Ludmilla: Winter OwnerInformation and Guide

Character
Introduction

Ludmilla: Winter Owner is a SSR rarity Burst
3
character from the Attacker class, who wields a Minigun
Minigun
weapon and belongs to the Water
Water
element. She's part of the Tetra
Tetra
faction.

Some Nikkes went to investigate new hot springs, and had a great time thanks to the owner - Ludmilla's hospitality.

To learn more about Ludmilla: Winter Owner check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Ludmilla: Winter Owner check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Minigun

Mode: Normal

Ammo: 300

Reload: 3s

■ Affects target enemy.

Deals 5.86% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

The Queen's Gaze

Passive

Cooldown: -

■ Activates when landing 60 normal attacks. Affects the target.

Damage Taken ▲ 12.56% for 3 sec.

Deal 158.43% of final ATK as additional damage.

■ Activates when landing 60 normal attacks. Affects self.

Reloads 20 rounds of ammunition.

Skill 2

Snowstorm

Passive

Cooldown: -

■ Activates when hitting the Core for 60 times. Affects the target.

Deal 109.64% of final ATK as additional damage.

■ Activates at the beginning of Full Burst. Affects self.

Critical Rate ▲ 14.6% for 10 sec.

Burst

Guiding Lantern

Active

Cooldown: 40s

■ Affects self.

ATK ▲ 62.54% for 10 sec.

Reloading Speed ▲ 67.2% for 20 sec.

Skills (Treasure)

Ludmilla: Winter Owner doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
-
Voice Actors
ENG
Lauren Landa
JPN
Ai Kakuma
KR
Bi Joo-eon
Gallery

Review

Review
Foreword

Calm, mature, and the Queen of Snow. Mommy Ludmilla invites us Servants to have a memorable, relaxing (and very lewd!) vacation in her hot springs! In full Christmas spirit, Ludmilla: Winter Owner gives us the present of a very simple-to-understand kit, all of which contributes to her amazing damage output, rivalling even Modernia when fighting Solo Bosses. Her skills allow her to do extra damage on top of what she is already shooting, and her burst is a selfish reload speed and ATK buff. She also has a self-ammo reload, which when combined with the reload speed, means that she has everything an MG nikke needs to output tons of damage!

Kit Analysis

Ludmilla: Winter Owner (abbreviated afterward as XLud) is a balanced unit with significant supportive capability and a high damage output, rivalling Modernia, against enemies with cores in particular. She not only provides Damage Taken, a seriously powerful debuff that permanently improves the team overall damage, but she also strengthens herself with Ammo Refund and Reload Speed, things MG wielders adore the most! Moreover, her kit is simple. You only need to land your shots, and that's it. She has an average basic attack multiplier that is also compounded with the additional damage provided by Skill 1 and Skill 2. However, you still want to minmax a little by ensuring she only reloads within 20s of her using Burst Skill for the acceleration.

Like all MGs, one downside is that these weapons are heavily influenced by FPS. If the game runs at 60 FPS, you will be able to achieve maximum potential with her. However, so long as it is under 60 FPS, your damage will be slightly reduced. One way to test this without any monitoring app is by listening to the sound cue of Skill 1 triggering or watching the damage numbers. This should trigger every 1 second if all your shots land.

Skill 1

One of XLud's best gimmick is Ammo Refund. Every time she lands 60 shots, she recovers a certain number of bullets (dependent on skill level, from 11 to 20). This functions similarly to Bastion and is, in fact, slightly stronger than Bastion at max level. If she recovers 20 bullets every 60 shots, then recovers bullets again from those 20, and again, it would amount to a 50% total increase. To compare, Bastion is around 42.8%. They are synergistic too. If you combine both, you get a whooping 172%! That said, we will discuss in detail later about which Cube is best. You might need to swap based on the team. In any case, the shots need to land to count.

