Sakura: Bloom in SummerInformation and Guide

Character
Introduction

Sakura: Bloom in Summer is a SSR rarity Burst
3
character from the Attacker class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Wind
Wind
element. She's part of the Tetra
Tetra
faction.

To learn more about Sakura: Bloom in Summer check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Sakura: Bloom in Summer check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 60

Reload: 1s

■ Affects Target(s).

Deals 13.65% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Bloom

Passive

Cooldown: -

■ Activates at the start of the battle. Affects self.

Forcefully uses Skill 2.

■ Activates when an ally or self destroys an enemy's part. Affects self.

Sustained Damage ▲ 5.1% for 30 sec.

■ Activates when an ally or self destroys an enemy's part. Affects self during Dancing Flower.

Dancing Flower Duration ▲ 10.02 sec.

■ Activates when an ally or self destroys an enemy's part. Affects all enemies who are in Sakura Petals status.

Sakura Petals Duration ▲ 10.02 sec.

Skill 2

Full Glory

Active

Cooldown: 30s

■ Affects self.

Dancing Flower: Attack Damage ▲ 15.64% for 15 sec.

■ Affects the enemy with the highest ATK.

Sakura Petals: Deals 256% of final ATK as sustained damage every 1 Sec for 15 sec.

Burst

Ephemeral Spender

Active

Cooldown: 40s

■ Affects random enemies.

Deals 457. 14% of final ATK as damage. Attacks sequentially for 10 time(s).

■ Affects the same target(s).

Deals 35.16% of final ATK as sustained damage every 1 sec, stacks up to 10 times(s) and lasts for 10 sec.

Skills (Treasure)

Sakura: Bloom in Summer doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Debuffer
Stack Oriented
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Sakura: Bloom in Summer has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Scales really well with ATK buffs.

  • Stable DPS yet packs a lot of punch during her own Burst.

  • Consistent Attack Damage buff to pair with her S2 activation.

  • Nuke and follow-up DoT can be effectively used in PvP, and are a strong source of damage in PvE as well.

  • Competes for a spot in Solo Raids against Wind Weak Bosses.

  • Somehow, she is even cuter than before!

Cons

  • Against multiple enemies, her Burst's effectiveness falls off.

  • No innate ATK buff.

  • Since she wields AR, she may not be able to effectively hit parts against far enemies, and hence her self Parts Damage buff will be a waste.

  • If neither Boss Parts and Element are in her favor, she may not be able to compete in damage against Meta B3 in Raids, but we shall see later after Rosanna is here.

  • In PvP, her DoT and AR weapon type put her at a disadvantage against Scarlet+Jackal teams, since she can be highly susceptible to dying against Scarlet's Skill 2.

Ratings
B

Story (low deficit)

C

Story (high deficit)

S

Bossing

S

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Bastion Cube

    Bastion Cube

Post-overload
  • Bastion Cube

    Bastion Cube

S. Sakura does not particularly require any cube. Any generic cube works on her, but Bastion will allow her to shoot more bullets over 3 minutes. Despite that, it is recommended to use the highest level cube available for the ATK (and Elemental DMG) bonus.