To learn more about Miranda (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Miranda (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
SMG
Mode: Normal
Ammo: 120
Reload: 1.43s
■ Affects target enemy.
Deals 10.8% ATK as damage. Deals 250% damage when attacking core.
Health Up!
Passive
Cooldown: -
Unlocks at: Phase 3
■ Activates after landing 30 normal attack(s). Affects all allies.
Hit Rate ▲ 5.44% for 5 sec.
■ Activates after landing 30 normal attack(s). Affects all allies with a Submachine Gun.
Hit Rate ▲ 3.79% for 5 sec.
■ Activates after landing 30 normal attack(s). Affects self.
ATK ▲ 50.06% for 5 sec.
Wake Up!
Passive
Cooldown: -
Unlocks at: Phase 2
■ Activates when entering Full Burst. Affects all allies.
Critical Damage ▲ 32.99% for 10 sec.
■ Activates when entering Full Burst. Affects self.
Critical Rate ▲ 30.1% for 10 sec.
Attack Damage ▲ 23.7% for 10 sec.
■ Activates when entering Full Burst. Affects 1 ally unit(s) with the highest ATK (except caster; including the caster if there are not enough allies).
Critical Rate ▲ 85.42% for 1 round(s).
Powering Up!
Active
Cooldown: 20s
Unlocks at: Phase 1
■ Affects 2 ally unit(s) with the highest ATK (except caster; including the caster if there are not enough allies).
ATK ▲ 40.4% for 10 sec.
Critical Damage ▲ 56.23% for 10 sec.
Miranda (Treasure) images aren't available yet. They will be added when the character is released.
Review
Miranda (Treasure) has a dedicated review/guide available. You can find it by following the link below.
Guaranteed crit for one shot after Burst; great synergy with SW, MW & Emilia and opens up a lot of potential.
Strong niche.
ATK buff now applies to 2 units, making her more universal.
Personal damage increased.
Quite cheaper to build skill-wise compared to recent releases because S1 can be ignored, and you only need S2 + Burst Skill.
Usable at Phase 2.
Restricted to SW/Emilia for the best potential.
Costly to build overall as it requires SR 15 Doll.
Guaranteed crit can target the wrong ally if the ally you want to be targeted has an ATK lower than someone else.
While influential, quite niche in PvE and PvP as her presence is not needed all the time.
HelmTr's and DrakeTr's upgrades overshadow hers.
Still no CDR. B1 without CDR usually has integration issues.
Phase 3 does not help DPS's damage.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
1/1/1 → 1/4/4 → 1/7/7 (→ 7/10/10)
PVP investment
1/1/1 → 1/4/4 → 1/7/7 (→ 1/10/10)
Priority
Low
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
-
Resilience Cube
Bastion Cube
Resilience Cube
Bastion Cube
For PvE content, use the cube with the highest level to increase her personal damage, but limit yourself to either of these two for higher uptime. The new Destruction cube is also fine if the boss's part is tanky. In PvP, the most ideal cubes are always the defensive ones (Tempering and Vigor), but if you don't have them, the other cubes like Resilience or Bastion are also fine.
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