Her Skill 1 also constitutes a major part of her DPS, termed as Additional Damage, which cannot core damage but can CRIT. Every 60 shots landed, she inflicts a certain amount of damage. It also applies Damage Taken debuff, which is one of the best debuffs in game. Just by having XLud in the team, you are basically multiplying the team's TDM by slightly over 12% (if no dilution happens from Novel, Blanc, or SHelm).

Skill 2

This skill consists of two components—damage every 60 core hits & critical rate buff every Full Burst. The damage is on the low side if we compare it to the combined Basic Attack and Skill 1 ratios and also demands hitting cores at that. However, it still plays an essential role in multiplying her DPS by a fixed amount. Meanwhile, the critical rate buff is definitely nice to have, despite seemingly being contradictory to her kit that revolves around hitting cores. Why is that? Remember that we said Additional Damage cannot core hit but can CRIT. Yes, while this buff only improves her Basic Attack damage a little due to dilution, it considerably boosts the damage from Skill 1 and Skill 2.

Burst

The most exciting part of her skill, Reload Speed! Wonderful! If you think this sounds too good, be informed that XLud's reload time is actually 3s, making her more reliant on Burst Skill level. That aside, her Burst Skill is relatively simple. She gets 10s of ATK buff and 20s of Reload Speed buff. The ATK buff is self-explanatory. Every level increases the value, which helps her deal more damage during her Burst. What about the Reload Speed? With Bastion, it just helps cut down time wasted. However, it gets very tricky with Resilience Cube, and the only way to understand it is through mathematics. For investment advice, please visit the Investment Section, where we attach graphs for Skill 1 and Burst Skill accordingly.

Usage

XLud displays great versatility. She can be used in all content except Arena. Below is the complete list of game modes with a short description for each:

  • Bossing - XLud has strong bossing potential. Once invested, she is independent and fits in many teams. However, due to her spectacular supportive capability and DPS, she will most likely join one of the top teams. She accumulates more damage when attacking bosses with exposed cores but still deals decent damage when there is no core. She is also the only serviceable Water DPS unit in game, making her much more valuable against Fire bosses due to elemental advantage.

  • Campaign - Strong ATK buff during Burst, raptures with cores, and Damage Taken. She can be used in campaign but may lack the AoE provided by other units such as Scarlet and Modernia. Besides that, she lacks any ATK buff outside her Burst, so that will incur a massive damage penalty.

  • Tower - Since Volume/Blanc/Noir is the meta composition for this Tower, using SAnis, who has an antagonistic kit, isn't really ideal. With this update, XLud will replace SAnis and wreak havoc on the raptures together with Alice.

Pros

  • Very high single-target DPS, great for bosses,

  • Reload buffs and self-ammo reload skills - the 2 best things an MG weapon type in Nikke can dream of,

  • Inflicts Damage-taken debuff, one of the best debuffs, on an enemy, which allows herself and her team to do more damage,

  • Works well even at lower investments,

  • Highly flexible unit that can fit in multiple team compositions,

  • Mommy and lewd - the perfect combo!

Cons

  • Offers no AoE damage, so using her in the campaign as the main B3 can prove to be hard,

  • Below average in PvP.

Ratings
S

Story (low deficit)

S

Story (high deficit)

SS

Bossing

D

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Bastion Cube

    Bastion Cube

  • Resilience Cube

    Resilience Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

We recommend Bastion for starters. If you have uninvested Burst and have insufficient Max Ammo OL to back it up, Bastion will improve her uptime by up to 172% alone (S1 level 10, Bastion level 7+). You can also place her in Liter/Blanc/Noir team for effortless ammo retaining.

Once her Burst is invested and you acquire 2 Max Ammo lines, feel free to move her out and slap Resilience. This will reduce or eliminate the downtime incurred by reloading, thus increasing the total damage output over long periods. The minimum Burst level for usability is at least 5, but we recommend 6 or higher. It will feel much smoother at level 10.