MoranInformation and Guide

Character
Introduction

Moran is a SSR rarity Burst
1
character from the Defender class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Electric
Electric
element. She's part of the Tetra
Tetra
faction.

A Nikke from the Underworld Queen Squad, which managed the underworld of the Ark. Leads a small organization named Peony Organization. Values loyalty and camaraderie.

To learn more about Moran check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Moran check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 60

Reload: 1s

■ Affects target enemy.

Deals 14.71% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Bring It On!

Passive

Cooldown: -

■ Activates at the start of the battle. Affects self.

DEF ▲ 3.51% with every 1% of HP loss.

■ Activates when landing 5 normal attacks when changing the weapon in use. Affects the target.

Deals 47.18% of final ATK as additional damage.

Skill 2

Leave It To Me!

Passive

Cooldown: -

■ Activates when firing the final bullet. Affects 3 enemy unit(s) with the highest ATK.

Taunt for 4 sec.

■ Activates when HP falls below 20%. Affects self.

Effect changes according to the number of activation time(s). Perseverance: Effect of each phase does not stack.

Once: Max HP ▲ 91% for 3 sec. Activates once per battle.

Twice: Max HP ▲ 69.84% for 3 sec. Activates once per battle.

Three: Max HP ▲ 51.09% for 3 sec. Activates once per battle.

Burst

Fair and Square!

Active

Cooldown: 40s

■ Affects self.

Change the Weapon in use:

Damage: 14.7% of final ATK

Lasts for: 10 sec

Additional Effects:

Recovers 36.14% of attack damage as HP for 10 sec.

Attract: Taunt all enemies for 10 sec.

Note: Cannot take cover while casting Burst skill.

■ Affects all allies.

Damage Taken ▼ 35.14% for 10 sec.

DEF ▲ 14.85% of caster's DEF for 10 sec.

Skills (Treasure)

Moran doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Taunter
Voice Actors
ENG
Stephanie Kerbis
JPN
Natsu Yorita
KR
Kang Sae-bom
Gallery

Review

Review
Foreword

Moran, the naive Queen of Underworld, has descended from her majestic throne! While she may be an oddball, treat her seriously as she is fearsome when she wants to be. As long as you are on her good side, she will do everything she can to protect you.... literally from story to gameplay.

She is Guillotine's best friend in Solo Raids. Unlike Noise, she is the only dependable B1 taunter with lifesteal and high HP who does not directly interfere with Guillotine's core mechanics — HP loss. Paired with certain units, her existence allows Guillotine to shine once again. In PvP, she has a formidable presence. A continuous full-screen taunt & damage reduction, complemented with notable single target damage & lifesteal (disclaimer: only with SAnis), makes her not only a shield but also a sword.

Kit Analysis

When Moran's kit dropped for the first time, many speculated that she would have outstanding damage, even as a 40s Defender B1. However, this was proven untrue after some tests. She still did some damage, however, so in game modes like Solo Raid where every million matters, she indeed does have an advantage. Unfortunately, her damage only exists when paired with certain units like SAnis, who boosts the ATK of all Electric units in team during Full Burst.

If offense is not Moran's specialty, then what is it? Well, her taunting ability is ridiculous. She has quite high uptime on taunts outside her Burst Skill and can guarantee full taunt when using Burst Skill. She is not too fat to i-frame and has a makeshift indomitability that takes the form of HP Recovery whenever she goes below 20% HP. To make this more reliable, she fortifies her DEF with HP loss, gradually turning into a rock the closer she is to death. Combine that with the Damage Reduction on Burst and Lifesteal (w/ SAnis), and she becomes a force to be reckoned with.

Skill 1

Moran's Skill 1 consists of two separate components. Its offensive half defines how much damage she will deal every 5 shots during her Burst Skill. The scaling is quite low, and without enough buffs, it is only useful in Solo Raid where every ounce of damage matters. Meanwhile, the other half boosts her DEF for every 1% HP lost. For some time, we have been blinded by the impression that DEF boost is bad. Well, in Moran's case, the value of the buff is actually big enough to turn this around. Furthermore, it synchronizes well with her Skill 2, helping it activate more consistently.

Skill 2

When not in Burst Skill, Moran relies on activating her Skill 2 to taunt enemies. It is similar to Makima's and Tia's, as in the taunt is not permanent and only sets in periodically. Unlike them, however, it is dependent on last bullet, so the interval cannot be shortened without Ammo Reduction or Reload Speed buffs. The good thing? Well, it can be un-triggered at will. What we mean is that, if you don't want her to taunt, then reload before she fires her last bullet.

