ClayInformation and Guide

Character
Introduction

Clay is a SSR rarity Burst
2
character from the Supporter class, who wields a SMG
SMG
weapon and belongs to the Electric
Electric
element. She's part of the Tetra
Tetra
faction.

A new member of the cheerleading team, Rewind Squad. She admires and idolizes Bay. Despite being rhythmically challenged, her infectious energy allows her to captivate audiences like no one else can.

To learn more about Clay check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Clay check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

SMG

Mode: Normal

Ammo: 120

Reload: 1s

■ Affects Target(s).

Deals 10.12% of ATK as damage.

Deals 250% damage when attacking core.

Skill 1

Don't Miss

Passive

Cooldown: -

■ Activates after landing 60 normal attack(s) during Full Burst Time. Affects all allies.

Victorious Battle Cry: True Damage ▲ 6.45%, stacks up to 3 time(s) and lasts for 6 sec.

When attacking an enemy projectile, damage to that projectile ▲ 45.05% for 6 sec.

Skill 2

Wake Up!

Passive

Cooldown: -

■ Activates when entering Burst stage 1. Affects all allies.

Immune to 1 debuff(s) for 10 sec.

■ Only activates when in Victorious Battle Cry status. Affects all allies.

ATK ▲ 20.07% of caster's ATK continuously.

Burst

Go! Go! Victory!

Active

Cooldown: 40s

■ Affects all allies.

True Damage ▲ 12.56% for 10 sec.

■ Affects self.

Normal attacks deal true damage for 10 sec.

Skills (Treasure)

Clay doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Stack Oriented
True Damage
Voice Actors
ENG
-
JPN
-
KR
Lee Joo-eun
Gallery

Review

Review
Ratings
D

Story (low deficit)

D

Story (high deficit)

B

Bossing

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Depends. Without Max Ammo OL, Resilience is better than Bastion because that will enable her to land 180 shots within 10s during Full Burst (for 3 stacks of S1), but there is barely any leeway. Bastion would only work if she never reloads during Full Burst at all, which requires Max Ammo and preemptive reloading.