Rapi: Red HoodInformation and Guide

Character
Introduction

Rapi: Red Hood is a SSR rarity Burst
3
character from the Attacker class, who wields a Minigun
Minigun
weapon and belongs to the Fire
Fire
element. She's part of the Elysion
Elysion
faction.

Though Rapi once struggled with finding her own self-identity, the support of the Commander and her comrades helped her gain the confidence necessary to decide what path she must take.

To learn more about Rapi: Red Hood check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Rapi: Red Hood check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Minigun

Mode: Normal

Ammo: 300

Reload: 2.5s

■ Affects Target(s).

Deals 5.57% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Battlefield Assessment

Passive

Cooldown: -

■ Activates at the start of battle and at the end of Full Burst.

Effects differ according to squad formation. Activates only the corresponding

Affects self if there are no Burst Stage I allies.

Combat Assist: Changes to Burst phase 1 continuously.

Affects self if there are Burst Stage 1 allies.

Removes Combat Assist.

■ Affects all allies if in Combat Assist status when entering Full Burst.

Cooldown of Burst Skill ▼ 7.48 sec.

Attack Damage ▲ 8.02% for 10 sec.

■ Affects self if not in Combat Assist status when entering Full Burst.

ATK ▲ 95.04% for 10 sec.

Damage to interruption Parts ▲ 48% for 10 sec.

Skill 2

Attachable Projectiles

Passive

Cooldown: -

■ Activates at the start of battle. Affects self.

Applies damage as strong element to Electric Code enemies continuously.

Projectile attachment damage ▲ 150.72% continuously.

Projectile explosion damage ▲ 100.6% continuously.

■ Activates after 120 normal attack(s).Affects self.

Attachable Projectiles Effect: Launches attachable projectiles that attach to hit locations.

When entering Full Burst, the projectiles explode.

Projectile attachment damage: Deals 88.11% of final ATK as damage.

Projectile explosion damage: Deals 88.11% of final ATK as damage.

Max Ammunition Capacity: 1 round(s).

Burst

Power of Inheritance

Active

Cooldown: 40s

When used in Stage I: Squad Support Action Style

■ Affects self.

Cooldown of Burst Skill ▼ 20 sec.

Explosion Radius ▲ 100.62% for 10 sec.

■ Affects all allies.

ATK ▲ 18.01% of caster's ATK for 10 sec.

When used in Stage 3: High-Mobility Close-Range Combat Weapon

■ Affects the enemy nearest to the crosshair.

Deals 2808% of final ATK as additional damage.

■ Affects self.

Explosion Radius ▲ 100.62% for 10 sec.

Projectile attachment damage ▲ 421.2% for 10 sec.

Skill 2: attachable projectiles trigger count condition▼ 60 times for 10 sec.

Skills (Treasure)

Rapi: Red Hood doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Burst CD Reduction
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Rapi: Red Hood has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Top 2 highest DPS in the game on her release.

  • She has constant AoE. It has a fairly large range and can hit all 5 enemies at the same time in PvP during Burst.

  • Her AoE can cleave and hit multiple boss parts at the same time, boosting her damage.

  • Extremely versatile as she can adapt to B1 even during the match if someone dies.

  • Don’t have weird 4s ~ 2s CDs after the first and second full burst like Liter.

  • Her DPS as a B1 even rivals some mid-high tier B3 DPS

  • Build one, get two because she kills both Iron weak and Fire weak enemies.

  • Managed to do the impossible: SAVED ELYSION TOWER! All it took was 2 years and 2 months, Ingrid.

  • A unit worthy of the name: Red Hood. Competes directly with her for best unit in-game.

  • The cutest ever as a child. The cutest ever as an adult. The cutest ever as a Nikke. Simply, the cutest ever!

  • MG has perfect accuracy and can break hitcount shields/projectiles.

Cons

  • 1% rate like Pilgrims, expect to spend your gold mileage instead.

  • Extremely costly unit, consume too many skill books + Custom Modules for gears. 

  • FPS-dependent, hence she won’t perform well on low-end to medium-spec devices.

  • Weaker in PVP due to the natural of that mode (forced 30 FPS)

  • Low burst gen.

  • No survivability support as B1.

  • The only real downside is in Campaign, where she cannot be used as a B3 alongside Red Hood solo B1.

  • Account gets bricked in 2 elements if you do not have her.

  • Hold hands and hug, really? Where is the spice in bond story with the Commander!

Ratings

Red Hood is a special character whose Burst can be used in B1 and B3 stages and we have added her in the two category to showcase how she performs when you use her as a specific stage character

B1
SSS

Story (low deficit)

SSS

Story (high deficit)

SSS

Bossing

C

PVP

B3
SSS

Story (low deficit)

SSS

Story (high deficit)

SSS

Bossing

A

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

In Reload Speed comps (with Crown), Resilience is the better choice. Make sure to reload before entering Full Burst to ensure 10s of continuous shooting. Note that Crown's reload buff lingers for 5s after ending Full Burst. Otherwise, Bastion is likely the better choice but make sure to do some testing to see which works best for your team, rotation, and investments.