EleggInformation and Guide

Character
Introduction

Elegg is a SSR rarity Burst
2
character from the Supporter class, who wields a Minigun
Minigun
weapon and belongs to the Electric
Electric
element. She's part of the Missilis
Missilis
faction.

A Nikke from the Electric Shock squad. She's an expert in power sources of electronics, and her hobby is installing the classic FPS game, BOOM, on every device that has a screen.

To learn more about Elegg check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Elegg check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Minigun

Mode: Normal

Ammo: 300

Reload: 2.5s

■ Affects Target(s).

Deals 5.57% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Short Circuit

Passive

Cooldown: -

■ Activates when entering battle. Affects all allies.

When attacking an enemy projectile, damage dealt to that projectile ▲ 59.66 % continuously.

■ Activates after landing 100 normal attack(s). Affects the target and 2 surrounding enemy unit(s) if the target is in BOOM Install.

Deals 91.03% of final ATK as Distributed Damage.

Skill 2

Fast Charge

Passive

Cooldown: -

■ Activates after landing 60 normal attack(s). Affects all allies if the target is in BOOM Install.

ATK ▲ 13.09 % of caster's ATK for 5 sec.

■ Activates when the target appears. Affects all allies.

Fills Burst Gauge by 100%. Activates once per battle.

Burst

BOOM Install

Active

Cooldown: 20s

■ Affects all allies.

Distributed Damage dealt ▲ 39.74 % for 10 sec.

■ Affects the enemy nearest to the crosshair.

Deals 79.2 % of final ATK as damage.

BOOM Install: DEF ▼ 35.64 % for 10 sec.

Skills (Treasure)

Elegg doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Buffer
Debuffer
Voice Actors
ENG
-
JPN
Ayasa Ito
KR
Kim Hyeon-ji
Gallery

Review

Review

Elegg has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • Offers a unique Distributed Damage buff that can even empower Dorothy.

  • ATK buff that lasts a long time.

  • Notable damage boost to projectiles constantly.

  • Machine guns have unlimited reach.

  • Can both be DPS & support for meta units.

  • A voluptuous egg.

Cons

  • Reliant on Max Ammo as DPS.

  • Distributed Damage is a niché type of damage.

  • Boom Install debuff expires prematurely if affected enemy is killed and deactivates the trigger requirements for Skill 1 & 2.

  • Boom Install can be applied on the wrong enemy if Elegg is not being played on manual when activating.

  • Addicted to Boom; addiction is never good, so tell us — how much time do you spend in Nikke?

Ratings
A

Story (low deficit)

B

Story (high deficit)

A

Bossing

C

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

Post-overload
  • Resilience Cube

    Resilience Cube

  • Bastion Cube

    Bastion Cube

You need to make sure that Elegg takes less time to reload. As a support, this is trivial, but as a DPS, it creates a noticeable difference. In most teams, Bastion is obviously the better choice. However, in reload speed teams (SAnis + Privaty), you need to do some testing first. Either Resilience or Bastion would fit your situation better, depending on Privaty's S1 investment as well as the number of OL lines. Boot into Shooting Range without equipping any cube and do normal rotations. Just before Full Burst ends, force-reload Elegg. Now, keep shooting until you reach the next Full Burst. Here are several outcomes:

  • If Elegg reloads outside Full Burst, use Bastion. If you still need to reload, get 1 Max Ammo line and try again. Or, you can try to time your reload so that it starts before Privaty's buff disappears and finishes after Privaty's debuff disappears. This way, Elegg reloads to her full ammo capacity.

  • If Elegg does not reload outside Full Burst, you can use either cube, but Resilience can save you ~11 frames per reload by reaching the >109% threshold. Do provide some leeway. For instance, having ±30 ammo when Full Burst begins is too tight. You can always get more Max Ammo lines, but it may not be efficient.

  • For both cases above, you need to make sure that Elegg does not lose fire rate when reloading by making sure Privaty's S1 is invested well enough. No, it doesn't have to be >100% or >109%. Without sufficient reload speed, reloads will cause uncomfortable hiccups during Full Burst. If this occurs, use Resilience instead and reload outside Full Burst (still reload at the end of Full Burst), or obtain Max Ammo lines.

  • That being said, we do recommend minimum 1–2 Max Ammo lines as a DPS.