KiloInformation and Guide

Character
Introduction

Kilo is a SSR rarity Burst
3
character from the Defender class, who wields a Minigun
Minigun
weapon and belongs to the Fire
Fire
element. She's part of the Missilis
Missilis
faction.

A pilot from the Heavy Gram squad who operates T.A.L.O.S., a robot equipped with high-performance AI. They have a record of being in multiple squads but struggle to find a place to belong.

To learn more about Kilo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

To learn more about Kilo check the sections below. Use the tabs to quickly switch to the kind of information you're looking for.

Profile

Review

Investment tips

Profile

Skills
Max level
Normal Attack

Normal Attack

Minigun

Mode: Normal

Ammo: 300

Reload: 2.5s

■ Affects Target(s).

Deals 5.57% of ATK as damage.

Deals 200% damage when attacking core.

Skill 1

Nano Coating

Passive

Cooldown: -

■ Activates when entering battle. Affects self.

Nano Coating: Creates a Shield equal to 21.12% of the caster's final Max HP continuously.

■ Activates when using Burst Skill. Affects self if not in Nano Coating status.

Nano Coating: Creates a Shield equal to 21.12% of the caster's final Max HP continuously.

Skill 2

Self-Cure

Passive

Cooldown: -

■ Activates when performing Normal Attack for 200 time(s) in Nano Coating status. Affects self.

Recovery Shield HP equal to 2.85% caster's final Max HP.

■ Activates when using Burst Skill. Affects self if not in Nano Coating status.

Effect changes according to the caster's status. Previous effects trigger repeatedly.

  • Once: Next Shield's HP ▲ 17.75% continuously.

  • Twice: Next Shield's HP ▲ 26.66% continuously.

  • Three times: Next Shield's HP ▲ 35.53% continuously.

Burst

Assign Priority

Active

Cooldown: 40s

■ Activates when in Nano Coating status. Affects all enemies.

Deals damage equal to 1150.84% of the ATK, which is calculated from 5% of final Max HP.

■ Activates when not in Nano Coating status. Affects self.

Max HP ▲ 48% for 20 sec.

Skills (Treasure)

Kilo doesn't have a treasure yet. If they receive one, we will update the section!

Specialties
Shielder
Voice Actors
ENG
Tara Sands
JPN
Han Megumi
KR
Kim Ha-young
Gallery

Review

Review

Kilo has a dedicated review/guide available. You can find it by following the link below.

Pros & Cons
Pros

  • High burst AoE damage. Highly usable for PvP or Wave Clearing!

  • Has a thicc shield that should protect our Kilo from being one-shot.

  • Having Defender stats means she won't be targeted by a lot of skills in PvP, Rosanna's S1 for example.

  • Uses unique buffers like Noise to buff her DPS - great for PvP synergy!

  • Due to defender stats, can tank through unbuffed AoE nukes in high-sync PvP.

  • Kilo is cute!

Cons

  • Takes like 60% of the visual field, even higher on smaller phone screens. The only thing you can see on your screen is T.A.L.O.S.

  • Relies heavily on having the shield to deal damage.

  • As a result of the previous point, she actually hates being focused. If the shield's broken, she deals 0 dmg for the next 40s.

  • Very selfish Nikke: Although wearing a big shield, she has no taunt so she won't protect any teammate.

  • Her shield also doesn't cover all 5 units, only herself.

  • In most situations, her S1 and S2 do nothing.

  • She is a Defender, so her DPS outside of her AoE burst is not worth mentioning at all.

  • MG unit, which means she can be countered in PvP quite effectively by using Scarlet or Jackal.

  • Low Burst gen

  • We can't see Kilo in battle.

Ratings
C

Story (low deficit)

C

Story (high deficit)

C

Bossing

S

PVP

Investment Tips

Skill Investment

Here's the explanation for all the numbers and colors used in the guide:

  • 10/5/7 means upgrading Skill 1 to lvl 10, Skill 2 to lvl 5, and Burst Skill to lvl 7,
  • Yellow means the immediate investment when u get the unit. There are 3 reasons for this:
    • If the unit is Meta or High Priority, it will have a starting investment of more than 1/1/1 (such as 4/4/4) depending on what the unit provides.
    • If the unit is Medium or Low Priority, 1/1/1 will be mentioned, meaning no immediate investment is required, and you can invest in this character if you need to use it according to the priority listed.
    • If we deem that a unit does not have usable skills to be meta for any gamemode, no investment will be mentioned.
  • Blue means minimum investment to take advantage of the Nikke's skills. There are 2 reasons for this:
    • Sometimes, minimum investments are breakpoints such as for Noir or SAnis.
    • Sometimes, minimum investments are just the ideal way to progress to upgrade that unit, before moving on to Recommended and High.
  • Red means recommended investment for F2P players,
  • Purple means maximum recommended investment, in order to get the best out of the unit. You should only try to reach these investments if you have a surplus of Skill Books leftover.

More info:

  • The skill investment list below features a lot of Level 4 and 7 because they are easier to understand. Any higher levels will cost a new type of resource.
  • However, you may choose to upgrade to Level 5 if you need a stronger effect instead of 4, as the increase in Blue Manual cost from Level 4 to 5 is still low. The leap only starts from Level 6 onward.
  • There is also a leap from Level 3 to 4, so if you want to save a tiny bit of Blue Manuals, then leave at 3 instead of 4.
Gear Investment

This Overload (OL) Recommendations and Priority guide unravels in detail everything you need about a character in terms of priority, overload targets (effects), and order of acquisition, alongside some notes to explain our thinking process.

For OL targets and order of acquisition, we decided to divide the target effects into several categories.

  • Essential: With all gear combined, your unit must have the roll(s) prescribed as a minimum requirement. Example: Charge Speed on Alice. You cannot compromise on these rolls.
  • Ideal: These rolls will improve your unit's performance significantly. Aim for 2 lines of Essential/Ideal per gear for maximum performance and the best Return on Investment (ROI). If you get 3, you are lucky. You can choose to only have 1 as well to save materials. Example: Elemental Damage on Scarlet.
  • Passable: Low-priority line that has either limited value or the impact is not as strong as other rolls. Should this show up as a bonus together with a better line, you can choose to keep them. Example: Charge Speed on Red Hood.

Overload effects are ordered by importance from Left to Right, which means anything on the left provides more value than the right. Effects that belong to the same group generate too similar an impact to make a difference (and are sometimes interchangeable). Try to follow this order as faithfully as possible for maximum mileage.

Additional tips:

  • Priority (PvE/PvP) isn't necessarily lower than Priority (Universal), which has no tag/label. It just indicates that this unit performs only in select types of content.
  • If a suggested effect has the number ×2 next to it, that means you should get the effect on at least 2 gear. The same idea applies to other numbers.
  • Focus on obtaining Essential(s) then you can start worrying about optimizing your rolls. Units require these to function, and the impact is too massive to ignore.
  • If a unit has no Essential(s), that means their performance is not that dependent on OL, but they can still benefit from good effects.
  • Remember that this is just a recommendation list, and attaining perfection is impossible. You will have to make some compromise, pick whichever rolls you desire the most, and conserve as much material as possible.
Cube Investment
Pre-overload
  • Wingman Cube

    Vigor Cube

Post-overload
  • Wingman Cube

    Vigor Cube

Vigor! Her burst scales on HP, her shield scales on HP, there's no reason you don't use Vigor (HP cube) on her.