Rei AyanamiInformation and Guide

Character
Introduction

Rei Ayanami is a SSR rarity Burst
3
character from the Attacker class, who wields a Minigun
Minigun
weapon and belongs to the Fire
Fire
element. She's part of the Abnormal
Abnormal
faction.

To learn more about Rei Ayanami check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Rei Ayanami check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Minigun

Mode: Normal

Ammo: 300

Reload: 2.5s

■ Affects Target(s).

Deals 5.57% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Preemptive Subdual

Passive

Cooldown: -

■ Activates after 100 normal attack(s). Affects self.

Damage as strong element ▲ 30.23% for 3 sec.

■ Activates after landing 100 normal attack(s). Affects the enemy within attack range nearest to the crosshair.

Deals 112.37% of final ATK as damage.

Skill 2

Attack Support

Passive

Cooldown: -

■ Activates at the start of the battle. Affects self.

Damage dealt to Shield 700.5% continuously

(It only affects the damage dealt to the shield, not to the Rapture itself)

■ Activates when entering Burst stage 3. Affects all Fire Code allies.

ATK ▲ 25.03% of caster's ATK for 10 sec.

Burst

Annihilation: High Explosives

Active

Cooldown: 40s

■ Affects all Fire Code allies.

Creates a Shield equal to 13.44% of the caster's final Max HP for 10 sec.

Attack damage ▲ 48.02% for 10 sec.

■ Affects all enemies.

Deals 990.2% of final ATK as damage.

Skills (Treasure)

Rei Ayanami doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Screen Wipe
Shielder
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Rei Ayanami has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Precious supportive buffs for Fire Code allies.

  • Nuke helps clear projectiles and mobs in PvE game modes.

  • Outrageous nuke percentage (%) values with ATK & ATK DMG.

  • Shields Fire Code allies with Individual Shield; can trigger Asuka's Elemental DMG effect.

  • Being an Attacker means her caster's ATK buffs are received well by Fire Nikke(s) from all roles.

  • Built-in Elemental DMG and shieldbreak bonuses.

  • Scaling is good with all kinds of buffs.

Cons

  • Limited collab character. Now or never. Can't get copies in the future.

  • The supportive buffs are rather prohibitive and more impactful for some DPS more than others.

  • Personal DPS is not astonishing when wipe is not in play. Better than Scarlet but that is still fairly low on today's standards.

  • MG has low burst generation (more apparent in PvP). Also feeds into Scarlet & Jackal there.

  • Needs Max Ammo OL or Reload Speed buffers, especially when against Wind enemies, where you want maximum Elemental DMG uptime.

Ratings
SSS

Story (low deficit)

SS

Story (high deficit)

S

Boss (solo)

SS

Boss (adds)

SS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Post-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Bastion has the edge over Resilience on MGs. But, if you pair Rei with Reload Speed buffers like Crown or Privaty, then Resilience works just fine. As long as her reload is shorter than 0.6s (76% reload), she will not have to wind up.