RougeInformation and Guide

Character
Introduction

Rouge is a SSR rarity Burst
1
character from the Supporter class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Electric
Electric
element. She's part of the Tetra
Tetra
faction.

To learn more about Rouge check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Rouge check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Sniper Rifle

Mode: Charge

Ammo: 6

Reload: 2.33s

■ Affects Target(s).

Deals 71.07% of ATK as damage.

Charge Time: 1 Sec.

Full Charge Damage: 250% of damage.

Deals 200% damage when attacking core.

Skill 1

Card Throw

Passive

Cooldown: -

■ Activates when attacking with Full Charge for 8 time(s). Affects all allies.

Max HP ▲ 5% of the caster's Max HP without restoring HP, lasts for 5 sec.

Cooldown of Burst Skill ▼ 7 sec.

Skill 2

Coin Flip

Passive

Cooldown: -

■ Activates when assigned to the back row in battle. Affects self and 2 allies on both sides.

Sword Coin: Attack Damage ▲ 6.65% continuously.

■ Activates when attacking with Full Charge for 30 time(s). Affects self and 2 allies on both sides when in Sword Coin status.

Shield Coin: Damage Taken ▼ 15.2% continuously.

■ Activates when using Burst skill for 5 time(s). Affects all allies when in Shield Coin status.

Double Sword Coin: Max HP ▲ 15.08% of caster's Max HP continuously.

Burst

Game Master

Active

Cooldown: 20s

■ Affects all allies.

ATK ▲ 15.07% of caster's ATK for 10 sec.

■ Activates when in Sword Coin status. Affects all allies.

Max HP ▲ 10.15% of caster's Max HP without restoring HP, lasts for 10 sec.

■ Activates when in Shield Coin status. Affects all allies.

Max HP ▲ 20.1% of caster's Max HP, lasts for 10 sec.

■ Activates when in Double Sword Coin status. Affects all allies.

Max HP ▲ 30.02% of caster's Max HP without restoring HP, lasts for 10 sec.

Skills (Treasure)

Rouge doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Burst CD Reduction
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Rouge has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Her CDR is valued everywhere (except PvP).

  • Provides ATK and permanent ATK DMG buffs.

  • Synergizes with Blanc & Noir, allowing them to be separated from each other.

  • First CDR unit that can also 'heal' the team.

  • Provides Damage Taken reduction for her team

  • Provides CDR with no ramp-up time, unlike Liter, allowing for faster burst chains in Campaign.

  • Provides MAX HP buffs, which synergize well with 2B and other healers.

  • Helps us identify people with reading issue (those who type "Rogue" instead of "Rouge").

Cons

  • Forced back-row placement might be non-optimal for auto.

  • ATK DMG and Damage Taken are only for self + 2 units.

  • Some buffs, such as damage reduction, take a lot of time to activate, reducing their impact in Campaign & PvP severely.

  • Feels lackluster in offensive buffs when compared to Liter & D:Wife.

  • Needs some investments on S1 to be fully optimal CDR wise.

  • Caster's ATK buff, so may need OL for extra base stats ideally, but OL lines do not affect her ATK buff.

  • Needs 1 Max Ammo from OL gear to have smooth S1 triggers.

  • Provides Max HP without 'heal', which can be anti-synergistic with units that require a certain HP% threshold, like A2 & Noir.

  • People don't like it when we laugh at them when their autocorrect turns Rouge into Rogue.

Ratings
SS

Story (low deficit)

SS

Story (high deficit)

SS

Bossing

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Wingman Cube

    Wingman Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Wingman Cube

    Wingman Cube

Resilience Cube is the ideal cube for Rouge if she has 1× Max Ammo OL. This will make the triggering of her CDR much smoother. Otherwise, without Max Ammo OL, Wingman Cube Level 7+ is the next best alternative to get her Ammo to 8 to match the number requirement of Skill 1.