RemInformation and Guide

Character
Introduction

Rem is a SSR rarity Burst
2
character from the Supporter class, who wields a Minigun
Minigun
weapon and belongs to the Water
Water
element. She's part of the Abnormal
Abnormal
faction.

The younger of the twin maids who works at Roswaal Mansion.

To learn more about Rem check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Rem check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Minigun

Mode: Normal

Ammo: 300

Reload: 2.5s

■ Affects Target(s).

Deals 5.57% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Leave it to Rem!

Passive

Cooldown: -

Activates after landing 15 normal attack(s) in Demon's Breath status. Affects self.

ATK 4.22%, stacks up to 30 times(s) and lasts for 10 sec.

Activates when using Burst Skill. Affect all allies.

Shares HP recovery for 10 sec.

Skill 2

Rem the Healer

Passive

Cooldown: -

Activates when entering battle. Affects self.

Recovers 42.24% of attack damage as HP continuously.

Activates when entering battle. Affects self and 2 Rocket Launcher-wielding ally unit(s) with the highest ATK.

Shares HP recovery continuously.

Burst

No Mercy from Rem

Active

Cooldown: 20s

Affects self.

Demon's Breath: Critical Rate 37.8% for 10 sec.

Affects all allies with a Rocket Launcher.

ATK50.78% of caster's ATK for 10 sec.

Max Ammunition Capacity 5 round(s) for 10 sec.

Skills (Treasure)

Rem doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Healer
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Rem has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • 2nd Best Water DPS after xLudmilla.

  • Very high single-target DPS, especially for bossing, and is unrivaled in the B2 category.

  • Provides ATK buffs and Ammo buffs to RL units.

  • High synergy with RL units since she heals RLs well as compared to other units.

  • Permanent ATK buff from Skill 1, has good DPS outside of Burst as well.

  • Can tank damage against raptures with "target Highest ATK" skills since she heals herself better than she heals others.

  • Provides substantial Crit Rate during Burst, which is appreciated against Bosses with no core.

  • Heals from other linked units are shared with all of the team.

  • Best girl

Cons

  • Limited Unit.

  • Needs a lot of skill investments to be fully optimal, especially Max Ammo OL , as well as lvl10 Skill 1.

  • Does not scale well with ATK buffs.

  • Will steal Maxwell's Skill 1 and Alice's Skill 1 buffs for herself due to innate ATK buff.

  • Can lose her Skill 1 ATK buff stacks if playing on lower FPS, low Burst Gen, no CDR or low Investments.

  • Healing can be extremely diluted for non RL units. Rem can be an unreliable healer at times.

  • At best, Rem will heal herself and 1 or 2 RLs paired with her, the other 2 units may struggle to survive.

  • Since Rem is an MG unit, Lower FPS = Lower damage. (For MGs, Bullets per second = FPS).

  • Please fix her hands Shift Up..

Ratings
S

Story (low deficit)

A

Story (high deficit)

S

Bossing

D

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Post-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

  • Bastion - The universal choice for all MGs as it offers the highest uptime extension without external help.

  • Resilience - If paired with reload speed buffers like Privaty, Resilience (with some Max Ammo) may reduce downtime to the point that it is unfelt.