GraveInformation and Guide

Character
Introduction

Grave is a SSR rarity Burst
2
character from the Supporter class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Fire
Fire
element. She's part of the Pilgrim
Pilgrim
faction.

To learn more about Grave check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Grave check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 60

Reload: 2s

■ Affects Target(s).

Deals 17.91% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Heat Emission

Passive

Cooldown: -

■ Activates when Prediction status ends. Affects self.

Removes 100% of bullets.

Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.

■ Activates only when in Heat Emission status. Affects self.

Recovers 2% of final Max HP every I sec continuously.

■ Activates only when in Heat Emission status. Affects all allies.

Burst Gauge filling speed ▲ 38.96% continuously.

Pierce Damage ▲ 48.4% continuously.

Skill 2

Overheat

Passive

Cooldown: -

■ Activates after landing 15 normal attack(s). Affects self.

Overheat 1: ATK ▲ 15.48%. Removed upon reloading to max ammunition.

■ Activates when normal attack hits after Prediction status takes effect. Affects self.

Changes according to the number of hits, Previous effects trigger repeatedly.

30 time(s): when in Prediction and Overheat I status.

Overheat II: ATK ▲ 20.66% continuously.

60 time(s): when in Prediction and Overheat Il status.

Overheat III: Attack Damage ▲ 30.8% continuously.

Burst

Plot Spoiler

Active

Cooldown: 20s

■ Affects self.

Prediction:

Current HP ▼ 1% every I sec, lasts for 10 sec.

Grants unlimited ammunition for 10 sec.

Gains Pierce for 10 sec.

Pierce Damage ▲ 52.8% for 10 sec.

Critical Rate ▲ 85.19% for 10 sec.

■ Affects all allies.

Attack Damage ▲ 48.2% for 10 sec.

Pierce Damage ▲ 39.98% for 10 sec.

Max Ammunition Capacity ▲ 3 round(s) for 10 sec.

Skills (Treasure)

Grave doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Grave has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Has decent damage for a buffer. Can be considered a DPS / Support hybrid, especially for Fire-weak stages/bosses.

  • Overshadows Mari and completely power-creeps S. Rosanna — two limited Nikkes. They won’t be missed as hard if you have Grave.

  • Currently the only Nikke can reach 100% crit rate comfortably without intensive relying on OL. Allows for better performance on bosses without core.

  • Decent burst generation for an AR unit in PvP.

  • Has Pierce, which allows her to provide decent support damage in mob stages or to hidden boss parts.

  • Provides insane Burst Generation to the team, allowing for 14 Full Burst(s) over 3 minutes! Beneficial skill for auto players.

  • Good kit design: Auto-friendly use, but still has benefits in manualing her for peak potential.

  • Cheaper to build: S1 and S2 are optional to invest into, with her support capability mainly revolving around her Burst skill.

  • Mana did well. Look at those abs!

  • Amazing MLB Lobby screen! Amazing VAs! Best gym girl!

Cons

  • She lacks survivability skills, which makes her harder to use in Campaign as well as against most bosses.

  • The majority of her buffs are only for Pierce units.

  • The return on investment (RoI) of perfecting her OL will likely not impress you since her DPS is not that impressive compared to a Meta B3 DPS.

  • S1’s Pierce Damage buff is essentially useless due to how little time she spends outside Full Burst, which feels like a kit design flaw.

  • Loses ‘Overheat I’ buff if she bursts while in reloading animation, making her lose out on personal DPS. Need to peek to maintain it (not auto-friendly as she will always be reloading on auto).

  • Takes too long to stack self buffs, which she has to re-stack every Full Burst.

  • Awkward banner: Too strong to be a normal Nikke, too weak to be 1% Pilgrim rate-up banner, especially considering how all other Pilgrim banners have been groundbreaking meta-wise.

Ratings
SS

Story (low deficit)

SS

Story (high deficit)

SS

Bossing

A

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Bastion Cube

    Bastion Cube

Post-overload
  • Bastion Cube

    Bastion Cube

No particular cube. Use your highest-level available cube, preferably Bastion, to cover up accidental mistakes in battle.