To learn more about Viper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Viper check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
Shotgun
Mode: Normal
Ammo: 9
Reload: 1.7s
■ Affects target enemy.
Deals 220.4% ATK as damage.
Deals 200% damage when attacking core.
Snake Sense
Passive
Cooldown: -
■ Activates when the target appears. Affects all allies.
ATK ▲ 25.98% for 10 sec.
Hit Rate ▲ 11.13% for 10 sec.
Snake Scale
Passive
Cooldown: -
■ Affects self.
Hit Rate ▲ 3.43%
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.
Snake Bite
Active
Cooldown: 20s
■ Affects designated 1 enemy unit(s).
Deals 462.85% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 19.83% for 10 seconds.
To unlock the skills below, you need to obtain the Special Treasure for the character.
Normal Attack
Shotgun
Mode: Normal
Ammo: 9
Reload: 1.7s
■ Affects target enemy.
Deals 220.4% ATK as damage.
Deals 200% damage when attacking core.
Snake Sense
Passive
Cooldown: -
Unlocks at: Phase 1
■ Activates when the target appears. Affects all allies.
ATK ▲ 25.98% for 10 sec.
Hit Rate ▲ 11.13% for 10 sec.
■ Only activates when attacking in Vamp status. Affects self.
Sustained Damage ▲ 4.4%, stacks up to 10 time(s) and lasts for 10 sec.
Hit Rate ▲ 1.84%, stacks up to 10 time(s) and lasts for 10 sec.
Snake Scale
Passive
Cooldown: -
Unlocks at: Phase 3
■ Affects self.
Hit Rate ▲ 21.96% continuously.
■ Activates when entering Full Burst. Affects self.
Vamp: Prevents self from being the target of single-target attacks continuously. Loses effect when the caster takes damage.
Invulnerable for 1 sec.
■ Activates when using Burst Skill. Affects all allies.
Re-enter Burst Skill Stage 2.
Snake Bite
Active
Cooldown: 20s
Unlocks at: Phase 2
■ Affects 1 designated enemy unit(s).
Deals 1029.6% of final ATK as damage.
■ Activates when the designated enemy unit(s) include the stage target. Affects the same enemy unit(s).
DEF ▼ 19.83% for x sec.
Deals 105.3% of final ATK as sustained damage every 1 sec for 10 sec.
Review
As it has been a long time since the initial analysis of Viper and in light of the ever-evolving meta, the dedicated review has been hidden. Furthermore, Viper has fallen out of fashion when it comes to PVE content. Consider using other higher-ranked units from our tier list if possible. The character is part of the meta in PVP. For more information, visit our PVP meta guide.
Viper (Treasure) has a dedicated review/guide available. You can find it by following the link below.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
CP Padding
Notes
Because Viper has a lot of Hit Rate already, OL Hit Rate will help her reach 90% breakpoint easier and make her deal damage like a MG unit. ATK and Ele are standard for any DPS.
Assault Cube
Resilience Cube
Assault Cube
Resilience Cube
Assault Cube helps Shotgun wielders to actually hit something past Near range. While the Resilience Cube is a generic DPS increase (but it's better in scenarios when you fight stuff only in Near range as there Hit Rate isn't that useful).
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