Additionally, what's interesting about Moran's Skill 2 is its second component. Whenever she drops below 20%, she recovers a set amount of HP, triggering up to 3 times. This basically means she has a much higher effective MAX HP compared to other units. This skill is of immense importance to her kit as this her major tanking ability.

The HP Recovery will not trigger if she is insta-killed from above 20%, so in some cases, you may have to adjust your tactics.

Burst

Her Burst Skill is unique in a way that it provides a notable teamwide Damage Reduction for 10s, alongside a full-screen taunt for the same duration. This lets your team absorb some AoE damage, whereas Moran herself will tank all the single-target attacks. This can be pretty useful on some campaign stages, bosses with unpredictable targeting, and most importantly: PvP Arena. The DEF boost is minuscule and should not be affected by Skill 1 because it is based on caster's stats.

Another distinguishing characteristic of her Burst Skill is her weapon change, which may or may not be something that you actually want. During Burst Skill, she switches from AR to infinite-ammo SMG, which means she can continually fire for 10s and also several seconds after the Burst ends (AR fully reloaded). This can be particularly useful in PvP, where reloading will have enemy skip her.

Now, while wielding SMG, she also inflicts an instance of damage to the enemy every 5 shots (from Skill 1). This results in some bonus damage + lifesteal, especially in SR and when paired with caster's ATK offensive buffs, such as Mast (DEF loss) & SAnis. Otherwise, they are too small to bring any impact.

Do note that when using Burst Skill, she cannot hide in cover, so you cannot i-frame! Activate wisely in PvE.

Usage

Moran will probably not have much use in Campaign, Tribe Tower, or Union Raids, but she might see use in Solo Raids and PvP.

Raids

Will likely be prominent against Water Bosses (weak to Electric) as her best team consists of SAnis and Guillotine. This is particularly true when the boss resides in MG's range and possesses a small core. They may still see usage outside their elemental advantage.

PVP

Moran proves herself to be quite useful in PvP. Let's start with the basics. She is a Defender who posseses a "long taunt" on burst, becoming only the 4th Nikke to have a long taunt duration. Noah, Nero and Ludmilla are the other 3 "long taunt" Defenders. If you've used Noah or Nero, you are probably aware that this means she can be paired with Biscuit to counter single-target focus Nikkes like Red Hood, Alice or SGs like Sugar. Moran + Noah + Biscuit have a special combination here, where they are able to taunt both bullets of SAnis's Skill 2, an excellent counter to the opponent SAnis.

Moran also provides a Damage Reduction for all allies on burst, which means she can act as a soft counter to unbuffed AoE attacks from Scarlet, Harran, or Maiden. This means she can also act as a "worse" Noise, since it is pretty much a weaker block instead of heals. When your team is severely injured from the AoE attack, use a healer to recover your team's HP while Moran tanks bullets for the team (with her taunt). Since Moran is a B1 unit, she also allows Biscuit to Burst, empowering your Summer Anis with ATK buff and lifesteal!

In conclusion, Moran offers a soft AoE block like Noise's (but instead of healing allies, she tanks damage herself). She also has a long taunt like Nero's, can be paired with Biscuit (especially useful with SAnis as B3), and possesses virtual indomitability like Makima's. This makes her a strong choice for PvP meta teams.

Pros

  • Respectable tanking ability.

  • Great pair for Guillotine in PvE because she has no heal.

  • Possesses long taunts; synergizes well with Biscuit in PvP.

  • Last bullet taunt is controllable.

  • Soft counter to AoE in PvP.

  • Lifesteal with SAnis's buff allows her to recover some HP hack.

Cons

  • Cannot cover during Burst Skill.

  • Can die to one shot if an opponent rapture (or Nikke in PvP) does enough damage to reduce her HP from >20% to 0% instantly.

  • Low Burst Gen hurts PvP team-building.

  • Her protection is DMG Reduction, not healing like Noise, so she might not be able to protect your team from constant AoE (Bronchus).

  • DMG is below expectation, making her lifesteal underwhelming too.

Ratings
C

Story (low deficit)

C

Story (high deficit)

A

Bossing

SS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Wingman Cube

    Vigor Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Wingman Cube

    Vigor Cube

For more taunting outside Burst Skill, use Resilience. For higher HP, use Vigor. If you feel like she taunts too much outside Full Burst and want to dial it back a bit, try Bastion. However, this is not recommended! You can still use Resilience and manual her if you are worried.