BreadyInformation and Guide

Character
Introduction

Bready is a SSR rarity Burst
3
character from the Attacker class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Water
Water
element. She's part of the Tetra
Tetra
faction.

To learn more about Bready check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Bready check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Sniper Rifle

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects Target(s).

Deals 69.04% of ATK as damage.

Charge Time: 1 sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Lonely Gourmet

Passive

Cooldown: -

■ Activates when entering Full Burst. Affects self.

ATK ▲ 70.01% for 10 sec.

■ Activates when gaining the buff that increases sustained damage. Affects self.

Lingering Taste: Charge Speed ▼ 20% for 50 sec. This effect cannot be dispelled.

Removes Recommended Taste.

■ Activates when gaining the buff that increases distributed damage while not in a sustained damage-increasing status. Affects self.

Recommended Taste: Charge Speed ▼ 20% for 50 sec. This effect cannot be dispelled.

Removes Lingering Taste.

Skill 2

Favorite Candy

Passive

Cooldown: -

■ Activates after landing 3 Full Charge attack(s) while in Lingering Taste status. Affects the target.

Damage Taken ▲ 10.2% for 5 sec.

Aftertaste: Deals 150.04% of final ATK as sustained damage every I sec for 5 sec.

■ Activates when hitting a target with Full Charge while in Recommended Taste status. Affects self.

Attack Damage ▲ 60.01% for 5 sec.

■ Activates when hitting a target with Full Charge while in Recommended Taste status. Affects all enemies.

Deals 265.07% of final ATK as distributed damage.

Burst

New Flavor

Active

Cooldown: 40s

■ Affects self.

Attack Damage ▲ 60.19% for 10 sec.

■ Activates when in Lingering Taste status. Affects self.

Aftertaste Effect ▲ 349.8% for 10 sec.

■ Activates when in Recommended Taste status. Affects self.

ATK ▲ 70.09% for 10 sec.

Specialties
Buffer
Debuffer
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Bready has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Strong Water-weak damage dealer for bosses.

  • Has two modes — can work with two different types of damage buffers.

  • Has some AoE clearing potential that helps against fights against certain Boss (adds) like Harvester AI.

  • Lots of personal buffs; good to negate stat penalty in high deficits.

  • Damage Taken Debuff helps the team.

  • Black Snake killer.

  • Spicy Bond Eps.

  • Saucy Blabla chats.

  • Salacious illustrations.

  • Cute lil chubster that everyone wants to pinch. Shift Up really cooked with Bready!

  • No, I’ll use her as a pillow. Thanks. - Kisenix

Cons

  • Minimal impact in PvP.

  • Skills don’t activate without certain buffs from teammates. Stuck with Maids (or S.Rosanna) for now.

  • The number of Sustained DMGbuffers is low (actually we only have one), and most (actually all) are out of meta.

  • Mob clearing potential exists but is weak since it is distributed damage.

  • A lot of self ATK during her Burst in Recommended Taste mode dilutes the ATK buff pool.

  • Not sure if it's worth building right now unless you are competitive, since Collab squeezed most players dry and Half Anniv is just one month away.

Ratings
B

Story (low deficit)

B

Story (high deficit)

S

Bossing

E

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

Post-overload
  • Resilience Cube

    Resilience Cube

Resilience always when pairing with Maids as the relationship between Reload Speed and overall uptime is exponential.