D: Killer WifeInformation and Guide

Character
Introduction

D: Killer Wife is a SSR rarity Burst
1
character from the Supporter class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Fire
Fire
element. She's part of the Elysion
Elysion
faction.

To learn more about D: Killer Wife check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about D: Killer Wife check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Sniper Rifle

Mode: Normal

Ammo: 6

Reload: 2s

■ Affects Target(s).

Deals 69.04% of ATK as damage.

Charge Time: 1 sec

Full Charge Damage: 250% of damage

Deals 200% damage when attacking core.

Skill 1

Calm Sniping

Passive

Cooldown: -

Activates when attacking with Full Charge for 3 time(s). Affects self.

Gain Pierce for 1 round.

Activates when entering Full Burst. Affects all allies with a Sniper Rifle.

Pierce Damage 13.55% for 10 sec.

Skill 2

Assault Formation

Passive

Cooldown: -

■ Activates when attacking with Full Charge for 8 time(s). Affects all allies.

Cooldown of Burst Skill ▼ 7 sec.

■ Activates when attacking with Full Charge for 5 time(s). Affects all allies.

Attack damage ▲ 5.06% for 10 sec.

Burst

Kill the Target

Active

Cooldown: 20s

Affects the enemy nearest to the crosshair.

Deals 269.28% of final ATK as additional damage.

Inflicts Wipe Out on the target for 10 sec.

Activates when allies' normal attack hits a certain area of the target afflicted with Wipe Out. Affects allies.

Buff takes effect depending on the area hit.

Allies that hit parts: Damage dealt when attacking core 16.26% for 10 sec.

Allies that hit the body: ATK 12.19% of caster's ATK for 10 sec.

Skills (Treasure)

D: Killer Wife doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Burst CD Reduction
Debuffer
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

D: Killer Wife has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • A competent Elysion unit among other weaker units.

  • Specialized for meta DPS.

  • CDR is valued everywhere (except PvP).

  • Sniper Rifle means decent burst generation for PvE content.

  • Pierce Damage is a new and competent buff.

  • Offers a lot of rarely diluted buffs (ATK DMG, Pierce DMG, and Core DMG).

  • ATK DMG can be considered permanent.

  • Looks like Yor.

Cons

  • Pierce DMG is niché for Sniper Rifles.

  • Needs some investments on S2 to be fully optimal CDR wise.

  • Caster's ATK buff, so may need OL for extra base stats ideally. (OL lines do not affect her ATK buff)

  • One component of Burst Skill is locked behind hitting parts (and also requires the presence of core).

  • Needs 1 Max Ammo from OL gear at least (or Wingman Lv. 7) to have smooth S2 triggers.

  • Is not Yor.

Ratings
SS

Story (low deficit)

SSS

Story (high deficit)

SSS

Bossing

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

With a minimum of one Max Ammo line, Resilience is best in helping make S2 triggers more uniform. Bastion can be used as an alternative if slots are full or if you have tons of Max Ammo. With no Max Ammo lines, however, you can select Wingman (min. level 7). Not 7 yet? Use Resilience for now.