To learn more about Rouge check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Rouge check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
Sniper Rifle
Mode: Charge
Ammo: 6
Reload: 2.33s
■ Affects Target(s).
Deals 71.07% of ATK as damage.
Charge Time: 1 Sec.
Full Charge Damage: 250% of damage.
Deals 200% damage when attacking core.
Card Throw
Passive
Cooldown: -
■ Activates when attacking with Full Charge for 8 time(s). Affects all allies.
Max HP ▲ 5% of the caster's Max HP without restoring HP, lasts for 5 sec.
Cooldown of Burst Skill ▼ 7 sec.
Coin Flip
Passive
Cooldown: -
■ Activates when assigned to the back row in battle. Affects self and 2 allies on both sides.
Sword Coin: Attack Damage ▲ 6.65% continuously.
■ Activates when attacking with Full Charge for 30 time(s). Affects self and 2 allies on both sides when in Sword Coin status.
Shield Coin: Damage Taken ▼ 15.2% continuously.
■ Activates when using Burst skill for 5 time(s). Affects all allies when in Shield Coin status.
Double Sword Coin: Max HP ▲ 15.08% of caster's Max HP continuously.
Game Master
Active
Cooldown: 20s
■ Affects all allies.
ATK ▲ 15.07% of caster's ATK for 10 sec.
■ Activates when in Sword Coin status. Affects all allies.
Max HP ▲ 10.15% of caster's Max HP without restoring HP, lasts for 10 sec.
■ Activates when in Shield Coin status. Affects all allies.
Max HP ▲ 20.1% of caster's Max HP, lasts for 10 sec.
■ Activates when in Double Sword Coin status. Affects all allies.
Max HP ▲ 30.02% of caster's Max HP without restoring HP, lasts for 10 sec.
Rouge doesn't have a treasure yet. If they receive one, we will update the section!
Review
Rouge has a dedicated review/guide available. You can find it by following the link below.
Her CDR is valued everywhere (except PvP).
Provides ATK and permanent ATK DMG buffs.
Synergizes with Blanc & Noir, allowing them to be separated from each other.
First CDR unit that can also 'heal' the team.
Provides Damage Taken reduction for her team
Provides CDR with no ramp-up time, unlike Liter, allowing for faster burst chains in Campaign.
Provides MAX HP buffs, which synergize well with 2B and other healers.
Helps us identify people with reading issue (those who type "Rogue" instead of "Rouge").
Forced back-row placement might be non-optimal for auto.
ATK DMG and Damage Taken are only for self + 2 units.
Some buffs, such as damage reduction, take a lot of time to activate, reducing their impact in Campaign & PvP severely.
Feels lackluster in offensive buffs when compared to Liter & D:Wife.
Needs some investments on S1 to be fully optimal CDR wise.
Caster's ATK buff, so may need OL for extra base stats ideally, but OL lines do not affect her ATK buff.
Needs 1 Max Ammo from OL gear to have smooth S1 triggers.
Provides Max HP without 'heal', which can be anti-synergistic with units that require a certain HP% threshold, like A2 & Noir.
People don't like it when we laugh at them when their autocorrect turns Rouge into Rogue.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
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Resilience Cube
Wingman Cube
Resilience Cube
Wingman Cube
Resilience Cube is the ideal cube for Rouge if she has 1× Max Ammo OL. This will make the triggering of her CDR much smoother. Otherwise, without Max Ammo OL, Wingman Cube Level 7+ is the next best alternative to get her Ammo to 8 to match the number requirement of Skill 1.
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