FloraInformation and Guide

Character
Introduction

Flora is a SSR rarity Burst
2
character from the Supporter class, who wields a Minigun
Minigun
weapon and belongs to the Electric
Electric
element. She's part of the Missilis
Missilis
faction.

To learn more about Flora check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Flora check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Minigun

Mode: Normal

Ammo: 300

Reload: 2.5s

■ Affects Target(s).

Deals 5.57% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Petunia

Passive

Cooldown: -

■ Activates at the start of battle only if self survives. Affects self and 2 allies on both sides.

Recovers 1% of caster's final Max HP every Sec continuously.

HP restored ▲ 4% continuously, stacks up to 5 time(s).

■ Activates after landing 100 normal attack(s). Effects all Electric Code allies.

Stack count of buffs ▲ 1.

Skill 2

Iris

Passive

Cooldown: -

■ Activates when the HP of one of the allies on both sides is lower than 90%. Affects all allies.

Generates a Shield with 10.22% of the caster's final Max HP for 10 sec.

■ Activates when the HP of one of the allies on both sides reaches Max HP. Affects all allies.

True Damage▲ 30.97% for 5 sec.

Burst

Secret Garden

Active

Cooldown: 40s

■ Affects all allies.

Recovers 10.45% of caster's final Max HP as HP.

True Damage ▲ 42.39% for 10 sec.

Skills (Treasure)

Flora doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Healer
Shielder
True Damage
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Flora has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Continuous healing is a unique quality.

  • Can grant substantial True Damage buff as an off-burst unit.

  • Burst Skill grants considerable True Damage buff despite having a 40s CD.

  • Can spam shields for the team (as long as triggers are fulfilled).

  • Increases team's HP recovery.

  • Can refresh the stacks of Electric units, boosting QoL and allowing for some creative synergies.

  • Cute Burst Skill animation.

  • The most adorable Nikke according to Kisenix (highly subjective) - worth pulling just because of that (also highly subjective).

Cons

  • 40s Burst CD makes her very limiting.

  • Her heal is only for two adjacent allies, which is okay for Solo Raid where targeting is more predictable. However, for everything else, it may be inconsistent. Also, Burst Skill's heal is pretty much negligible.

  • Shield's activation may be inconsistent.

  • S2 True Damage does not trigger unless there are Max HP skills in the team and/or adjacent allies get damaged.

  • To stack refresh properly, you need to invest in her OL and get Max Ammo, which can be considered a waste of resources for non-meta units like her.

  • Going down the waifu path costs money.

Ratings
C

Story (low deficit)

D

Story (high deficit)

B

Bossing

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

In Reload Speed comp, use Resilience. Otherwise, use Bastion. You can use Vigor and Healing Cube(s) to boost her healing.