To learn more about Guilty check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
To learn more about Guilty check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.
Profile
Review
Investment tips
Profile
Normal Attack
Shotgun
Mode: Normal
Ammo: 9
Reload: 2.67s
■ Affects target enemy.
Deals 231.4% ATK as damage.
Deals 200% damage when attacking core.
Mind If I Borrow This?
Passive
Cooldown: -
■ Activates after landing 6 normal attack(s). Affects self.
Mind If I Borrow This?: Duplicate 8.81% ATK of ally with the highest ATK, stacks up to 5 time(s) and lasts for 10 sec.
Time to play
Passive
Cooldown: -
■ Activates after landing 12 normal attack(s). Affects all Wind type allies.
Increases stack count of buffs by 1.
ATK ▲ 4.13% for 10 sec.
Gotcha
Active
Cooldown: 20s
■ Affects 1 enemy unit(s) with the highest DEF.
Deals 284.32% of ATK as damage.
■ Affects the same target(s) when Mind If I Borrow This? is fully stacked.
DEF ▼ 20.25% for 5 sec.
Deals 277.71% of final ATK as additional damage.
Guilty doesn't have a treasure yet. If they receive one, we will update the section!
Review
As it has been a long time since the initial analysis of Guilty and in light of the ever-evolving meta, the dedicated review has been hidden. However, Guilty still displays remarkable performance in Story and/or Bosses. For more information, visit our Meta teams guide.
Story (low deficit)
Story (high deficit)
Bossing
PVP
Investment Tips
Here's the explanation for all the numbers and colors used in the guide:
More info:
This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.
For OL targets and order of acquisition, we decided to divide the target effects into several categories.
Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.
Additional tips:
Extreme Niche for Wind Weak Bosses in Solo Raids
Resilience Cube
Bastion Cube
Resilience Cube
Bastion Cube
Assault Cube
Guilty needs to shoot a lot to increase/maintain her stacks, which makes Bastion/Resilience a much better choice on her. But when you can roll a lot of Ammo Increased and Hit Rate on her, an Assault Cube is actually not bad considering you need to put Bastion/Resilience on more meta Nikkes.
Copyright © 2024 Prydwen.gg