Scarlet: Black ShadowInformation and Guide

Character
Introduction

Scarlet: Black Shadow is a SSR rarity Burst
3
character from the Attacker class, who wields a Rocket Launcher
Rocket Launcher
weapon and belongs to the Wind
Wind
element. She's part of the Pilgrim
Pilgrim
faction.

The former look of Scarlet. She and her sister Rose were Melee Squad members who tested close-quarters combat versus Raptures.

To learn more about Scarlet: Black Shadow check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Scarlet: Black Shadow check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Rocket Launcher

Mode: Charge

Ammo: 9

Reload: 2s

■ Affects target enemy.

Deals 57.09% ATK as damage.

Charge Time: 0.3 sec.

Full Charge Damage: 150% (200% on core hits).

Skill 1

Fleetly Fading Breakthrough

Passive

Cooldown: -

■ Activates when attacking with Full charge. Effect changes according to the number of attack time(s). Effect of each phase does not stack.

Three times: Affects 1 enemy unit(s) with the lowest DEF.

Deals 250.47% of final ATK as additional damage.

Six times: Affects enemies within attack range.

Deals 500% of final ATK as distributed damage.

Nine times: Affects all enemies.

Deals 750.47% of final ATK as distributed damage.

Skill 2

Fleetly Fading: Asura

Passive

Cooldown: -

■ Activates when entering Full burst. Affects Self.

Max ammo Capacity increased by 60% for 10 seconds.

Reload 100% of magazine.

Burst

Fleetly Fading Strike

Active

Cooldown: 40s

■ Affects self

Changes Full charge attack count required for Skill 1 to 1 time/2 times/3 times for 10 seconds.

ATK ▲ 115.12% for 10 sec.

Charge damage ▲ 150.12% for 10 sec.

Skills (Treasure)

Scarlet: Black Shadow doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
-
Voice Actors
ENG
Ratana
JPN
Reina Ueda
KR
Jang Ye-na
Gallery

Review

Review

Scarlet: Black Shadow has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Inflicts consistent damage against all sorts of bosses (has core or not, etc).

  • Distributed damage is a great tool for addressing the gimmicks of certain bosses (Mother Whale, Solo Raid Material H).

  • Ranks as one of the strongest DPS in-game, especially for bossing.

  • Auto-friendly, good for boomer hands.

  • The only Wind DPS B3 worth investing right now.

  • Doesn't rely on Max Ammo OL that much.

  • Pulling her means your friends can't mock you for being Scarletless anymore.

Cons

  • Pilgrim, hard to get copies outside special banner.

  • Need a lot of skill investments to be fully optimal, but the breakpoint is only on Skill 2.

  • Has some serious counters in PvP, like Sakura.

  • DPS may be too scattered and unreliable when fighting against too many enemies at once.

  • Be careful - too much SAlt makes you unhealthy.

Ratings
SSS

Story (low deficit)

SS

Story (high deficit)

SSS

Bossing

SS

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Bastion Cube

    Bastion Cube

  • Onslaught Cube

    Onslaught Cube

Post-overload
  • Bastion Cube

    Bastion Cube

  • Onslaught Cube

    Onslaught Cube

The most economical option is Bastion. While Onslaught is theoretically the best cube for SBS when it comes to pure damage, it is very niché and does not pair well with most other units. Thus, you will be better off using Bastion for the increased stats and elemental damage bonus. Besides that, when coupled with Alice, SBS will shoot faster. In order for her to last until the next Full Burst without reloading even once, you usually need to rely on Bastion (and 1 or more Max Ammo OL lines). This should result in more damage provided versus Onslaught. Regardless, you may benefit from Adjutant more if you have a low charge speed roll and want to reach a certain breakpoint (as stated in Gear Investment). Note that the case above doesn't convert well for PvP as there she is bound to reload before entering Full Burst if she doesn't have Max Ammo OL, in which case Resilience is a better option than Bastion. Since she gains Max Ammo from Skill 2 (and reloads fully just as Full Burst begins), it is unnecessary to equip Bastion to make full use of her devastating Burst Skill. Bastion would only be a good choice if Alice were also in the team, but that's usually questionable in PvP to bring a low-regen Nikke just to boost damage slightly.