To learn more about Quency: Escape Queen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Quency: Escape Queen check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
SMG
Mode: Charge
Ammo: 120
Reload: 1s
■ Affects Target(s).
Deals 5.06% of ATK as damage.
Deals 250% damage when attacking core.
Secure Route
Passive
Cooldown: -
■ Activates only when Explore Route Stage 1 is fully stacked. Affects self.
Distributed Damage ▲ 49.58% continuously.
■ Activates only when Explore Route Stage 2 is fully stacked. Affects self.
Damage dealt when attacking core ▲ 25.25% continuously.
■ Activates only when Explore Route Stage 3 is fully stacked. Affects self.
Critical Rate ▲ 16.73% continuously.
Explore Route
Passive
Cooldown: -
■ Activates after landing 2 normal attack(s). Effects self. Effects in each phase vary. Previous effects trigger repeatedly.
■ Stage 1: Affects self.
Hit Rate ▲ 1.36%, stacks up to 10 time(s) and lasts for 2 sec.
ATK ▲ 2.45%, stacks up to 10 time(s) and lasts for 2 sec.
■ Stage 2: Activates when Explore Route Stage 1 is fully stacked. Affects self.
Hit Rate ▲ 2.71%, stacks up to 10 time(s) and lasts for 1 sec.
ATK ▲ 4.9%, stacks up to 10 time(s) and lasts for 1 sec.
■ Stage 3: Activates when Explore Route Stage 2 is fully stocked. Affects self.
Hit Rate ▲ 4.08%, stacks up to 5 time(s) and lasts for 0.5 sec.
ATK ▲ 7.36%, stacks up to 5 time(s) and lasts for 0.5 sec.
The Great Thief
Active
Cooldown: 40s
■ Affects self.
Attack Damage ▲ 57.08% for 10 sec.
Reloading Speed ▲ 25.87% for 10 sec.
■ Affects all enemies.
Deals 1736.31% of final ATK as Distributed Damage.
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Review
Quency: Escape Queen has a dedicated review/guide available. You can find it by following the link below.
For an SMG, QuencyEQ has a versatile range thanks to self-buff Hit Rate and "screenwipe". She can also hit cores comfortably with proper investments.
One of the better Water DPS units in game, which is rare, so she has very little competition.
Has a lot of offensive buffs to sell.
A screen wiper with follow-up DPS in PvP.
Constant damage output. Basic attacks weigh similarly to Scarlet's.
Due to having a lot of offensive buffs herself, she may not scale well with outside buffs, even if she can synergize with many support units.
Requires an extreme amount of skill investments to work.
Requires an extreme amount of Reload Speed to maintain S2's effects.
Demands properly managed OL.
In PvP, she fears Biscuit, just like any other Distributed Damage dealer.
Her pose is doable, but you need to train Yoga for years.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
4/4/4 → 4/7/7 → 7/10/8 (→ 10/10/10)
PVP investment
4/4/4 → 7/7/7 → 10/10/10
Priority
High
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
Essential
1-2× Hit Rate
1-2× Max Ammo
Ideal
4× Elemental DMG
4× ATK
1× Max Ammo
Passable
1-2× CRIT DMG, 1-2× CRIT Rate, 1× Hit Rate, 1× Ammo
Priority
High
-
Resilience Cube
Bastion Cube
Resilience Cube
Bastion Cube
Depending on the comps used and OL, either Resilience or Bastion Level 7+ will be better in your situation. You might as well test both to see which one feels more comfortable and deals more damage. Resilience revolves around "reload as fast as possible to avoid losing stacks", whereas Bastion revolves around "avoid reloading so that you can shoot more shots with Stage 2 & 3 stacks".
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