Exia (Treasure)Information and Guide

Character
Introduction

Exia (Treasure) is a SSR rarity Burst
1
character from the Supporter class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Electric
Electric
element. She's part of the Tetra
Tetra
faction. This character information showcase the Treasure version only.

A hacking wunderkind from Protocol. No one can hold a candle to her when it comes to video games.

To learn more about Exia (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Exia (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Sniper Rifle

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects target enemy.

Deals 69.04% ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250%.

Deals 200% damage when attacking core.

Skill 1

Invasion

Passive

Cooldown: -

Unlocks at: Phase 3

■ Activates when the last bullet hits the target. Affects the target if the caster is in Collect Hacking Code.

ATK ▼ 13.77% for 5 sec.

DEF ▼ 13.77% for 5 sec.

■ Activates at the start of Full Burst Time. Affects self.

Fixed to increase Reloading Speed by 95% for 10 sec.

Skill 2

Secret Code

Passive

Cooldown: -

Unlocks at: Phase 1

■ Activates when landing an attack with Full Charge. Affects self.

Collect Hacking Code: ATK ▲ 28%, stacks up to 5 time(s) for 5 sec.

■ When the last round of ammunition hits, affects all Electric Code ally units if the caster is in Collect Hacking Code.

ATK ▲ 5.8% of caster's ATK, stacks up to 5 time(s) for 15 sec.

Burst

Partisan Protocol

Active

Cooldown: 20s

Unlocks at: Phase 2

■ Affects 10 enemy unit(s) with the highest DEF.

Deals 122.32% of final ATK as damage.

DEF ▼ 2.71% for 5 sec.

■ Activates when Collect Hacking Code is fully stacked. Affects the same target(s).

Deals 122.32% of final ATK as additional damage.

Damage Taken ▲ 18.04% for 10 sec.

Specialties
Debuffer
Voice Actors
ENG
Lexi Fontaine
JPN
Sumire Uesaka
KR
Cheon Ji-seon
Gallery

Exia (Treasure) images aren't available yet. They will be added when the character is released.

Review

Review

Who doesn't love gamer girls? As we watch Exia's passion for gaming lead us Noobs to a small gaming adventure alongside her, we also get to see our gloomy gamer girl gain some interesting skills from her favorite item. These skills have not only improved her support capabilities, but they have also significantly bettered her as a DPS unit, making her relevant against some bosses in the huge rosters we have in the current PvE meta. Hold on to your gaming consoles as we try to break down and analyze just how much better of a unit she is now!

Can you give a brief summary about this unit?

Exia can now be considered a strong support and a DPS for Electric-Weak bosses (i.e. Water Element Bosses). Her Phase 1 alters her Skill 2 in an amazing way, increasing the value of her self ATK buff significantly, while also making her an ATK buffer for her electric element allies. When paired with her Phase 2's increased damage taken debuff, all of this combines to allow Exia to deal significant damage, out-DPSing the likes of Scarlet! Not only is she doing that, but she is also helping her electric element allies deal at least 25-30% more damage, which we can add to Exia's total, making her an immense addition to our rosters. While she is auto-able, her true potential DPS can be unlocked by manualling her like one would manual Trony: with a mix of full charged and quick fire shots. There is another caveat regarding Exia's DPS. While she is stronger than Scarlet, Scarlet herself is not considered meta in the first place against solo bosses currently. So while Exia does have a spot in electric raids, it comes at the expense that she may not be used against other elements.

Should I get the Favorite Item for this unit?

If you have any sense of competitiveness in Co-op and Solo Raids, our answer is a resounding: YES! Exia is the Best-In-Slot Burst 1 unit for Electric Weak Co-op battles as of right now! In Solo Raids, in Electric Weak Raids she will again come into play as she not only manages to Out-DPS Scarlet herself, but can also support her Electric Element team-mates to deal more damage as well!

As of the release of this review, Anis: Sparkling Summer's banner is also active. For the best usage of Exia's treasure form, we recommend pulling at least a copy of S.Anis, without whom Exia will fail to reach her potential.

We recommend getting Exia to at least Phase 2 Favorite Item before using her, as it unlocks her Burst Skill's damage taken debuff, which helps each member of her team deal more damage, remarkably increasing Exia's value in the team. While her potential flexbility can be increased by reaching Phase 3, we think Phase 2 is definitely enough.

Pros

  • Possesses innate ATK buffs.

  • Acts as a DPS + support hybrid, providing ATK buffs to allies while dealing decent damage herself.

  • All of her buffs are of high value and have permanent uptime.

  • Inflicts Damage-taken debuff, one of the best debuffs, on enemies, which allows herself and her team to do more damage,

  • 20s B1 DPS, allowing her to recieve twice the ATK buffs from Crown compared to other B3 DPS.

Cons

  • Manual-intensive if one wants to reach her DPS potential.

  • Supporting ATK buffs only buff Electric units.

  • On non electric-weak bosses, she will have a hard time fitting into the top meta teams.

Ratings
S

Story (low deficit)

S

Story (high deficit)

S

Bossing

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

Post-overload
  • Resilience Cube

    Resilience Cube

Resilience Cube should be the best option for Exia. Adjutant cube can be a viable replacement if one does not have enough slots for Resilience cube.