To learn more about Drake (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Drake (Treasure) check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
Shotgun
Mode: Normal
Ammo: 9
Reload: 1.52s
■ Affects target enemy.
Deals 214.3% ATK as damage.
Deals 200% damage when attacking core.
Overcharge
Passive
Cooldown: -
Unlocks at: Phase 1
■ Activates when entering Full Burst. Affects all allies.
Hit Rate ▲ 20.09% for 10 sec.
ATK ▲ 11.85% for 10 sec.
■ Activates when entering Full Burst. Affects all allies with a Shotgun.
ATK ▲ 63.88% for 10 sec.
Max Ammunition Capacity ▲ 50.14% for 10 sec.
Thunder Bolt
Passive
Cooldown: -
Unlocks at: Phase 2
■ Activates after 10 normal attack(s). Affects 3 enemy unit(s) with the lowest remaining HP.
Deals 98.55% of final ATK as damage.
■ Activates after 5 normal attack(s). Affects 1 enemy unit(s) with the lowest remaining HP.
Deals 201.6% of final ATK as damage.
Drake Special
Active
Cooldown: 40s
Unlocks at: Phase 3
■ Affects enemies within attack range.
Deals 3009.6% of final ATK as damage.
■ Affects self.
Max Ammunition Capacity ▲ 72.18% for 10 sec.
Attack Damage ▲ 31.68% for 10 sec.
Drake (Treasure) images aren't available yet. They will be added when the character is released.
Review
Drake (Treasure) has a dedicated review/guide available. You can find it by following the link below.
Provides a huge ATK buff to all Shotgun allies.
Provides decent Max Ammo buffs to self and to all SGs.
Improved value of Hit Rate buff means more core hits against certain bosses.
Has an insanely high damage small area nuke in her new Burst Skill.
Provides herself with Attack Damage buffs during her Burst, making her a DPS/Support hybrid.
Provides slightly higher Burst Generation with her Skill 2.
Can be used as an off-burst or in-burst; Phase 2 or Phase 3 both are fine for Drake (ideally P3 if she is Bursting).
Improves the SG team’s standing in the meta.
Ammo buffs do not refill ammo automatically, so they are hard to utilize by SG teams unless the team has Noir or B.Alice.
Her high damage nuke can often miss targets unless it is manually placed.
Still no major improvement in performance for Campaign stages.
Costly to build since she requires an SR15 SR doll.
Restricted to the SG team for best potential.
Feeds into Scarlet and Jackal in PvP since she is an SG unit.
When you control her, you will feel how annoying her burst aiming is.
Succeeds in being a Villain — forcing us to play the RNG-filled SG team for Solo Raid if competitive. Wait, shouldn’t that be a pro?
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
PVE investment
1/1/1 → 4/4/4 → 10/4/74 (→ 10/10/10)
PVP investment
1/1/1 → 4/4/4 → 10/4/7 (→ 10/10/10)
Priority
High
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
Essential
-
Ideal
Max Ammo ×1
ELE ×4
ATK ×4
Passable
Max Ammo ×3, CRIT Rate ×3, CRIT DMG ×3, Hit Rate ×3
Priority
High
Since she is a DPS or sub-DPS, you will want to full OL her. Like other DPS, gear level is also important, but only upgrade those that give ATK growth.
Bastion Cube
Resilience Cube
Bastion Cube
Resilience Cube
Bastion generally pairs best with Shotgun units due to synergy with Tove, Noir, and Bunny Alice (if applicable). It also helps ensure they are able to shoot an entire Full Burst. A close-second alternative and sometimes not even inferior depending on team investments and composition. Might be better if your Resilience has a significantly higher level compared to Bastion.
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