To learn more about Grave check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Grave check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
Assault Rifle
Mode: Normal
Ammo: 60
Reload: 2s
■ Affects Target(s).
Deals 17.91% of ATK as damage.
Deals 200% damage when attacking core.
Heat Emission
Passive
Cooldown: -
■ Activates when Prediction status ends. Affects self.
Removes 100% of bullets.
Heat Emission: Reload Ratio ▼ 50%. Removes Heat Emission under certain conditions.
■ Activates only when in Heat Emission status. Affects self.
Recovers 2% of final Max HP every I sec continuously.
■ Activates only when in Heat Emission status. Affects all allies.
Burst Gauge filling speed ▲ 38.96% continuously.
Pierce Damage ▲ 48.4% continuously.
Overheat
Passive
Cooldown: -
■ Activates after landing 15 normal attack(s). Affects self.
Overheat 1: ATK ▲ 15.48%. Removed upon reloading to max ammunition.
■ Activates when normal attack hits after Prediction status takes effect. Affects self.
Changes according to the number of hits, Previous effects trigger repeatedly.
■ 30 time(s): when in Prediction and Overheat I status.
Overheat II: ATK ▲ 20.66% continuously.
■ 60 time(s): when in Prediction and Overheat Il status.
Overheat III: Attack Damage ▲ 30.8% continuously.
Plot Spoiler
Active
Cooldown: 20s
■ Affects self.
Prediction:
Current HP ▼ 1% every I sec, lasts for 10 sec.
Grants unlimited ammunition for 10 sec.
Gains Pierce for 10 sec.
Pierce Damage ▲ 52.8% for 10 sec.
Critical Rate ▲ 85.19% for 10 sec.
■ Affects all allies.
Attack Damage ▲ 48.2% for 10 sec.
Pierce Damage ▲ 39.98% for 10 sec.
Max Ammunition Capacity ▲ 3 round(s) for 10 sec.
Grave doesn't have a treasure yet. If they receive one, we will update the section!
Review
Grave has a dedicated review/guide available. You can find it by following the link below.
Has decent damage for a buffer. Can be considered a DPS / Support hybrid, especially for Fire-weak stages/bosses.
Overshadows Mari and completely power-creeps S. Rosanna — two limited Nikkes. They won’t be missed as hard if you have Grave.
Currently the only Nikke can reach 100% crit rate comfortably without intensive relying on OL. Allows for better performance on bosses without core.
Decent burst generation for an AR unit in PvP.
Has Pierce, which allows her to provide decent support damage in mob stages or to hidden boss parts.
Provides insane Burst Generation to the team, allowing for 14 Full Burst(s) over 3 minutes! Beneficial skill for auto players.
Good kit design: Auto-friendly use, but still has benefits in manualing her for peak potential.
Cheaper to build: S1 and S2 are optional to invest into, with her support capability mainly revolving around her Burst skill.
Mana did well. Look at those abs!
Amazing MLB Lobby screen! Amazing VAs! Best gym girl!
She lacks survivability skills, which makes her harder to use in Campaign as well as against most bosses.
The majority of her buffs are only for Pierce units.
The return on investment (RoI) of perfecting her OL will likely not impress you since her DPS is not that impressive compared to a Meta B3 DPS.
S1’s Pierce Damage buff is essentially useless due to how little time she spends outside Full Burst, which feels like a kit design flaw.
Loses ‘Overheat I’ buff if she bursts while in reloading animation, making her lose out on personal DPS. Need to peek to maintain it (not auto-friendly as she will always be reloading on auto).
Takes too long to stack self buffs, which she has to re-stack every Full Burst.
Awkward banner: Too strong to be a normal Nikke, too weak to be 1% Pilgrim rate-up banner, especially considering how all other Pilgrim banners have been groundbreaking meta-wise.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
4/4/4 → 7/4/7 → 7/4/10 (→ 10/7/10)
PVP investment
4/4/4 → 4/4/7 → 4/4/10 (→ 4/7/10)
Priority
High
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
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Bastion Cube
Bastion Cube
No particular cube. Use your highest-level available cube, preferably Bastion, to cover up accidental mistakes in battle.
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