DorothyInformation and Guide

Character
Introduction

Dorothy is a SSR rarity Burst
1
character from the Supporter class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Water
Water
element. She's part of the Pilgrim
Pilgrim
faction.

To learn more about Dorothy check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Dorothy check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 60

Reload: 1s

■ Affects target enemy.

Deals 13.65% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Holy Fire

Passive

Cooldown: -

■ Activates when firing the last bullet. Affects all allies.

Cooldown of Burst Skill ▼ 1.56 sec.

■ Activates when firing the last bullet during Manifestation. Affects all allies.

Damage to Parts ▲ 50.68%, lasts for 5 seconds.

Skill 2

Baptism

Active

Cooldown: 20s

■ Affects all enemies

Scorch to Dust: Deals 216% of final ATK as distributed damage.

Burst

Paradise Lost

Active

Cooldown: 20s

■ Affects self.

Manifestation: Changes the cooldown of Skill 2 to 2 sec. Lasts for 10 sec.

Gain Pierce for 10 sec.

■ Affects a designated enemy.

Brand: Accumulates total damage dealt to enemies during the duration, and then deals that accumulated damage to all enemies as distributed damage once the duration ends. The maximum accumulated damage is 8900.83% of the caster's final ATK. Lasts for 10 sec.

Skills (Treasure)

Dorothy doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Burst CD Reduction
Voice Actors
ENG
Megan Shipman
JPN
Chiwa Saito
KR
Kim Sae-hae
Gallery

Review

Review

Dorothy is a Burst I Supporter who wields an AR. But don't be fooled by her Supporter tag as she's one of the best damage dealers in the game.

Dorothy's Skill 1 already tells you how broken that character will be.

While there are characters that can decrease the cooldown of Burst skills, they need to enter Full Burst mode to do it - and Dorothy just needs to empty her magazine. The second part of the skill gives a massive 50% bonus damage dealt to Boss parts, which will make destroying them much much easier. Similar to D, this is treated as a separate multiplier so the damage you gain thanks to it is pretty high.

When you first look at her Skill 2, it's just average. The 20-second cooldown and only 216% ATK modifier at max level are just okay, but when you go back to the skill after checking the Burst... Well. Also, the distributed damage part is really important - if there are 10 monsters on the screen, each will receive only 21.6% ATK worth of damage, which makes the skill much better against Bosses.

Let's talk about her Burst skill next. The first part of the skill reduces the cooldown of Skill 2 to only 2 seconds which means she will be able to use it 5 times in the window. So the 216% ATK skill just transformed into 1080% ATK damage over 10 seconds.

And if you think that's stupid, wait till you read the second part of the Burst.

Dorothy will mark an enemy with a Brand and for 10 seconds all damage dealt by herself and all her teammates will be added together. Then when the Brand expires, all accumulated damage will be spread out between all enemies present on the battlefield. Which is great when there's just one enemy present because he will be nuked for stupid amounts of damage, but any additional monsters will 'steal' some of it. This makes Dorothy stronger against Bosses without those pesky ads, but she still works there super well.

We also need to do more testing, but it seems that currently only the base accumulated damage is added together and any debuffs or sources of additional damage aren't included in those calculations. Furthermore, a notice was released that confirm that OL ATK bonus not being included is a bug and will be fixed - which means Dorothy will become even stronger after that. Also, keep in mind that the power deficit decreases all your stats which drastically reduces the total damage Dorothy can output with the Burst - so she may struggle in the Campaign.

So what's the summary? Dorothy is broken.

Here, there's your summary, now go and pull her!

But kidding aside, finally, after so long, Liter is no longer the go-to Burst I character, and Dorothy now provides the players with a super good alternative. Dorothy shines especially against Bosses with multiple parts, and while her damage output suffers in the story considering how her Brand damage is split between all monsters, she's still a force to be reckoned with.

Pros

  • Finally an alternative to Liter,

  • Great damage for a Burst I character,

  • Great synergy with Privaty,

  • Enemy has a lot of parts? She will make them vanish instantly,

  • Burst cooldown reduction improves the rotation.

Cons

  • High deficits in Campaign heavily penalize her damage,

  • While she's great on both Bosses with ads and standalone ones, keep in mind that any monster alive after her burst will steal some of the Brand damage.

Ratings
SS

Story (low deficit)

S

Story (high deficit)

SS

Bossing

B

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

Post-overload
  • Resilience Cube

    Resilience Cube

There's no other choice for Dorothy besides the Resilience Cube. You want to empty the magazine as fast as possible, so avoid Wingman.