK buffs.

  • Her weird attack type still makes her miss some shots. In PvP, she often only hits the cover and not the Nikke.

  • Small explosion radius of basic attacks - she is basically a single-target damage dealer without Pierce.

  • Burst AoE nuke is limited to 10 enemies, which means it is not a great screen clear tool for campaign.

  • Burst AoE nuke targeting is random - often hits minions instead of tanky raptures.

  • Her burst has a delay which is a detriment in PvP.

  • Mirror, Mirror on the wall, what was the buggiest Nikke release of them all?

Ratings
SS

Story (low deficit)

S

Story (high deficit)

SSS

Bossing

SS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Wingman Cube

    Vigor Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

  • Wingman Cube

    Vigor Cube

With Reload Speed buffers in your team, opt for Resilience Cube. Without them, use Bastion (Lv 7+ highly recommended). Bastion is highly effective on Cinderella since you want her to never reload and keep shooting since if she reloads, she also needs to charge up her shot again, and hence it is a big waste of time.