Diesel (Treasure)Information and Guide

Character
Introduction

Diesel (Treasure) is a SSR rarity Burst
2
character from the Defender class, who wields a Minigun
Minigun
weapon and belongs to the Wind
Wind
element. She's part of the Elysion
Elysion
faction. This character information showcase the Treasure version only.

The leader of Infinity Rail who has a heart of gold. She always carries a bag of strawberry candy and helps guide lost passengers to their seats.

To learn more about Diesel (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Diesel (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Minigun

Mode: Normal

Ammo: 300

Reload: 2.16s

■ Affects target enemy.

Deals 5.38% ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Strawberry Fields

Passive

Cooldown: -

Unlocks at: Phase 3

■ Activates when entering Full Burst. Affects self.

DEF ▲ 25.92% for 10 sec.

■ Activates when attacked in Attract Status. Affects self.

Recovers HP by 12.96% of the caster's final Max HP.

■ Activates after landing 150 normal attacks in Attract Status. Affects self.

▲ Stack count of stackable buffs by 1.

Skill 2

Sweet Strawberry Goodness

Passive

Cooldown: -

Unlocks at: Phase 1

■ Activates after landing 70 normal attack(s). Affects self.

Strawberry Candy: Max Ammunition Capacity ▲ 56.7% for 10 time(s) and lasts for 10 sec.

■ Affects all allies when the caster reaches max stacks of Strawberry Candy. Activates after clearing stacks effect.

Reload 86.62% magazine(s).

Pierce Damage ▲ 30% for 10 sec.

Burst

Strawberry Shock

Active

Cooldown: 20s

Unlocks at: Phase 2

■ Affects 5 enemy unit(s) with the highest ATK.

Deals 299.98% final ATK as damage.

■ Affects self.

Max HP ▲ 100.05% without restoring HP for 10 sec.

Attract: Taunt all enemies for 10 sec.

Specialties
Buffer
Taunter
Voice Actors
ENG
Jenny Yokobori
JPN
Rie Takahashi
KR
Kim Yoo-rim
Gallery

Diesel (Treasure) images aren't available yet. They will be added when the character is released.

Review

Review

Diesel - one of the most wholesome personalities in the game - has been given an upgrade thanks to this new collectibles system. Back in the old days, she used to be one of the better tanks, and had niche usage against bosses for players with incomplete rosters. Slowly, she was powercreeped out of everywhere she was used in, even from Tribe Tower. But now, she has been given another chance. An upgrade to decide whether or not she is part of this revival series by Shift Up, or does she still lack that special something which other Meta Nikkes possess. Let's take a look together.

Can you give a brief summary about this unit?

If Laplace deals more damage with her Favorite Item version, then Diesel is the same... except instead of improving her own DPS, she improves not only the DPS of her allies, and has also become a better tank!, she has become a better tank and buffer! Since Nikke is a mostly DPS race, tankers like Diesel will have hard time fitting in the Meta Teams sadly. But to be fair, if we consider Crown as the god Defender right now, then Diesel should be the Fake Crown, for some units at least. Diesel's new major buff abilities comes from two things: Firstly, the ability to buff Pierce Damage, which she does so substantially! Secondly, her ability to reload magazines of all allies, from which MGs can greatly benefit from. Hence, piercers like Snow White, Maxwell, Red Hood and Alice are the major benefitters, along with MG units, especially Guillotine, for whom Diesel can tank the world for to allow her to survive at even 1 HP!

Should I get the Favorite Item for this unit?

Diesel is a good choice to go for when it comes to upgrading Favorite Items. However, we feel like her use is too niche. Her main meta use may be in either Snow White teams as an upgrade of Helm, or as a tanker for units like Guillotine who have special prowess in niche conditions (electric-weak bosses with a core in Guillotine's case). She can also be effectively used to help Guillotine survive in Elysion Tribe Tower against Bosses (only Bosses since in campaign-like stages, Diesel is likely to get one-shot due to her constant taunt without a shield). If any of the following screams useful enough to you, you should definitely aim for Diesel's treasure. Otherwise, it is better to focus Doll upgrade materials on more meta DPS units like Red Hood or Alice, or better favorite items (which is only Laplace for now, or Exia if you aim to strengthen your Electric element roster). If you decide to get her treasure, we recommend stopping at Phase 2.

Pros

  • High buff and taunt uptime.

  • Good against stages (mostly Boss stages) where chip damage is prevalent.

  • Gives ▲Pierce Damage, which is usually an undiluted buff.

  • Can reduce reloading time overall for teammates by refilling magazines.

  • Almost immortal during burst (she can only die to one-shots).

Cons

  • Must burst to be near immortal.

  • Won't survive in High Deficit against high damage Raptures.

  • Buffs are strong but very niche, and B2 competition is kinda fierce right now.

  • Can't protect team well against AoE Wiping like Scarlet's burst.

  • MGs are slow in generating burst gen, and feed burst gen in return to opponent Jackal or Scarlet.

Ratings
A

Story (low deficit)

A

Story (high deficit)

B

Bossing

B

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Bastion Cube

    Bastion Cube

Post-overload
  • Bastion Cube

    Bastion Cube

MGs love the bastion cube! If you haven't reached 700+ Ammo, slap Bastion on her. But, depending on your Favorite Item Progression and Ammo lines (700+ Ammo in Phase 1/2), she will never reload so you can slap Vigor cube on her (Max HP up) to make her survive better during taunting.