ManaInformation and Guide

Character
Introduction

Mana is a SSR rarity Burst
3
character from the Attacker class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Wind
Wind
element. She's part of the Missilis
Missilis
faction.

Mana not only oversees research into new technologies at M.M.R, but also assumes responsibility as the person in charge. Many consider her a role model due to her excellent work skills and straightforward approach to matters.

To learn more about Mana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Mana check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 60

Reload: 1.67s

■ Affects Target(s).

Deals 15.07% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Metal y

Passive

Cooldown: -

■ Activates at the start of the battle. Affects self.

Metal y: ATK ▲ 58.08% continuously. Activates once per battle.

■ Activates when in Metal y status after landing 10 normal attacks. Affects all allies.

Recovers 2.04% of caster's final Max HP.

■ Activates if the caster is in Metal y status when an ally is out of action. Affects 1 incapacitated ally unit(s) with the highest ATK (except caster).

Resurrect with 96% HP.

■ Activates when an ally is out of action. Affects self.

Removes Metal y.

Skill 2

Metal o

Passive

Cooldown: -

■ Activates at the start of the battle. Affects self.

Metal o: Burst Gauge filling speed ▲ 70.4% continuously.

■ Activates when entering Full Burst in Metal o status. Affects self.

Attack Damage ▲ 21.12% for 10 sec.

ATK ▲ 63.36% for 10 sec.

Removes Metal O.

■ Activates when entering Full Burst. Affects I ally unit(s) with the longest basic Charge Time.

Charge Time ▼ 0.18 sec for 10 sec.

■ Activates if the caster has cast Burst Skill before Full Burst ends. Affects self.

Metal o: Burst Gauge filling speed ▲ 70.4% continuously.

Burst

Fatal Error!

Active

Cooldown: 40s

■ Affects self.

Sustained Damage ▲ 52.8% for 10 sec.

■ Affects l enemy unit(s) nearest to the crosshair.

Deals 396% of final ATK as sustained damage every 1 sec for 10 sec

Skills (Treasure)

Mana doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Revive
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Mana has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Finally saves Alice from being SBS’s permanent slave.

  • Instantaneous revival without bursting required.

  • Decent healing over time and can activate Nero’s and Crown’s passive ability.

  • Mama Mia… that MLB lobby screen panty shot!

Cons

  • Her kits are very lackluster as a buffer in PVE.

  • Her own damage is mediocre and only optimal against a single target.

  • Her S2 self-buff is weird; she has it on other-burst rotations if used as primary B3, which means it does not buff her nuke damage.

  • Her S2 self buffs are irrelevant if she is used as an off-burst unit.

  • Special Mention: Jien is hotter than Syuen!

Ratings
A

Story (low deficit)

A

Story (high deficit)

S

Bossing

SS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Resilience or Bastion would probably be her best bet in PvE for that increased normal attack uptime. Use whichever cube has a higher level. Meanwhile, in PvP, she can make use of Tempering, Healing, and Vigor cube pretty well.