To learn more about Ram check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Ram check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
Sniper Rifle
Mode: Charge
Ammo: 6
Reload: 2s
■ Affects Target(s).
Deals 69.04% of ATK as damage.
Charge Time: 1 sec
Full Charge Damage: 250% of damage
Deals 200% damage when attacking core.
Fura
Passive
Cooldown: -
■ Activates after landing 5 normal attack(s). Affects the target(s).
ATK ▼ 7.95% for 5 sec.
■ Activates when Full Burst ends with an ally from the same squad still on the battlefield. Affects self.
Cooldown of Burst Skill ▼ 20.16 sec.
Sister's Authority
Active
Cooldown: 15s
■ Affect self.
Max HP ▲ 40.72% without restoring HP for 10 sec.
■ Affect 2 allies with the lowest remaining HP.
DEF ▲ 11.34% of caster's DEF for 5 sec.
Don't Bother Ram
Active
Cooldown: 40s
■ Affects all allies.
Generates a Shield with 10.08% of the caster's final Max HP for 10 sec.
Ram doesn't have a treasure yet. If they receive one, we will update the section!
Review
Ram's arrival as an SR is perhaps heartbreaking for her fans, but without her, the party would be incomplete.
Ram's Skill 1 is a showcase of her loyalty to her sister. Whenever she is paired with anyone from the same squad, her burst CD becomes 20 sec. She also reduces the attacked enemy's ATK constantly, helping your team survive in very specific cases.
Her Skill 2 increases her own MAX HP without restoring HP, which is unfortunate, but it synergizes well with her Burst Skill, fortifying the durability of her shield. There is a 5s downtime between triggers, so keep an eye on the timer. She also increases the DEF of two units with the lowest HP, which is imperceptible.
Lastly, Ram's Burst Skill provides the team with individual shields. Their HP scales with Ram's final MAX HP, but due to SR stats being inherently lower than SSR, it is not going to soak a lot of damage. What it can do well, however, is to absorb one-hit attacks that would have otherwise dealt massive damage. In this case, the shield's HP is unimportant! For example, Stormbringer's AoE Tornado can be safely ignored when the shields are up, preserving your cover and HP.
Did we say individual shields? Yes, we did. So, does she work with Naga? Technically, yes. If you somehow manage to own Naga but not Tia, you can consider using Ram. You still need to address the lack of CDR, though.
Note that Ram is a welfare unit given to all participants of the Re:Zero x Nikke Collaboration Event. She is unobtainable by other means, except through logging in and completing particular missions during the event.
Sniper Rifle guarantees ranged accuracy and has naturally higher burst gen when spammed.
Individual shields are extremely useful and rare.
Synergizes with Naga, which has had no suitable pair other than Tia due to the absence of 20s B1 individual shield skills.
Free welfare unit.
Does not provide offensive buffs.
40s CD unless paired with Rem or Emilia.
Limited unit.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
-
Resilience Cube
Onslaught Cube
Resilience Cube
Onslaught Cube
Ram doesn't really have anything in her kit that warrants the use of other than the generic damage increase cubes for an SR wielder.
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