BlancInformation and Guide

Character
Introduction

Blanc is a SSR rarity Burst
2
character from the Defender class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Wind
Wind
element. She's part of the Tetra
Tetra
faction.

It is said that any gambler who sees both twin sisters in Coin Rush will hit the jackpot. To bring good luck, she always forces her sister to join her.

To learn more about Blanc check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Blanc check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 60

Reload: 1s

■ Affects target enemy.

Deals 13.65% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Lucky Guard

Passive

Cooldown: -

■ Activates after landing 120 normal attack(s).

Creates a Shield, equivalent to 11.8% of the caster’s final Max HP, which protects all allies from damage. Lasts for 5 sec.

Skill 2

Rabbit Twins W

Passive

Cooldown: -

■ Activates after Full Burst ends. Affects all allies.

Constantly recovers 3.68% of caster's final Max HP every 1 sec for 5 sec

■ Activates when Full Burst ends with an ally from the same squad on the battlefield. Affects self.

Cooldown of Burst Skill ▼ 40.76 sec.

Burst

Showtime

Active

Cooldown: 60s

■ Affects all allies.

Constantly recovers 3.84% of caster's final Max HP every 1 sec for 8 sec.

■ Affects 1 ally unit(s) with the lowest HP (except caster).

Gain indomitability for 10 sec.

Max HP ▲ 31.68% for 10 sec.

■ Affects all enemies.

Damage Taken ▲ 39.26% for 10 sec.

Skills (Treasure)

Blanc doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Burst CD Reduction
Debuffer
Healer
Shielder
Voice Actors
ENG
Sarah Wiedenheft
JPN
Sora Tokui
KR
Lee Bo-hee
Gallery

Review

Review

Blanc is a Burst II character who has great synergy with Noir which elevates her to new highs. She's like the Swiss Army Knife of the game - can do a lot of things (and do the good) which helps you with building a balanced team.

Blanc's Skill 1 will protect all allies with a Shield and considering that Blanc uses AR, you will need to empty 2 clips to trigger the shield. Also, this skill works exactly like Centi's shield so the Shield isn't given to each ally, but it protects all of them.

Blanc's Skill 2 triggers AFTER Full Burst ends which is pretty interesting and the first part will heal all her allies for a decent amount of HP. The healing is good enough to allow you to run her as your healer against most content. The second part of the skill is where things are taken up a notch. Considering that Blanc's Burst cooldown is really long - sitting at 60 seconds - if you pair her with Noir, you will be able to reduce it to 20 seconds. This means that together with Noir, you can safely run Blanc as the solo Burst II character in your team - otherwise, you will need to pair her with another Burst II character.

The first part of the Burst will heal all allies, similar to Blanc's Skill 2. Additional healing is always a great thing, especially against Bosses.

The second part will target the ally with the lowest HP and both increase his max HP (which translates to healing with the way the mechanic works in NIKKE) and also prevent that ally from dying for 10 seconds. This part of the skill will be great against Bosses to cheese some of their mechanics (like one-shot kills), but also overall improve the teams' survivability - especially if you also use Noir so Blanc can Burst every 20 seconds.

And last but not least, Blanc's Burst will also target all enemies and make them take nearly 40% more damage for 10 seconds. I can hear Novel chucking 'I'm in danger' in the background.

Overall, Blanc is a great Burst II character who gets elevated to the highest tier when you pair her with Noir - it allows you to run 1-1-3 (or 2-1-2) formations thanks to the massive cooldown decrease she gets with her Skill 2. Bursting with Blanc every rotation will not only give you a lot of healing but also help the team with DPS thanks to the Damage Taken debuff attached to the Burst.

If you don't have Noir, you can still run Blanc with Centi to spam shields and keep the team alive. Which is great, especially in the story, but keep in mind that Blanc is at her best when she's paired with Noir. Also, maybe in the future, there will be another 777 Squad member added to the game, so you will be able to trigger Skill 2 without Noir.

Pros

  • Can do a lot of things - shield, heal and debuff enemies,

  • Can prevent an ally from dying with her Burst,

  • Great in every content due to her versatility.

Cons

  • Needs to be paired with Noir to unleash her full potential,

  • Average burst generation due to being an AR wielder.

Ratings
SS

Story (low deficit)

SS

Story (high deficit)

SS

Bossing

SS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Wingman Cube

    Vigor Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Wingman Cube

    Vigor Cube

  • Bastion Cube

    Bastion Cube

Vigor cube helps her healing ability. Both Ammo Refill and Reload Speed help her with Skill 1 uptime.