To learn more about Dorothy check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Dorothy check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
Assault Rifle
Mode: Normal
Ammo: 60
Reload: 1s
■ Affects target enemy.
Deals 13.65% ATK as damage.
Deals 200% damage when attacking core.
Holy Fire
Passive
Cooldown: -
■ Activates when firing the last bullet. Affects all allies.
Cooldown of Burst Skill ▼ 1.56 sec.
■ Activates when firing the last bullet during Manifestation. Affects all allies.
Damage to Parts ▲ 50.68%, lasts for 5 seconds.
Baptism
Active
Cooldown: 20s
■ Affects all enemies
Scorch to Dust: Deals 216% of final ATK as distributed damage.
Paradise Lost
Active
Cooldown: 20s
■ Affects self.
Manifestation: Changes the cooldown of Skill 2 to 2 sec. Lasts for 10 sec.
Gain Pierce for 10 sec.
■ Affects a designated enemy.
Brand: Accumulates total damage dealt to enemies during the duration, and then deals that accumulated damage to all enemies as distributed damage once the duration ends. The maximum accumulated damage is 8900.83% of the caster's final ATK. Lasts for 10 sec.
Dorothy doesn't have a treasure yet. If they receive one, we will update the section!
Review
Dorothy is a Burst I Supporter who wields an AR. But don't be fooled by her Supporter tag as she's one of the best damage dealers in the game.
Dorothy's Skill 1 already tells you how broken that character will be.
While there are characters that can decrease the cooldown of Burst skills, they need to enter Full Burst mode to do it - and Dorothy just needs to empty her magazine. The second part of the skill gives a massive 50% bonus damage dealt to Boss parts, which will make destroying them much much easier. Similar to D, this is treated as a separate multiplier so the damage you gain thanks to it is pretty high.
When you first look at her Skill 2, it's just average. The 20-second cooldown and only 216% ATK modifier at max level are just okay, but when you go back to the skill after checking the Burst... Well. Also, the distributed damage part is really important - if there are 10 monsters on the screen, each will receive only 21.6% ATK worth of damage, which makes the skill much better against Bosses.
Let's talk about her Burst skill next. The first part of the skill reduces the cooldown of Skill 2 to only 2 seconds which means she will be able to use it 5 times in the window. So the 216% ATK skill just transformed into 1080% ATK damage over 10 seconds.
And if you think that's stupid, wait till you read the second part of the Burst.
Dorothy will mark an enemy with a Brand and for 10 seconds all damage dealt by herself and all her teammates will be added together. Then when the Brand expires, all accumulated damage will be spread out between all enemies present on the battlefield. Which is great when there's just one enemy present because he will be nuked for stupid amounts of damage, but any additional monsters will 'steal' some of it. This makes Dorothy stronger against Bosses without those pesky ads, but she still works there super well.
We also need to do more testing, but it seems that currently only the base accumulated damage is added together and any debuffs or sources of additional damage aren't included in those calculations. Furthermore, a notice was released that confirm that OL ATK bonus not being included is a bug and will be fixed - which means Dorothy will become even stronger after that. Also, keep in mind that the power deficit decreases all your stats which drastically reduces the total damage Dorothy can output with the Burst - so she may struggle in the Campaign.
So what's the summary? Dorothy is broken.
Here, there's your summary, now go and pull her!
But kidding aside, finally, after so long, Liter is no longer the go-to Burst I character, and Dorothy now provides the players with a super good alternative. Dorothy shines especially against Bosses with multiple parts, and while her damage output suffers in the story considering how her Brand damage is split between all monsters, she's still a force to be reckoned with.
Finally an alternative to Liter,
Great damage for a Burst I character,
Great synergy with Privaty,
Enemy has a lot of parts? She will make them vanish instantly,
Burst cooldown reduction improves the rotation.
High deficits in Campaign heavily penalize her damage,
While she's great on both Bosses with ads and standalone ones, keep in mind that any monster alive after her burst will steal some of the Brand damage.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
Dorothy has last bullet mechanics, which is why she should NOT have Max Ammo OL on any piece no matter what!
Resilience Cube
Resilience Cube
There's no other choice for Dorothy besides the Resilience Cube. You want to empty the magazine as fast as possible, so avoid Wingman.
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