EinInformation and Guide

Character
Introduction

Ein is a SSR rarity Burst
3
character from the Attacker class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Electric
Electric
element. She's part of the Missilis
Missilis
faction.

To learn more about Ein check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Ein check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Sniper Rifle

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects Target(s).

Deals 69.04% of ATK as damage.

Charge Time: 1 sec

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Feather Standby

Passive

Cooldown: -

■ Activates when entering battle. Effects self.

Summons 4 Near Feathers.

■ Activates when entering Burst Skill Stage 3. Affects self.

ATK ▲ 70.12% for 10 sec.

Skill 2

Feather Shot

Passive

Cooldown: -

■ Activates when Near Feather is summoned. Effects 1 random enemy unit(s).

Near Feather Attack: Deals 90.81% of final ATK as true damage.

■ Activates when attacking with Full Charge. Affects self.

Charge Damage ▲ 80% for 1 shot(s).

Burst

Feather-All Range

Active

Cooldown: 40s

■ Affects self.

Summons 6 Near Feathers.

True Damage ▲ 55.3% for 10 sec.

Charge Damage ▲ 140.68% for 10 sec.

■ Affects 10 enemy unit(s) with the highest DEF.

Deals 300.02% of final ATK as true damage.

Skills (Treasure)

Ein doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
True Damage
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Ein has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Capable of unleashing great amounts of True Damage, allowing her to handle high-DEF enemies like a boss.

  • Her personal ATK and True Damage buffs are massive, and the former has high uptime.

  • Noteworthy Charge Damage buffs that empower her basic attacks.

  • Auto-friendly SR unit.

  • Small but useful AoE damage in Burst Skill that can benefit from all active Full Burst buffs.

  • Having True Damage means she can be paired with True Damage buffers, whom no one else wants, freeing up the generic supports for generic units.

  • Damage is quite stable and does not fluctuate too much regardless of whether there is a core or not.

  • So... frickin'... cute!

Cons

  • Heavily skill-dependent.

  • Does not pair well with Charge Damage buffs because of severe dilution.

  • ATK is slightly diluted for Ein.

  • Against multiple enemies, her focus target damage, especially against bosses, is lowered substantially due to spread.

  • Her Near Feathers are tauntable in PvP.

  • An alluring bait banner alongside Summer units and just before a potential collab, but she is not limited and can be put in Wishlist.

  • The skill description is too vague. You need to test her in practice to understand the secret details.

Ratings
SS

Story (low deficit)

SS

Story (high deficit)

S

Bossing

SS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

Post-overload
  • Resilience Cube

    Resilience Cube

With Reload Speed team, Resilience is the best. Otherwise, Bastion is the best if you have at least 1× Max Ammo, else use Resilience for more comfortable magazine handling.