To learn more about Clay check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Clay check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
SMG
Mode: Normal
Ammo: 120
Reload: 1s
■ Affects Target(s).
Deals 10.12% of ATK as damage.
Deals 250% damage when attacking core.
Don't Miss
Passive
Cooldown: -
■ Activates after landing 60 normal attack(s) during Full Burst Time. Affects all allies.
Victorious Battle Cry: True Damage ▲ 6.45%, stacks up to 3 time(s) and lasts for 6 sec.
When attacking an enemy projectile, damage to that projectile ▲ 45.05% for 6 sec.
Wake Up!
Passive
Cooldown: -
■ Activates when entering Burst stage 1. Affects all allies.
Immune to 1 debuff(s) for 10 sec.
■ Only activates when in Victorious Battle Cry status. Affects all allies.
ATK ▲ 20.07% of caster's ATK continuously.
Go! Go! Victory!
Active
Cooldown: 40s
■ Affects all allies.
True Damage ▲ 12.56% for 10 sec.
■ Affects self.
Normal attacks deal true damage for 10 sec.
Clay doesn't have a treasure yet. If they receive one, we will update the section!
Review
Clay has a dedicated review/guide available. You can find it by following the link below.
Long buff durations.
Good against debuff stages.
She's the 2nd Nikke giving ▲True Damage.
Her appearance is top-notch.
40s CD B2.
Her kit is interesting; her value isn't.
The lack of True Damage dealers renders her ineffectual in the current meta.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
-
Resilience Cube
Bastion Cube
Bastion Cube
Resilience Cube
Depends. Without Max Ammo OL, Resilience is better than Bastion because that will enable her to land 180 shots within 10s during Full Burst (for 3 stacks of S1), but there is barely any leeway. Bastion would only work if she never reloads during Full Burst at all, which requires Max Ammo and preemptive reloading.
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