Guillotine: Winter SlayerInformation and Guide

Character
Introduction

Guillotine: Winter Slayer is a SSR rarity Burst
3
character from the Attacker class, who wields a Assault Rifle
Assault Rifle
weapon and belongs to the Water
Water
element. She's part of the Elysion
Elysion
faction.

Guillotine has entered a simulation which is a manifestation of her own mental world. In this world, Guillotine embarks on a heroic adventure to defeat the White Ice Dragon.

To learn more about Guillotine: Winter Slayer check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Guillotine: Winter Slayer check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Assault Rifle

Mode: Normal

Ammo: 60

Reload: 1s

■ Affects Target(s).

Deals 13.65% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Hero's Fate

Passive

Cooldown: -

■ Activates every time EXP stacks 10. Affects self.

Hero Level Up: Reaches a maximum of Level 11.

Hero Level Up Reward: Reloads 10.26%.

Hero Level Up Reward: Recovers 2.44% of caster's final Max HP

■ Activates when Hero levels up. Affects all Water Code allies.

Damage as strong element ▲ 1.16% * Hero Level continuously.

ATK ▲ 0.91% of caster's ATK * Hero Level continuously.

Skill 2

Hero's Gift

Passive

Cooldown: -

■ Activates after landing 6 normal attack(s) without hitting the core. Affects self.

EXP: ATK ▲ 1.81%, stacks up to 100 time(s) continuously.

■ Activates when hitting the Core for 3 time(s). Affects self.

EXP: ATK ▲ 1.81%, stacks up to 100 time(s) continuously.

■ Activates when Hero Level is 2 or above. Affects self.

Damage as strong element ▲ 7.46% continuously.

Burst

Extermination

Active

Cooldown: 40s

■ Affects all Water Code allies.

Attack Damage ▲ 10.14% for 10 sec.

Damage as strong element ▲ 18.75% for 10 sec.

■ Affects 1 enemy unit(s) with the highest Max HP.

Deals continuous damage equal to 20.87% of the final ATK * Hero Level every sec for 10 sec.

Skills (Treasure)

Guillotine: Winter Slayer doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Guillotine: Winter Slayer images aren't available yet. They will be added when the character is released.

Review

Review

Guillotine: Winter Slayer has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Provides decent buffs to Water-code allies.

  • Possesses huge innate ATK buffs, good for countering bosses with high DEF stats.

  • Grants ELE DMG▲to herself and Water Code allies.

  • Strong use-case against Water-Weak Bosses (i.e. against Fire bosses).

  • Her design and personality are super cool!

  • Guillotine de Mephisto is da goat for real, read the event!

Cons

  • All of her buffs, for self and team, take too long to fully stack.

  • No way to deal AoE damage makes her less usable in Campaign.

  • Team buffs are only for Water Code Allies.

  • Low Burst Generation discourages her use even in Elysion Tower.

  • Half of her team buffs come during her own Burst (DPS units usually deal damage during their own Burst).

  • Simply lacks DPS to compete with meta units.

  • Seasonal/limited.

  • Does not scale well with ATK buffs.

  • Ingrid refuses to make good units for Elysion Tower.

Ratings
B

Story (low deficit)

C

Story (high deficit)

A

Bossing

D

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

XGuillo best uses Bastion outside Reload Speed comps, but when there is a Reload Speed buffer in the team, Resilience is the most optimal choice.