Mari Makinami IllustriousInformation and Guide

Character
Introduction

Mari Makinami Illustrious is a SSR rarity Burst
2
character from the Supporter class, who wields a Sniper Rifle
Sniper Rifle
weapon and belongs to the Electric
Electric
element. She's part of the Abnormal
Abnormal
faction.

To learn more about Mari Makinami Illustrious check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Mari Makinami Illustrious check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Sniper Rifle

Mode: Charge

Ammo: 6

Reload: 2s

■ Affects Target(s).

Deals 69.04% of ATK as damage.

Charge Time : 1 sec

Full Charge Damage : 250% of damage

Deals 200% damage when attacking core.

Skill 1

Precision Sniping

Passive

Cooldown: -

■ Activates when landing an attack with Full Charge. Affects all allies.

Damage dealt to Shield ▲ 100.09% for 3 sec.

(It only affects the damage dealt to the shield, not to the Rapture itself)

■ Activates when hitting the target's core. Affects all allies.

Pierce Damage ▲ 40.99% for 10 sec.

Skill 2

Full Focus

Active

Cooldown: 10s

■ Affects self.

Gain Pierce for 5 sec.

ATK ▲ 30.78% for 5 sec.

■ Affects all allies.

ATK ▲ 30.78% of caster's ATK for 5 sec.

Burst

GPS Guided Missile

Active

Cooldown: 20s

■ Affects all enemies.

Deals 639. 36% of final ATK as damage.

■ Affects all allies.

Attack damage ▲ 40.99% for 10 sec.

Skills (Treasure)

Mari Makinami Illustrious doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Screen Wipe
Voice Actors
ENG
-
JPN
-
KR
-
Gallery

Review

Review

Mari Makinami Illustrious has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • A universal generalist who blooms like a flower with Pierce DPS.

  • An all-rounder kit, despite the lack of survivability.

  • Possible to run as an off-burst buffer.

  • Provides competitive ATK and ATK DMG.

  • Has Pierce, so can hit core behind shields/parts or inside the boss's body.

  • Buffs the team's shield-breaking capacity.

  • Decent AoE nuke that can be buffed by B1 units. Highly usable in PvP.

  • According to Snake, she has the best design and is the best girl among the 3 SSR units in this collab.

Cons

  • Limited collab character. Now or never. Can't get copies in the future.

  • Meta buffer for Piercers. Outside her niche, she has competition.

  • ATK buff is intermittent, so only some units can fully utilize it; everyone else is impacted by its 50% uptime.

  • If the enemy has no core, she cannot provide her extra Pierce Damage buff.

  • Similar to S. Rosanna, her lack of survivability skills makes her harder to integrate into some comps and somewhat less viable than the top B2.

  • According to Kisenix, he disagrees with Snake's sentiment on Mari being the best girl.

Ratings
SS

Story (low deficit)

SS

Story (high deficit)

SS

Boss (solo)

SS

Boss (adds)

S

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

We usually recommend Resilience Cube for Sniper Rifles because the shorter reload helps with smoother quick shots for burst gen. This is more true if you don't have any Max Ammo OL. Meanwhile, Bastion Cube technically allows her to shoot more shots over 3 minutes.