To learn more about Rapi: Red Hood check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Rapi: Red Hood check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
Minigun
Mode: Normal
Ammo: 300
Reload: 2.5s
■ Affects Target(s).
Deals 5.57% of ATK as damage.
Deals 200% damage when attacking core.
Battlefield Assessment
Passive
Cooldown: -
■ Activates at the start of battle and at the end of Full Burst.
Effects differ according to squad formation. Activates only the corresponding
Affects self if there are no Burst Stage I allies.
Combat Assist: Changes to Burst phase 1 continuously.
Affects self if there are Burst Stage 1 allies.
Removes Combat Assist.
■ Affects all allies if in Combat Assist status when entering Full Burst.
Cooldown of Burst Skill ▼ 7.48 sec.
Attack Damage ▲ 8.02% for 10 sec.
■ Affects self if not in Combat Assist status when entering Full Burst.
ATK ▲ 95.04% for 10 sec.
Damage to interruption Parts ▲ 48% for 10 sec.
Attachable Projectiles
Passive
Cooldown: -
■ Activates at the start of battle. Affects self.
Applies damage as strong element to Electric Code enemies continuously.
Projectile attachment damage ▲ 150.72% continuously.
Projectile explosion damage ▲ 100.6% continuously.
■ Activates after 120 normal attack(s).Affects self.
Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.
When entering Full Burst, the projectiles explode.
Projectile attachment damage: Deals 88.11% of final ATK as damage.
Projectile explosion damage: Deals 88.11% of final ATK as damage.
Max Ammunition Capacity: 1 round(s).
Power of Inheritance
Active
Cooldown: 40s
When used in Stage I: Squad Support Action Style
■ Affects self.
Cooldown of Burst Skill ▼ 20 sec.
Explosion Radius ▲ 100.62% for 10 sec.
■ Affects all allies.
ATK ▲ 18.01% of caster's ATK for 10 sec.
When used in Stage 3: High-Mobility Close-Range Combat Weapon
■ Affects the enemy nearest to the crosshair.
Deals 2808% of final ATK as additional damage.
■ Affects self.
Explosion Radius ▲ 100.62% for 10 sec.
Projectile attachment damage ▲ 421.2% for 10 sec.
Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.
Rapi: Red Hood doesn't have a treasure yet. If they receive one, we will update the section!
Review
Rapi: Red Hood has a dedicated review/guide available. You can find it by following the link below.
Top 2 highest DPS in the game on her release.
She has constant AoE. It has a fairly large range and can hit all 5 enemies at the same time in PvP during Burst.
Her AoE can cleave and hit multiple boss parts at the same time, boosting her damage.
Extremely versatile as she can adapt to B1 even during the match if someone dies.
Don’t have weird 4s ~ 2s CDs after the first and second full burst like Liter.
Her DPS as a B1 even rivals some mid-high tier B3 DPS
Build one, get two because she kills both Iron weak and Fire weak enemies.
Managed to do the impossible: SAVED ELYSION TOWER! All it took was 2 years and 2 months, Ingrid.
A unit worthy of the name: Red Hood. Competes directly with her for best unit in-game.
The cutest ever as a child. The cutest ever as an adult. The cutest ever as a Nikke. Simply, the cutest ever!
MG has perfect accuracy and can break hitcount shields/projectiles.
1% rate like Pilgrims, expect to spend your gold mileage instead.
Extremely costly unit, consume too many skill books + Custom Modules for gears.
FPS-dependent, hence she won’t perform well on low-end to medium-spec devices.
Weaker in PVP due to the natural of that mode (forced 30 FPS)
Low burst gen.
No survivability support as B1.
The only real downside is in Campaign, where she cannot be used as a B3 alongside Red Hood solo B1.
Account gets bricked in 2 elements if you do not have her.
Hold hands and hug, really? Where is the spice in bond story with the Commander!
Red Hood is a special character whose Burst can be used in B1 and B3 stages and we have added her in the two category to showcase how she performs when you use her as a specific stage character
Story (low deficit)
Story (high deficit)
Bossing
PVP
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
1/1/1 → 4/4/4 → 7/7/7 (→ 10/10/10)
PVP investment
1/1/1 → 4/4/4 → 7/7/7 (→ 10/10/10)
Priority
Meta
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
-
Resilience Cube
Bastion Cube
Resilience Cube
Bastion Cube
In Reload Speed comps (with Crown), Resilience is the better choice. Make sure to reload before entering Full Burst to ensure 10s of continuous shooting. Note that Crown's reload buff lingers for 5s after ending Full Burst. Otherwise, Bastion is likely the better choice but make sure to do some testing to see which works best for your team, rotation, and investments.
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