To learn more about D check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about D check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
SMG
Mode: Normal
Ammo: 120
Reload: 1.5s
■ Affects target enemy.
Deals 8.73% ATK as damage.
Deals 200% damage when attacking core.
Vigorous Waves
Passive
Cooldown: -
■ Activates when entering Full Burst. Affects self.
Damage as strong element ▲ 46.93% for 15 sec.
Recovers 3.52% of ATK damage as HP, lasts for 15 sec.
■ Affects self when first activated.
Recovers 16.5% of ATK damage as HP, lasts for 15 sec.
Surprise Attack
Passive
Cooldown: -
■ Activates when the target appears. Affects all allies.
Fills Burst Gauge by 98.56%. Activates 1 time(s) per battle.
Become immune to Stun for 36.95 sec.
■ Activates when the target appears. Affects self.
Damage as strong element ▲ 91.09%, lasts for 15 sec.
Chastisement
Active
Cooldown: 40s
■ Affects all enemies.
Deals 426.24% of final ATK as damage.
■ Affects all Attacker allies.
Parts Damage ▲ 42.38% for 15 sec.
■ Affects all allies if the caster has immunity to Stun.
Full Burst Time ▲ 5.04 sec.
D doesn't have a treasure yet. If they receive one, we will update the section!
Review
As it has been a long time since the initial analysis of D and in light of the ever-evolving meta, the dedicated review has been hidden. Furthermore, D has fallen out of fashion when it comes to PVE and PVP content. Consider using other higher-ranked units from our tier list if possible.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
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Assault Cube
Resilience Cube
Assault Cube
Resilience Cube
Assault Cube helps SMG wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful).
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