To learn more about Drake check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Drake check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
Shotgun
Mode: Normal
Ammo: 9
Reload: 1.52s
■ Affects target enemy.
Deals 214.3% ATK as damage.
Deals 200% damage when attacking core.
Overcharge
Passive
Cooldown: -
■ Activates at the beginning of Full Burst. Affects all allies.
Hit Rate ▲ 11.85% for 10 sec.
ATK ▲ 11.85% for 10 sec.
Thunder Bolt
Passive
Cooldown: -
■ Activates after 10 hits. Affects 3 enemy unit(s) with the lowest remaining HP.
Deals 98.55% of final ATK as damage.
Drake Special
Active
Cooldown: 40s
■ Affects enemies within the attack range.
[Target] Deals 1254% of final ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 72.18% for 10 sec.
Drake doesn't have a treasure yet. If they receive one, we will update the section!
Review
As it has been a long time since the initial analysis of Drake and in light of the ever-evolving meta, the dedicated review has been hidden. Furthermore, Drake has fallen out of fashion when it comes to PVE content. Consider using other higher-ranked units from our tier list if possible. The character is part of the meta in PVP. For more information, visit our PVP meta guide.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
CP Padding + Small boost in ATK buff received
Assault Cube
Resilience Cube
Assault Cube
Resilience Cube
Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful).
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